G/W Humans (T2)

by wheresmikey on 13 February 2012

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (6)

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Deck Description

PLEASE COMMENT
Please give me some good advice on how to get this just right.
Drop the green?
Go pure white? Go W/U?

This is my deck for constructed play.
I just updated it with Dark Ascension. I'm trying as hard as I can to keep it W/G although sometimes I just want to make it W/U.

I'm trying not to buy Hero of Bladeholds.
I'm considering putting my Hamlet Captains back in.
I'm considering putting travel preparations back in.
I'm considering adding a green werewolf or two.
I'm not sure how beneficial Thalia, Guardian of Thraben will be raising the cost of both my opponent and my own noncreatures.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,413 times.

Mana Curve

Mana Symbol Occurrence

3700011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/W Humans (T2)

Hero of bladehold,
Blade splicer,
Grand abolisher,
Hamlet captain,
Gideon's avenger,
Wolfbitten captive,
Accorder paladin,
Doomed traveler,
Elite vanguard,
Mikaeus the lunarch,
Scorned villager,
And travel preparations
Are cards I'm still considering or not using for one reason or another.

I like how travel preparations + gavony township + throne of geth and helvault are all great at getting +1/+1 counters on champion of the parish and other creatures.

I don't like how exiling my creature enchanted by angelic destiny would drop the enchantment in the graveyard.

I come to considering dropping mentor of the meek but then loosing card drawing power.

0
Posted 14 February 2012 at 07:31

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Do not drop Mentor of the Meek, whatever you do. You really, really need to get Hero of Bladehold into your deck. It's just such an incredible white aggro card, and that's what you're playing here so, not running it is just kind of nonsensical if you really want this deck to do as well as possible. You could sideboard a few Faith's Shield and use them as counters to spot removal, or as a way to force through a lethal strike.

Overall Mainboard changes I'd make for consistency would be;

-3 Throne (It's just not effective in this deck)
-2 Helvault (Overpriced manawise and unfocused for your deck)
-3 Inquisiter (Inquisiter may prove useful in certain situations, but dropping them for other things like Crusader and Mentor will add efficency and consistency to your deck)
-3 thraben Doomsayer (He's just too slow opposed to other things you could run in his place, plain and simple)
-3 Lead the Stampede (Mentor of the Meek is more than enough to accelerate you, especially if you add an additional copy of him along with a 4th Gather the Townsfolk, and it further focues your deck tot he Human motif you're already going for)

+4 Hero (Hero is just so powerful. For four mana, you're swinging with three creatures for 7 damage, and she buffs anything else you happen to be attacking with. She's a must have for your deck.)
+1 Crusader (great against control, add an angelic destiny to him, gg)
+1 Fiend Hunter (or a 4th Lawkeeper, I prefer Fiendhunter main, then a second sideboard. It's spot removal in the form of a human that will synergize with the rest of the creatures in your deck)
+1 Mentor (He's arguably the heart of the deck.)
+1 Thalia (Thalia is new and as a result, highly overlooked in my opinion. If a controld eck can't counter her the turn she enters the field, she just totally cripples them until they can do away with her. And the fact that she's such a profile target for control decks, she's probably going to die/get removed, so have 3-4 copies of her, even as a legendary creature is hardly a hinderance. Worst case scenario, you can trade her off on a block and play another that's sitting in your hand. She really is a staple to this archetype, if you ask me.)
+2 Mikaeus, the Lunarch (He's a fast and cheap means of adding a ton of pressure early game on your opponents, and often proves to be just enough to force through a lethal strike)
+1 Angelic Overseer (It's a 5drop, so it's kind of clunky in this deck, so you don't really want any possibility of this being in your opening hand. But mid/late game when you can pay for it, you're always going to control a human, giving you an Indestructable, Flying, Hexproof beater that /will/ when you games)
+1 Gather the Townsfolk
+2 Oblivion Ring (Oblivion ring mainboard is a really good idea, it will allow you to stop major threats game one. Game two, you can add additional copies of Oblivion ring to the deck from your sideboard to deal with additional threats. Fiend Hunter is fantastic for this reason as well. And while Leonin Relic-Warder isn't a human, it's great spot removal in the form of a creature that will benefit from things like Gavony township and Hero of Bladehold)

Hope this helps.


2
Posted 04 March 2012 at 03:01

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