M14 first try - Green

by Urbany on 09 November 2013

Main Deck (60 cards)

Sideboard (18 cards)

Enchantments (2)

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Deck Description

You are the Green! Use your creature power to crush other puny decks. Let them taste what is coming from the wilds.

How to Play

*Keep your flash enchantments until they are really needed. Use boon satyr to counter mass removals.
*When you got the kalonian hydra out, start activating the monstrosities so you can fully use the advantage of +1/+1 counter doubling
*If opponent has too much control, add skylasher and mistcutter instead of kalonian tusker. Also if the opponent is removing your creatures fast, add deadbridge goliath so you can scavange it later for +1/+1 counters.
*Swap kalonian tusker with mistcutter hydra if you want the kalonian hydra combo to be maximized

Deck Tags

  • Standard
  • Mono Green

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000058

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for M14 first try - Green

replace Commune with the Gods with Explore.

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Posted 09 November 2013 at 15:47

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This Deck is Standard, I guess.

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Posted 09 November 2013 at 16:07

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Yea, explore would have been nice but the deck is standart. Thx anyway :)

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Posted 11 November 2013 at 22:32

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What I would do:
-More lands
-No Heroic
-Arbor Colossus
-Kalonian Hydra
-Polukranos
-No Gladecover Scout

1
Posted 09 November 2013 at 16:10

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Yea these are great tips :D I've adjusted the deck as you recommended, you should check it out :)

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Posted 11 November 2013 at 22:36

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Yeah, that's better. I think 22 lands is still very few, even if you have elves. You should put one or two more, and some voyaging satyr/sylvan caryatid. The other thing is that your enchantments and instants are not good enough. Replace them with the mana I just talked about, some mistcutter hydra (yeah, I like hydras) and removals like feeding time.

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Posted 17 November 2013 at 17:30

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