Turn 3 Win Conditions

by UnchECKEDinsANity on 27 July 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)

Enchantments (4)


Land (4)

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Deck Description

Turn 1: Plains, Kor Duelist
Turn 2: Plains, Adventuring Gear, Equip it to Kor Duelist. Swing for 2. (18)
Turn 3: Adventuring Gear, Equip. Play Terramorphic Expanse, Crack it for a Plains. Swing for 18 with the 9/9 Kor Duelist With Double Strike for 18.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,169 times.

Mana Curve

Mana Symbol Occurrence

800168

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn 3 Win Conditions

T1: Mountain, Raging Goblin, Swing for 1. (19)
T2: Mountain, Two Raging Goblins. Do Maximum Damage. (16)
T3: Mountain, Float 3 Mana, Play kicked Goblin Bushwhacker, and Devastating Summons, sac all your lands and swing for the win no matter what. (Swing with all creatures).

0
Posted 27 July 2010 at 19:42

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I would think you need more than 20 lands for this deck, try going to around 23 or 24 and see how it runs.

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Posted 27 July 2010 at 20:49

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How does he become 9/9 on the 3rd turn?

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Posted 27 July 2010 at 21:04

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He has two adventuring gears equipped. Whenever a land comes into play the equipped creature will get +4+4. With terramorphic he has two lands come into play. The Kor Duelist becomes 9/9.

0
Posted 27 July 2010 at 21:47

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Oh that sounds like a great strategy then. If you guys have time check out my deck and lemme know if u think it'll work

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Posted 28 July 2010 at 21:06

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