ally

by umbraticus on 31 May 2013

Main Deck (60 cards)

Sideboard (13 cards)

Creatures (2)


Sorceries (3)

Instants (2)


Artifacts (2)


Land (4)

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Deck Description

i tried to make a deck centered around allies to boost eachother up and take the advantage in the game. with the right hand it's possible to have a really fast start but most of the time it will be a midrange beatdown deck. the only concern i have is that the creature removal is kinda low with 4 oblivion rings.

Deck Tags

  • Ally
  • Midrange
  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 796 times.

Mana Curve

Mana Symbol Occurrence

1890017

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ally

Sea Gate Loremaster without Reliquary Tower? What is this madness?!

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Posted 31 May 2013 at 19:09

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Also, consider the medic and the spell that summons two allies. The Cleric seriously makes your life total go skyhigh! If they don't shoot them down early, they're going to have a bad time.

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Posted 31 May 2013 at 19:10

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thanks for the tips! i was already wondering what i would do when the lormaster drew me 6 or 7 cards... i'll try to fit in the cleric and the summoning spell

edit: changed it up a bit. i dropped a lot of manafixing. i haven't played with this deck in real life, but with only 6 mana symbols being blue i think i can pull this off.

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Posted 01 June 2013 at 12:47

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