Pain, Six Paths

by unifiedr on 16 August 2010

Main Deck (70 cards)


Instants (4)


Enchantments (4)


Sideboard (0 cards)

No sideboard found.

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Deck Description

just try and stop this one.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,167 times.

Mana Curve

Mana Symbol Occurrence

002800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pain, Six Paths

Doesn't seem very hard to stop... You're earliest drop is turn 4 and by then, you could be close to death.

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Posted 16 August 2010 at 22:37

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I feel like he can get a doubling cube out on turn two, and then on turn three, if he has each of the urza lands? He can start dropping his artifacts. After that, doesn't matter about the mana, can play his demon extremely quickly and then pestilence demon's effect wins for him because of the Armor. Essentially, as long as he doesn't lose to one of the lame "I win in 4 turn" decks, he can do some serious damage.

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Posted 16 August 2010 at 22:53

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I will say though, it IS for casual play that I say all of this.

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Posted 16 August 2010 at 22:56

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And that is with a pretty perfect hand, so unlikely.

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Posted 16 August 2010 at 23:07

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its a fun deck to use, and it works wonders if your playing emperor and you are the emperor.

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Posted 25 May 2011 at 05:47

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