Legacy Slivers

by UndeadCow on 01 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just a fun sliver deck with some interesting combos, including an infinite combo with mana echoes and sliver queen.

PLEASE NOTE: I do not, and will not, use any cards that were created after Scourge. I only use cards that existed prior to the start of Mirrodin. (I know this is stupid but it's my one and only rule.)

Any suggestions would be great.

How to Play

Brood sliver, shifting sliver, magma sliver. Nuff said. The rest of the slivers are just there to make sure you don't die before you get those 3 in play. Also, a guaranteed win if you can get sliver queen out with mana echoes.

Deck Tags

  • Vintage
  • Legacy
  • Infinite Combo
  • Slivers

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,102 times.

Mana Curve

Mana Symbol Occurrence

12641414

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Slivers

This one could work without using any cards from after Scourge. If you change your mind about that rule, I'm listing suggestions below.
Sliver Legion (This one would fit in perfectly with this. The more slivers that you create with Sliver Queen and Brood Sliver, the more powerful your slivers get)
Basal Sliver
Bonesplitter Sliver
Darkheart Sliver
Firewake Sliver (It gives all of your stuff haste and you can sacrifice those tokens from Brood Sliver to boost your other slivers)
Fury Sliver
Gemhide Sliver
Harmonic Sliver
Homing Sliver (It will be a lot easier to do those combos that you mentioned if you have the cards)
Hunter Sliver
Lymph Sliver
Might Sliver
Necrotic Sliver (Vindicate on a stick)
Opaline Sliver (It's like Crystalline Sliver, but it doesn't stop Magma Sliver and Crypt Sliver from working)
Pulmonic Sliver (You wouldn't need Winged Sliver or Bone Harvest anymore)
Quick Sliver (You can use this)
Sidewinder Sliver
Spectral Sliver (You can use this)
Spined Sliver (You can use this)
Telekinetic Sliver
Ward Sliver (You can use this)

Also, I'd replace Crypt Sliver with Clot Sliver, that way you wouldn't have to tap and could still tap to boost Magma Sliver or to attack. I'd probably move Sliver Overlord to the main deck, and I'd increase the amount of Magma Slivers, Brood Slivers, and Shifting Slivers to 4 each. You can't use your combos that you mentioned effectively with only 2 of each. Mistform Sliver is pointless, Heart Sliver should be moved from the sideboard to replace it. Root Sliver should be in your sideboard, you won't always be playing against blue. I'm just wondering, why do you hate all of the wonderful things that have happened in Magic in the past 10 years?

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Posted 09 June 2013 at 16:02

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There is also the new Thorncaster Sliver, and this deck could use Mana Echoes and Training Grounds.

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Posted 09 June 2013 at 16:35

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Thanks for the suggestions. I actually have some reasoning for not using some of those listed slivers. I have coat of arms instead of sliver legion. I know that sliver legion is 10x better but... I had hunter slivers, but found that the provoke became useless with shifting slivers in play. I also had quick sliver, but I found that it wasn't as effective because I don't really need to surprise anyone with slivers, and generally I just don't have spare mana at the start of a game to bring them out on opponents' turns before I untap. Plus with sliver queen out, I can just pop them out that way. Spectral sliver was in my deck, but the ability just cost too much, same with clot sliver. I'd have to add the heartstones (or training grounds) in order to save my mana to for casting whatever else. I thought about spined sliver too, but again with the shifting sliver it becomes useless. And ward sliver is good, but a little pricey cmc-wise. It wouldn't really help me much vs the decks that I would need them for (creature destruction, burn and counter). Also just as a side note, opaline sliver is not like crystalline sliver because it does not stop the opponent from targeting my creatures, it just allows me to draw a card if they do. I was also considering moving sliver overlord to my main deck, but only having one, and not having any homing slivers would somewhat defeat the purpose since I would rarely get it out. I need more eladamri's calls but they're expensive ($-wise) and would take away from my slivers. I would like to add more magma, brood and shifting slivers to the deck. I am still considering that. I just like the way this plays with all the different abilities. Heart sliver I was on the fence about. I guess I could swap them for the root slivers and sideboard those instead. I actually like mistform sliver. It's ability is cheap, it allows me to gain immense boosts from coat of arms (or sliver legion), and it helps against opponent's decks if they have another tribal deck that gives walk abilities (elves, goblins, zombies, etc.). As far as mana echoes go, this would really defeat the purpose of training grounds, as I could basically just make infinite slivers and not worry about the ability cost (I would take a shit load of mana burn unless I used mistform sliver to make them all different creatures types). But I like mana echoes, I was considering its use in some of my other decks.

Now to seriously answer your question about why I don't use cards from the new sets, since you always seem to ream on me because of it, here is my reasoning. As you saw in my other deck's post, I stopped playing magic around the time the mirrodin was about to come out. At the time I was starting my 4th year in high school and really wanted to focus on my grades. I was also really busy with extra-curricular activities in prep for university acceptances, as well as with a girlfriend and playing competitive soccer, so I really didn't have the spare time like I used to. Also to be truly honest, I despised the look of the new cards, and didn't really want to get any (hence my stupid reason). Before that point, I was buying packs like it was my job. Most of my spare cash that I wasn't using for other stuff was going to cards, so I was always up to date with all the good stuff. Once I stopped playing however, I obviously didn't keep up with any of the new abilities, the new sets, the new wording or the new card types, and I wasn't buying packs. I only started getting back into magic this year, because a couple of my buddies started to get back into it as well. Having missed about 10 years worth of developments, and all the new cards that came with it, I decided to just stick with what I had. I didn't want to spend stupid amounts of money on awesome cards that I could no longer find in packs. It's not that I don't have the money (I make quite a bit now as a financial analyst), it's just that I'm trying to save money for other things like a house, and starting my own business. The combination of all these things make up the reason for me not wanting to get the new cards. Plus as I said, I don't play competitively (if I did, I would have to buy the new stuff). Don't get me wrong, the new cards and developments that came out are incredible, if not OP, but I just don't want to start now after 10 years of missing out on the action, only to get caught up in it all over again and spend the money I'm trying to save for bigger things. Hopefully now you understand and can accept my reasoning.

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Posted 09 June 2013 at 18:53

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I understand, I'm still going to list things so that when you are able to spend the money on them, you'll have an easy place to look for suggested changes. I'd suggest not buying booster packs and instead buying individual cards. I also would add Mana Echoes, it is in your time frame and would help provide more mana for this deck.

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Posted 09 June 2013 at 23:33

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