What Happen to the Walls?!

by UndeadCow on 12 January 2014

Main Deck (60 cards)

Sideboard (22 cards)

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Deck Description

I wanted to use Day of the Dragons in an interesting way, so this is what came of it.

I still haven't figured out the best way to build it, which is why I have many different options in the sideboard. So any suggestions are welcome.

PLEASE NOTE: I do not, and will not, use any cards that were created after Scourge. I only use cards that existed prior to the start of Mirrodin. (I know this is stupid but it's my one and only rule.)

How to Play

Basically, start off with the walls for defense while you build your land and card base. Once you have Day of the Dragons, you pop it in play and all of the walls become 5/5 flyers. If the next turn's attack isn't enough to destroy your opponent, you can always sac all the dragons to Dracoplasm, pump up it's power a little more and fling it for at least 20 damage to the face. Disenchant will allow you to get rid of Day of the Dragons to get your walls back after you sac the dragons. Kismet and Dream Tides are in there to basically put your opponent in stasis while you build up to your combo.

Deck Tags

  • Legacy
  • Vintage
  • Day of the Dragons
  • walls

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1432280

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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