The Devil and Me

by WahWahBinx on 03 July 2015

Main Deck (60 cards)

Enchantments (4)


Land (20)

Sideboard (13 cards)

Creatures (2)


Sorceries (5)

Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description


Test: 2 Embermaw Hellion

Test U Splash Izzet Charm, Test Hate against Leyline of Sanctity

How to Play

T 1 Swiftspear or Vexing Devil
T 2 Cast Call of the Full Moon and swing for 5 with swift or 7 with the Devil
T 3 Burn baby burn

Deck Tags

  • Burn
  • Modern
  • Budget
  • FNM

Deck at a Glance

Social Stats

1
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This deck has been viewed 705 times.

Mana Curve

Mana Symbol Occurrence

000400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Devil and Me

Both the enchantments are bad ideas. Your opp will always choose to take 4 life from the Devil unless their holding a removal to kill or its late game and they're almost dead. So that leaves 4 possible options for a target and 9 out of ten your gonna get 2 for 1'd without any benefit. The other is just bad B/C you don't have the land base to back it up, the first 3 lands wont get sacrificed since you need them. Why waste early game mana casting an enchantment with no effect till late game, your just slowing yourself down. Considering you already have Magmatic Insight for your mid to late game lands it will be better by hopefully drawing you a 3 for 1 burn spell. I'm suggesting you switch the Enchantments for 4x Lava Spike and 4x Rift Bolt. The switch Lightning Strike for Skullcrack which is better for the same cmc.

1
Posted 12 July 2015 at 12:27

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Thank you, will add the cards and test it.

0
Posted 12 July 2015 at 13:53

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