Dark Ascension's Mono Beat Dow..

by vitorocks03 on 16 January 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (4)

Planeswalkers (2)


Artifacts (4)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The deck is designed to mana ramp your way into creatures who are cmc 4 and more. deck is standard and is awaiting for dark ascension to come out.

what you need to do is get birds of paradise and llanwar elf's to start off your first turn ramp. second turn you want to either put out 1 more elf/bird, and rampant growth your way to another green land. by now you should have 3 lands and 2 creatures who produce mana. by turn three you lay another land out, and start your plunge into prime tits, vorapede, thrun, wurmcoil and etc. basically stomp your opponent into submission or death :)

Deck does want crit and would love more imput on this nice stompy deck. money is not a limit. and keep it standard *with dark ascension in it*

NEED HELP MORE WITH SIDEBOARD HELP.. what would go great for it


NEED HELP IN FINE TUNING THE DECK... for best percentage.

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

37
Likes

This deck has been viewed 88,718 times.

Mana Curve

Mana Symbol Occurrence

000057

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dark Ascension's Mono Beat Down

so it is on purpose to run 32 lands? that s more than 50% of your total deck count.

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Posted 17 January 2012 at 00:13

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aehh..
just figured out what the plains and mountains should be...

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Posted 17 January 2012 at 00:14

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LoL is there somthing i should add or not have?

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Posted 17 January 2012 at 09:07

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I would say pirmordial hydra, something that you can just dump excess mana into that forces your opponet to deal with it then or just die. And if youre looking for things from dark ascension, ghoul tree seems good for you as well, cause it's a 10/10 for even cheaper if you have been playing a while.

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Posted 17 January 2012 at 00:16

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Forgot about prim hydra.

and i did think about ghoul tree. it does seem pretty legit...one thing that turned me off from it, but i will sb it for now, was the creatures in MY graveyard. but then again i should have him on t5 if the perfect hands come out. :) thanks for the crit bro. any more would be awesome!!!

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Posted 17 January 2012 at 09:10

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no prob, if I think of anything else I'll let you know.

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Posted 18 January 2012 at 02:31

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id go less p titans n more wurmcoil

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Posted 17 January 2012 at 00:30

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deffinately put 4 beast within into sideboard, you need permanent removal and all your creatures will have no problem dealing with the 3/3

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Posted 17 January 2012 at 00:31

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ya i thought about that as a main board. but ill do it in sb cause you seconded my opinions on it :)

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Posted 17 January 2012 at 09:05

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you should add Bellowing Tanglewurm why destroy their creature when you can go right through them

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Posted 19 January 2012 at 02:20

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i like the idea. ill do the sideboard... :P anything else for comments?

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Posted 19 January 2012 at 08:39

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dagbaker has deleted this comment.

Posted 19 January 2012 at 07:25

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You should use Glissa the Traitor in the side board (Green Sun get's it into play). She's great against Wolf Run and she's very aggresive. Birds of Paradise can also produce black. Also, Primordial Hydra can't be tutored with Green Sun. Swiftfoot Boots is amazing with Vorapede.

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Posted 19 January 2012 at 07:28

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i see your point with glissa and vorapede and you are right about prim hyrda not being tutored... but that is ok, i wouldnt be looking for it when i could go after thrun or vorapede thanks for the comment any other advice???

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Posted 19 January 2012 at 08:36

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Overrun is for overkill. It's not needed. You could use rampant growth (to pump the Elder) and a real swamp for Dismember and Glissa. Life isn't always available. Predatory Ooze is very powerful in standard IMHO

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Posted 26 January 2012 at 11:26

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ya idk why i didnt have rampant growth in there... it should be in there to get out creatures by turn 3 or 4. ill take out over run. and your right about the whole life isnt always an option. and i just saw predator ooze. im going to try and incorporate that little beast in here :) is there any other advice you can think of *really wanna fine tune this for the perfect percentage.*

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Posted 26 January 2012 at 22:31

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I just have idea's. I don't really know how to build mono green

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Posted 27 January 2012 at 02:54

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well you have given great advice on it :)

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Posted 28 January 2012 at 07:37

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This looks ace man, I was working on a "greenie" last week for DA, and now when everything's been spoiled I've started working on this: http://www.mtgvault.com/ViewDeck.aspx?DeckID=281802

Could use your help bro, do you think this could be viable for FNM at least?

Sorry for thread stealing a bit ;)

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Posted 25 January 2012 at 15:28

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np gimmie 3 likes i give you 3 likes back :P

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Posted 26 January 2012 at 03:07

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Maybe run som R/G lands and get a wolfrun in there? since you have some fattys with no trample on them... And you have no removal, maybe switch the rampant growth's for Beast within or Prey Upon?

It's hard to come up with suggestions for something that looks perfect ;)

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Posted 27 January 2012 at 13:31

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then if i go red/green then i would switch up and incorporate some burn spells and inferno tits. :P trying to keep it mono green. BUT i will try and see what i can think of.

beast within and prey upon is too epic of a card. going to start and fine tuning it now :P plus i gatta give more advice on your deck .. 3for 3

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Posted 28 January 2012 at 07:39

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I i would try veridian emmissary. 2/1 and with a rampant growth attached to him if he dies. I did a combo one time with him with beast within that they weren't really expecting and it allowed me enough mana to drop a titan the next turn. might wanna consider it.

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Posted 05 February 2012 at 20:44

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hey vitorocks03 man glad to see your back! one cool card in this deck would b\e rites of flourishing more land more cards yay^^!!! lol but hey glad to see ya back and nice deck ps im putting this up to at least 50 likes ^^

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Posted 28 January 2012 at 17:07

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jarret, that sounds like a bad ass card how can i forget about that! it would make the game more interesting indeed. :) thanks for the advice any more would be awesome from ya bro

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Posted 29 January 2012 at 00:21

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uhmm sideboard rampant growth in case you play a deck were emissary is unable to pop and maybe 2 m12 garruk cnt remember name right now just woke up lol

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Posted 29 January 2012 at 16:52

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jarrettbeast97 has deleted this comment.

Posted 29 January 2012 at 16:57

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also triumph of the hordes wouldnt be bad and garruk is ify but he can change a game its up to you and how it runs.

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Posted 29 January 2012 at 16:59

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Maybe add primal hunter or at least sb it. Then you can mana ramp and get you creatures

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Posted 28 January 2012 at 19:17

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forgot about the prime hunny... ill re look into him and add him somewhere..

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Posted 29 January 2012 at 00:20

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Lead the stampede might help smooth out your draws :D

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Posted 29 January 2012 at 00:36

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There are a couple of cards in this that make it not quite 100% stompy...but it's a very good start..prolly like 80 ish %

GSZ doesn't really carry a stompy-like efficiency with it. If you look away from the tutor ability, it makes everything 1 mana less efficient...that's bad. On paper, the tutoring sounds nice, but if your deck always has a threat no matter what you draw, then there is no need to tutor =]

Rites of Flourishing. Oh man...this card drives me insane. I know my buddy Wumps will agree, this freakin card is so goofy with stompy. On one hand, it is absolutely good for stompy. On the other, it is absolutely NOT good for stompy. Using it is up to you man...If you feel like playing it screws with your efficiency and speed, junk it.

Primordial Hydra is another strange one. Yeah, it can get freaking huge...trust me, I know (Hydra tribal ftw). In general though, it's really not that efficient when you step back and look at it =/

Strangleroot and Ooze are great choices, Ghoul will be interesting to see if you can really make good enough use of the cost reducing ability (and if it's worth it). And as for Vorapede...It's good, very good in fact. Just make sure you aren't leaning too far into the chunky side of the mana curve.

Garruk is debatable. The first Garruk was amazing, and did great things for some stompy decks, but this one and the new(est) one...I dunno =/ The card drawing is excellent, but as said above, Lead the Stampede is a cheaper, and probably better choice overall =]

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Posted 29 January 2012 at 01:54

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very great advice and i do see your reasons with garruk, i am going to switch it out for LtS for sure. i can't believe i forgot that damn thing :)

yeah i was also on the fence with the hydra. .

rites of flourishing is a janky card, it makes the game very intresting for sure. and when i do create the deck next week, or 2, i will really look into if rites is effeicent or not. :)

and i know its not a true stompy but it is very damn close :P GSZ is in there to tutor thrun since i only have 1 of him in the deck. would you think i should add more into it? how do you feel about the Birthing pod for this deck?

i am very glad you saw the deck, and i do take your advice for sure more to heart than most people :) what would you think should be in the main deck? i am going to switch up for sure the garruks for LtS. and i will take out gsz for 1 more thrun and maybe for pernament hate?

what about the mythic swords. i am a fan of SoBaM more than SoFaF. what are your thoughts about that?

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Posted 29 January 2012 at 07:12

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Generally all equipment is a no-go...it's just almost never efficient =/

I also wouldn't run Birthing Pod...you don't need it and it's inefficient, etc. Overall your deck is much more a stompy than not, so I still say props on that =]

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Posted 29 January 2012 at 07:24

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thank you very much :) how do you think it will fair up against the decks that are mostly seen in the top 5 now? solar flair, wolf run, etc those things now?

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Posted 29 January 2012 at 07:27

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Hard to say...I doubt it will outdo the top contenders though. The issue with Standard is with the limited card base, there's a top deck or two, and then anything that ISN'T a version of the top deck(s) stands little to no chance. That's actually why I hate standard =/

One other thing I noticed is you might not need 24 lands...that's pretty steep for a stompy. You'll be just fine with 20 I think...22 max

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Posted 29 January 2012 at 08:07

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i did think about the land and what not.. i will go to 21. average of what you say. since its alot of fetch. question tho, if i need to mullagain, what would be the lowest hand i should take *in the no matter what* when i do a mullagain, i usually stay at 5 and no farther.

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Posted 29 January 2012 at 09:08

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Honestly primordial hydra is bad, seriously. You should switch those slots to make a playset of dungrove. He is insanely good in mono green. (Also he is the perfect late game stompy finisher) and hexproof will give you much more safety in control match ups. I agree with whynot on garruk as well. He is decent-ish but not like he once was.

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Posted 29 January 2012 at 07:05

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How does it look now? :)

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Posted 29 January 2012 at 07:17

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Oh and ooze is bad. He dies to dismember, wring flesh, tragic slip, virulent wound, infect, -1/-1 counters, and dead weight. He is great in limited but definately not standard playable. But actually I really like the rest of the deck

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Posted 29 January 2012 at 07:18

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Predator Ooze? how does he die? he is indestructible....

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Posted 29 January 2012 at 07:19

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if im not correct, wouldn't he just say on the field?

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Posted 29 January 2012 at 07:24

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mullerfactory has deleted this comment.

Posted 29 January 2012 at 16:33

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axel is correct you can deal with indestructible ones by making their toughness to 0 with -1 counters (a nasty black sun z), make the opp sac 'em (geth's veredict), bouncing to the hand (vapor snag) and exile (O' ring). you can attach enchantments to prevent it from attacking (pacifism).
but i like that ooze it deviates attention from other creatures because it still big threat at later turns. i truly congrats you by no making another mana leak dependent deck. i'm a counter spell paranoid check if you can add some autumn's veil and ranger's guile to disrupt their doom blade on your poor primordial hydra XD. take care my friend

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Posted 29 January 2012 at 16:52

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Axel is right about one thing, it dies when it's toughness is lowered (though Gut Shot and Doom Blade, more common removal, don't kill it), and most creatures do ;)

Predator Ooze, gets very strong, and gets through since they don't want to pump it by losing a creature. Also, if they block it with an Inkmoth it would be a 2/2 then get hurt by the dead Inkmoth become 1/1 then 2/2, so as long as he gets big enough fast enough, infect does nothing.

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Posted 29 January 2012 at 19:55

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ok ok i see how that would be then :) thanks guys for clarifying that for me. and mullerfactory i do see what you are saying. i should put ranger's guile in there for disruption.


so if pred ooze is not the greatest card, should i take him out? or should i lessen him to 1 or 2?

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Posted 30 January 2012 at 01:49

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He's a great card. It has LESS vulnerability than most creatures because of indestructability. Don't think because he can be removed by O Ring, Black Sun (which should kill all your creatures), be bounced or sacrificed, that it's a bad card. It is an AWESOME card! (keep it)

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Posted 30 January 2012 at 03:58

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Axe is way off here IMO. Ooze is the best thing that happened to green in this set (or maybe Increasing Savagery, but it is close) yes he dies to BSZ and other -1/-1 effects but so does just about everything else in the set, the best part of him is he does not die to ; doom blade, DoJ, combat dmg, GFtT, Rebuke, geistflame, brimstone volley, Inferno Titan, burning oil, lifes finale, shock, galvanic blast, incinerate, Devils play, gut shot, arc trail, whipflare, beast within, marrowshards, prey upon, and did I mention combat damage?

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Posted 30 January 2012 at 19:33

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Exactly! (what I said)

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Posted 30 January 2012 at 19:55

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@kilgore, so your saying have more of him in the deck then? kk :) you proved your point!

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Posted 30 January 2012 at 22:48

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CFirst has deleted this comment.

Posted 31 January 2012 at 11:43

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CFirst has deleted this comment.

Posted 31 January 2012 at 11:46

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Predator Ooze is a horrible card. Yeah, the indestructible part is cute and all, but in the current meta it's pretty much irrelevant. There are just too many ways to deal with it. Curse of Death's Hold makes Ooze a dead draw, and the abundance of -1/-1 and exile effects in the current meta makes it almost unplayable, not to mention vapor snags...
I've done some playtesting with mono green DA aggro against the current standard decks and the only deck Ooze was actually good against was RDW... I don't think I have ever dealt more than 3 damage with it...
Strangleroot Geist, on the other hand, is an amazing beater. Combination of haste and undying for only 2 mana is extremely good. It dodges removal very well and vapor snags don't really make you lose much tempo, which is really important against decks like Delver. A much better choice for monogreen IMO

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Posted 31 January 2012 at 11:48

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So what you're saying, CFirst, is that ALL CREATURES ARE TERRIBLE CARDS IN THIS METAGAME?! NO!!! This is a stompy deck! There aren't any cards that will be a dead draw because the opponent will be dead by the time he gets 5 mana! Day of Judgment will kill all but the Ooze. Strangleroot is obviously better because it comes out earlier...That's the point, but we aren't talking about how a completely different creature is better than an Ooze. Predator Ooze dogdes more common forms of removal. If vito suspects it won't be good against a certain kind of deck, he can side it out, but it's great against aggro and it's great against [most] removal.

Now, vito, Strangleroot Geist should be here. He's awesome. I think 1 more forest would be good to have and Wreath of Geists is a good SB card, potentially better than the Ghoultree.

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Posted 01 February 2012 at 00:25

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kk. i thought about the geist and was like, "maybe not the best idea..but it has haste and undying"... and if you think its a good card i will find a way to get him back in here... how many do you think should go inside the deck? 3?

and wreath of geist is a good SB.. i will switch it out with ghoultree..

thanks daq, you've helped me the most in the deck!

:)

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Posted 01 February 2012 at 03:20

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The problem is you can't actually evaluate cards in the vacuum. Gut shot, for example, is a much weaker removal than dismember, but in the current meta is way more relevant. Same goes for Ooze. It looks extremely tough on paper but in reality it's just too slow. Indestructibility is a very potent form of evasion, but in the current meta, with the abundance of vapor snags/o-rings/dismembers/curses of death's hold etc it just doesn't do enough. I'd take Dungrove Elder over this any time simply because Hexproof is so much more potent these days.
Now don't get me wrong, I do like Ooze, I thinks it's a really fun card to play and I absolutely love the flavor. I might even play it in some of my casual decks, but as far as standard goes, I just don't feel it has a place for it right now. Just my 2 cents

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Posted 01 February 2012 at 09:48

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CFirst you have a point on why its not as great card but in reality, i dont think my opponent would go after ooze if i have a prime tit, dungrove, wurmcoil, and things like that. expecially with vorapede now being in the meta. Daq is also correct tho as stated above.

just my 2 cents bro

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Posted 01 February 2012 at 10:20

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You're also forgetting that, in a creature based aggro deck (stompy), a distraction is a game changer, and since this already has ALL of the great cards in Dungrove, Stragleroot Geist (run four), and Vorapede, it can have another few good creatures that are pretty much unblockable!

I think Young Wolf would be something to try out in here aswell vito, and just to let you know, I know what you see is daq, but my username is DAGbaker :P

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Posted 01 February 2012 at 20:15

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lol sorry bro...next think is what should i take out for young wolf.. i like it.. but i feel if i am going to have a nice low cmc undying creature, it would half to be the geist....

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Posted 01 February 2012 at 20:46

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Undying is a great mechanic...I think you could remove Viridian Emmisary for it. I also think either Titanic Growth or Mutagenic Growth should be in here. If they don't block Young Wolf(Young'un (Un meaning Un-Dying) is what I call it) then they will take massive damage from the pumps. Also, Prey Upon could be a nice SB card filling the role of Gut Shot, if you do add Young'un somewhere, but that would also mean keeping the Emissary.

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Posted 02 February 2012 at 00:07

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I like mutagenic growth. It fits the stompy idea and you don't have to have mana up for it.

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Posted 29 January 2012 at 08:08

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i am a fan of it, but i dont think ill play it...maybe sideboard it or something :) thanks for the comment

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Posted 29 January 2012 at 09:11

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i think you should use 4 copies of vorapede, is not dificult to reach 5 manas in this deck and it´s a really good creature in my opinion :)

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Posted 29 January 2012 at 12:13

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This could very well be a new standard archetype. Predator Ooze is off the hook stompy and I think I would like to make a similar deck except with white for mass removal. Predator Oozes on the field then a board wipe means high board control. Also I would like to officially announce that Predator Ooze should now and forever should be referred to as "The Blob" because of the obvious reference to the Horror Classic The Blob.

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Posted 30 January 2012 at 14:53

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Dawntreader Elk is not worth it in here, at least not for three. Cut one, cause it's only a grizzly bear.

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Posted 30 January 2012 at 19:58

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i decided that i will take it out for good. since llanwar is better and i dont need to tbag it...

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Posted 30 January 2012 at 22:51

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I made a deck like this one as my first tournament deck. I could use some advice on it, and I'm thinking about making it into yours when Dark Ascension comes out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=278855

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Posted 31 January 2012 at 17:59

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a couple witchbane orbs could make this even more resiliant

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Posted 01 February 2012 at 17:29

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forgot about that card ill SB it for delver decks for sure...

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Posted 01 February 2012 at 20:33

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might want to consider asceticism for kill creature match ups as well.

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Posted 05 February 2012 at 21:04

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Hey could you look at my esper control and turn 1 win decks

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Posted 02 February 2012 at 06:03

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=290051
yo bro this is my mono green/red beats u may want to take a look at it i this this is might where u want to be going my deck would prolly wreak this deck but it looks ok +1

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Posted 02 February 2012 at 20:41

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sorry bro, but to be honest, i went and proxied both decks and had a friend play yours and we switched decks also so it wasnt one sided and all.

for 2 and a half hours we studied your deck... yours beat me 8 matches out of that 2 and a half hours.. we played over 35 matches
*matches consist of best 2/3*

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Posted 03 February 2012 at 01:25

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I love you.

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Posted 03 February 2012 at 05:40

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no homo right? :P

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Posted 03 February 2012 at 06:58

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Completely.

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Posted 03 February 2012 at 09:11

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I like The Blob at 2. 1 SB would be good against those decks it's good against (aggro and spot removal/board control).

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Posted 03 February 2012 at 09:14

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so like this *points up*

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Posted 03 February 2012 at 09:41

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Garruk's Horde?

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Posted 03 February 2012 at 15:58

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i did think of him, what are your thoughts about him in this deck?

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Posted 03 February 2012 at 21:50

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i dont really like prey upon but its something youd have to play with in the meta to see if its usefull or not

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Posted 03 February 2012 at 22:22

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actually prey upon is good for this mono green deck

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Posted 03 February 2012 at 23:05

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if money really is of no concern then i strongly suggest getting some dual lands for a splash of red to put wolfrun in, the fact it gives trample too is awesome, especially in your considering ghoultree, and it works great with Prime titan, ive seen wolfrun ppl kill with a birds

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Posted 03 February 2012 at 22:25

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dual lands... no.... red...no.. this is a mono green deck.... hence why its called a mono stompy deck.. and i do not want any kessig lands because this is supose to win by turn 5 and if i go wolfrun then i might as well play the deck that won worlds...

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Posted 03 February 2012 at 23:06

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If you splash anything, splash blue for Artful Dodge. Thing's insane in the right deck. This still isn't the right deck though.

Also, Increasing Savagery is not something to consider. Only thing you should consider that does anything like it is Hunger of the Howlpack, if you don't already have it.

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Posted 04 February 2012 at 08:46

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for sideboard id get rid of the spellbombs n go with the gravecallers cage from dka

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Posted 03 February 2012 at 22:26

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im not huge on wreath of geists in sb, its an enchantment so once the creature dies it cant be reused like equip, it is really low cost but its more effective late game which at that point you dont realy care about the cost, id deffinately get swords in there because they give pro 2 colors which means their UNBLOCKABLE, having unblockable fatties is sick

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Posted 03 February 2012 at 22:33

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WoG is a great card, expecially when its late game and you want a quick enchant for a card who can possibly win the game.. and i do have the body and mind, in mind... but im still researching....

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Posted 03 February 2012 at 23:08

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and lastly cultivate would be great but.... 3 mana i dunno if it could fit

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Posted 03 February 2012 at 22:54

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not in standard....

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Posted 03 February 2012 at 23:09

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needs increasing savagery.

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Posted 04 February 2012 at 06:40

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i seriously did think about it bro... just not in this build

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Posted 04 February 2012 at 06:50

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Melira, Sylvok Outcast in SB

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Posted 04 February 2012 at 19:52

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for what? infect? i dont think infect is a big player in the game anymore.. if it is.. then i would consider it

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Posted 05 February 2012 at 04:03

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Nice deck. Can you please check out mine and help me make it better?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=290805

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Posted 05 February 2012 at 21:44

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This looks really nice, but I would balance it a bit if I were you. It loks like too much of mana ramping and not so many fat creatures. I suggest adding a couple of Uber expensive guys (maybe even some Eldrazi) and removing a couple of mana giving cards.

+1 anyway, nice deck.

Could you all guys also have a look at my first EDH deck? I am new to this type of play. Basically I just need at least your opinion if everything I did is legal to play in EDH style.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=292576
Thanks in regard.

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Posted 08 February 2012 at 06:54

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i want it more balanced for the % to be better.

and this is for standard.. not modern.. if it was modern then this would be a basic deck for it. and would not be for tournaments...

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Posted 08 February 2012 at 08:39

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Solution to mirran crusader? saw alot of humans in the pro tour decklist's

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Posted 14 February 2012 at 01:56

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personally, i think mutagenic growth would be more efficient than ranger's guile in the MD. Yeah, I saw it in the SB but you should switch them out. The complete versatility of phyrexian mana is just one huge factor about mutagenic growth. Plus, dungrove elder is already good enough because IT has hexproof too. If flashback becomes too much of a problem for you again a delver deck, just SB mutagenic for ranger's guile. Just keep play testing and figure out what to have in your deck. Also, please comment on this: http://www.mtgvault.com/ViewDeck.aspx?DeckID=295875

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Posted 14 February 2012 at 03:21

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I personally don't like the amount of spells you have in here. Being mono green beatdown, you want to go creatures > spells.

I see Rampant Growth in the decklist. Why hasn't this been taken out for something like Dawntreader Elk? The only two drop creature you run is the Geist, which is cool but you've got 3 ONE DROPS. The Elk can swing, either deal combat damage and win or grab you a land at EOT.

Also, put Grafdigger's Cage in the sideboard. At least 2 of them.

Also cards you might want to consider;

Autumn's Veil
Caravan Vigil (if not the elk, use this over Growth. You swing, EoT use this and fetch a land)
Skinshifter

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Posted 16 February 2012 at 07:47

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Hunger of the Howlpack can get you 3 +1/+1 counters with its morbid which will further add to the stomp. Not sure where you can really squeeze these in because the hexproof from Ranger's Guile is a very handy addition.

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Posted 16 February 2012 at 23:07

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You need more undying creatures possibly. Young wolf is good but have you considered Strangleroot Geist? It has haste it's a 2/1 cost 2 mana, 2 green in fact (works great for mono) and has undying. Oh and when you get the chance dude it would be a huge favor if you looked at my newest deck. Nobody has been on or something because I posted and it been about 3, maybe 4 days and nobody commented or even liked and I don't think it's that bad. It be much appreciated if you checked it out thanks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=296253

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Posted 18 February 2012 at 02:09

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geist is in there.....
has been on day one....

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Posted 18 February 2012 at 23:06

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Now that's some serious stomping =O Insane insane. How do you not win? xD

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Posted 11 March 2012 at 03:01

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lol it got over half on tour... and 1st 1st and 3rd and 2nd at the local fnm's .. considering only 3 played this at tour and i was the only one who played this at fnm's

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Posted 11 March 2012 at 22:07

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Seems pretty solid! Can you check out my new mono stomp deck? You helped me out with it a bit :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=312786

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Posted 21 March 2012 at 04:30

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