Zedruu for the win EDH

by warriormavrick on 04 December 2016

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This was my first EDH deck (after some tinkering) built off the original deck

How to Play

Pffft obviously Mama goat gives you a big hug and you don't realize that she is squeezing the life out of you till it's to late. ;P

Winning: Sphinx's Tutelage, Azor's Elocutors, Felidar Sovereign, Celestial Dawn(if they don't run white(no longer works)), Insurrection

Pillow up and lock them down is the basic idea sometimes throwing a pillow or two to save a "friend".
Pillows made from the finest feathers money can buy: windborn muse, propaganda, ghostly prison, stormtide leviathan, azorius guildmage, statecraft, web of inertia

Donations for the salvation army: Howling mine, stuffy doll, steel golem, aggressive mining, state craft, rest in peace, D sphere (no reason to ctrl after casting it), celestial dawn, any land.
Now these are the donations that make sense if your looking to "win" but your always welcome to just screw over the board with what ever or play favorites, stuffy doll is particular nasty because you can place someones fate in an others hands.

Deck Tags

  • EDH

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 785 times.

Mana Curve

Mana Symbol Occurrence

27450220

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zedruu for the win EDH

I don' t think celestial dawn works, they still get to cast all their stuff due to the last wording on the card "You may spend white mana as though it were mana of any color"

0
Posted 25 December 2016 at 00:48

Permalink

Well you are right but for the wrong reason.
Originally Rule 4 stated: "A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead."

As of January 2016 Rule 4 was removed so the color Identity lock that celestial dawn did is no longer a valid tactic. ;_;

Here is a link to a summary of recent changes: http://mtgcommander.net/Forum/viewtopic.php?f=1&t=18057

0
Posted 30 December 2016 at 03:02

Permalink

Oh i completely forgot about that change XD I only started EDH after the rule change. But i like your deck, could you tell me wich things you are looking to give away here?

0
Posted 31 December 2016 at 12:40

Permalink

I updated the description for you. Yeah I really think they should have kept that rule in place it really made thinking about construction a little more nuanced in my opinion. I might try to make this into Kynaios and Tiro of Meletis deck seeing as much of the core of mine mirrors the Stalwart Unity deck.

0
Posted 31 December 2016 at 23:38

Permalink

Nice, thanks. If i might make another suggestion. You could replace some of your targeted removal with enchantment based removal (oblivion ring, statis snare alligned hedron network, etc) So you can give those away, and since you already run 17 enchantments, sphere of safety might be a nice addition.

0
Posted 01 January 2017 at 13:38

Permalink