whisper

8 Decks, 20 Comments, 1 Reputation

There's still a little too much going on here. If you're going to do mill, then do more mill. If you're gonna make everything fly, then focus more on that. What would be better than mill would be to have counter spells in there with your unsummons to keep everything locked down.

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Posted 03 February 2013 at 04:26 as a comment on Levelers pull

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the umara rapter in this deck is useless. I understand you want flying, but a 1/1 drop for 3 isnt worth it since it doesnt have other allies to work off of and build it up. I'd take out the mind control and put in either more favorable winds or something similar to unsummon.

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Posted 03 February 2013 at 01:39 as a comment on Levelers pull

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I agree. definitely more one drops, but you need to play vampires more tribal like now more than ever because innistrad brings in some fantastic tribal vampires and enchantments. I would also consider running more multiples of cards and put in some more kill cards. Personally I'd run go for the throat or murder over doom blade.

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Posted 24 July 2012 at 21:10 as a comment on Vampire Deck

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I'm not sure why you are only running one of almost everything

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Posted 06 July 2012 at 10:15 as a comment on Angel Forest

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I would suggest harrow instead of rampant growth. It actually is that much better. And honestly with so much ramp you should run brainstorm instead of ponder. Brainstorm works so much better when you have are shuffling your deck.

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Posted 30 June 2012 at 22:12 as a comment on Modern: Land Ramp

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I would to oblivian ring. that allows you to not only exile creatures but also enchantments or artifacts. it does cost more, but I think you would rather have the option of taking out that huge creature that is giving you trouble.

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Posted 30 June 2012 at 16:42 as a comment on Aggro Vampires

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i would also drop the armaments for something alittle less pricey mana wise. There are equipments that'll give you flying, once again that is dependent on if you are going standard or not.

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Posted 30 June 2012 at 13:44 in reply to #269507 on moonlight bloodbath

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you should put in overrun into the deck. Though, I'm not sure if its standard at the moment if that's what you are going for

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Posted 30 June 2012 at 13:42 as a comment on moonlight bloodbath

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I'm not sure I really like this deck. You have so many things happening that it really doesn't focus on splicers as much as it should.

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Posted 20 May 2011 at 18:11 as a comment on Spliced.

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I'm surprised there is no twincast, which seems to be the bread and butter of most mill decks. Although I do understand that mill isn't your thing.

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Posted 13 April 2011 at 18:02 as a comment on Run of the Mill

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The marsh flats are nice in the sense of it shuffles your deck. That is if that's what you want.

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Posted 28 March 2011 at 03:47 as a comment on Mono White Knights :D

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If you put whispersilk on a creature to make it unblockable you won't be able to pump it up because it stops all spells that target creatures. Now if you were to overrun with it on it would get pumper because overrun does not "target" a specific creature.

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Posted 12 January 2011 at 20:00 as a comment on iNfect 4G

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Narrow it down so that we can see what your style is. you could do many things and it depends on how many multiples you have of cards

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Posted 12 January 2011 at 19:51 as a comment on Angel Deck

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ok, I'm not totally seeing how you will make infinite turns... sometimes it's just really hard to see having to go through the lists electronically than have the cards in front of me...

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Posted 11 January 2011 at 00:24 as a comment on transport to oblivion

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its actually a good combo especially for only being commons. I'm going to assume you wanted to keep it cheap? nice way of making cheap control and exploiting aura gnarlid with it.

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Posted 10 January 2011 at 20:30 as a comment on (Commons) UG Aura Control

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I'm not sure I understand why the Arid Mesa's are in the deck though... it seems that that is just a silly loss of life and that replacing it with perhaps other special lands would be better.

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Posted 10 January 2011 at 19:07 as a comment on Wrath of the Gods

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yeah, i was thinking about that and taking out elvish visionary

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Posted 20 December 2010 at 00:01 in reply to #107225 on Fast Dragons

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I like the dragon arch combo, what I don't like is the multicolor of everything. it is a little pricey but well made. dragonstorm is a nice addition, yet it seems more of just thrown in there. I have seen dragonstorm decks win on turn 2. It does seem very efficient and the dragons that are included are perfect.

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Posted 19 December 2010 at 17:48 as a comment on Dragons mark 11

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why dont you take out the cards that give -1/-1 counters on them and focus more on creating poison counters. and you need to run Hand of Praetors in any infect deck.

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Posted 19 December 2010 at 17:34 as a comment on Infection

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