Maelstrom Animator

by VIIsins on 13 December 2011

Main Deck (60 cards)

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Deck Description

Maelstrom Animator on turn 1, that means a very unfair turn 2...

Deck Tags

  • Combo

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,639 times.

Mana Curve

Mana Symbol Occurrence

224822

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Maelstrom Animator

how do you intend to play maelstorm archangel on turn 1 without dark ritual? seems to be that you'll need at least 2 black mana for Entomb and Reanimate
what do you need red for? the game is decided either way long before you've got the mana to play decree of annihilation, so there's just crimson wisps and i'm not really sure that's worth splashing red, especially as you can't use it on turn 1 anyway (where it would have the biggest impact) as you either don't have a creature or you dont have red mana on turn 1
similarly to decree of annihilation i doubt that army of the damned can play a significant role in here, as the game will already be won or lost by the time you've got 8 mana available

1
Posted 13 December 2011 at 22:30

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I agree with dropping the decrees, but i like the Army of the Damned. Play that turn 2 (when u attack with maelstrom Archangel) and they r dead REAL quick.

0
Posted 14 December 2011 at 00:04

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good point, i thought maelstrom angel was only working with permanents - my bad

0
Posted 14 December 2011 at 00:20

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sorry forgot the dark rituals
they are meant to be in there

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Posted 14 December 2011 at 15:15

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Army of the Damned is a very scary play on T2. Nice addition.

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Posted 18 December 2011 at 16:10

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