Sanguine Bond Lifegain

by unknownhunter763 on 26 July 2009

Main Deck (61 cards)

Planeswalkers (3)


Artifacts (3)


Enchantments (8)


Land (20)

Sideboard (15 cards)

Creatures (4)


Sorceries (1)


Instants (3)

Artifacts (3)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

alright this is my friends new deck it is based on the new card sanguine bond and yes he gave me permission to post it


a really fun thing is turn 3 or 4 play the sigil, turn 5 play the bond, turn 6 play the verdict u gain 10 and ur opponent loses ten then tap the sigil and make them lose another 10 and u gain another ten

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,694 times.

Mana Curve

Mana Symbol Occurrence

7004200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sanguine Bond Lifegain

plz rate and comment, it is type 2 any tips would be appreciated and i will let my friend know what u suggest

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Posted 26 July 2009 at 16:26

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I like it.
(I'm assuming that since u only have 57 cards in-deck that, by ur title, u are planning on putting in 3-4 Sanguine Bond)
Based on pure lifegain its good, Which is hard to beat because u cant get your opponent to 0 >.>
But Sanguine Bond (3BB) just hits the board pretty late in the game. By turn 5, in standard, you or ur opponent should be at around 10 health (or even game-over with aggro decks)
So Sanguine bond is great, but if u dont find a way to accelerate into it.... it just hits the table to late to make a HUGE impact on the game.
BUTTTT if the game does actually go turn 5-6-7, then putting Sanguine Bond, then Feudkiller's Verdict, then tainted sigil (if u have one in play)
Its definitely game-over

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Posted 26 July 2009 at 17:22

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I like it.
(I'm assuming that since u only have 57 cards in-deck that, by ur title, u are planning on putting in 3-4 Sanguine Bond)
Based on pure lifegain its good, Which is hard to beat because u cant get your opponent to 0 >.>
But Sanguine Bond (3BB) just hits the board pretty late in the game. By turn 5, in standard, you or ur opponent should be at around 10 health (or even game-over with aggro decks)
So Sanguine bond is great, but if u dont find a way to accelerate into it.... it just hits the table to late to make a HUGE impact on the game.
BUTTTT if the game does actually go turn 5-6-7, then putting Sanguine Bond, then Feudkiller's Verdict, then tainted sigil (if u have one in play)
Its definitely game-over

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Posted 26 July 2009 at 17:27

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correct in my paragraph above it says im putting in 4 bonds and i really need to find ways to get it faster, but i also want to keep the type 2 format for it so any help i would like plz

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Posted 26 July 2009 at 17:35

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There isnt a whole lot of mana acceleration for the Standard format
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Springleaf%20Drum
or
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Scuttlemutt
Might help...

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Posted 26 July 2009 at 17:53

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Try adding Dark Ritual if you're worried about getting it in too late.

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Posted 26 July 2009 at 17:54

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its a type 2 deck so i cant add dark ritual thanks tho

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Posted 26 July 2009 at 17:56

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thx guntrigger

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Posted 26 July 2009 at 17:56

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There isnt a whole lot of mana acceleration for the Standard format
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Springleaf%20Drum
or
http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Scuttlemutt
Might help...

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Posted 26 July 2009 at 17:57

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i made a sideboard of some cards and i also threw in an armillary sphere

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Posted 26 July 2009 at 18:28

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EDGE OF THE DIVINITY. Turn 2 you have a 4/4 lifelink nip.

You're going to need some saving graces in here, stall cards to help you out against (the now slower but still badass) bant, (FREAKING AWESOME) 2010 mono white, mono red, and red/white aggro and burn decks.

Going Teneb colors (GBW) might actually help you, you can use the accel of G (Garruk, birds, growth) and the lifegain from it (like the crazy XG/W gain X life if you payed G, gain X life if you payed W, gain double X life if you payed both), you can throw in control cards like Pulse and some others.
Just something to think about.

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Posted 27 July 2009 at 00:49

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sick deck.

i made my own sanguine bond deck. check it out:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=27010

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Posted 04 September 2009 at 19:31

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