WhisperingMage

13 Decks, 229 Comments, 14 Reputation

archive trap and haunting echoes are 5 mana cost spells. standard is now very fast so you can't even play them sometimes. 8 5-mana cost is too much. maybe 3 of each. Nihil Spellbomb and Everflowing Chalice are not as useful as a bunch of counterspells

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Posted 09 April 2011 at 20:09 as a comment on T2 Mill Kill

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Hellfire Mongrel not so effective as a Vampire Nighthawk for 3 mana. flying, deathtouch and lifelink is hard to beat. maybe instead of Desecrated Earth, Goblin Ruinblaster + Grim Discovery to repeat land destruction. current metagame demands you have some board clearing like maybe 2 more Slagstorm. Spire Barrage is only nice if you play a mostly all Red deck. replace Piranha Marsh with two or three Evolving Wilds to get what you want. Surrakar Marauder not as useful as a Gatekeeper of Malakir. Sign in Blood can help you draw two cards.

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Posted 09 April 2011 at 20:07 as a comment on Black Red Destro

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no myr battlestation??? just 1????

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Posted 09 April 2011 at 19:59 as a comment on myrs

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-4 River Boa +4 Sylvan Ranger, -4 Baloth Woodcrasher +4 Kozilek's Predator

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Posted 30 March 2011 at 09:34 as a comment on Landfall Stompy

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in my opinion, i would play 3 Thrumming Stone

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Posted 30 March 2011 at 09:29 as a comment on Relentless Rats

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remember.. in EDH, you need cards which affect more than just 1 threat like Austere Command. all white deck has to play 1 Sun Titan and 1 Gift of Estates

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Posted 30 March 2011 at 09:21 as a comment on Darien EDH

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too many 4 mana spells and not enough early game. Ichor Rats with Hand of the Praetors means sooner win. Phyrexian Crusader is smaller but Vatmother is suicide if opponents have many token blockers.

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Posted 30 March 2011 at 09:16 as a comment on Infect

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if you hit infinite you won't need 4 comet storm. focus on how to keep your myrs alive in the first few turns. you will hit infinite and then you won't need 4 of each costly spell.

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Posted 30 March 2011 at 09:12 as a comment on Xciting

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looks fun but 4 of each titan would make too many of your opening hands unplayable. you should focus on blue (jace) and green mana (piper). replace some with counterspells (starting turns) and preordain to find lands. maybe ratchet bomb or perilous myr to handle aggro. won't need Primeval Titan. just my opinion

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Posted 30 March 2011 at 09:10 as a comment on Titan Deck

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add some discard to less threats to your plan

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Posted 30 March 2011 at 09:02 as a comment on demon of death's gate

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too many Traumatize.. at most 3. casting a second doesn't affect as much. Angel's Feather and Kraken's Eye should be cheaper mana cost creatures with lifelink so you gain life faster. consider the Wall called Plumeveil

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Posted 29 March 2011 at 01:05 as a comment on Walls and Walls

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you will get hands when you can't really play anything or defend yourself. these are things opposite of Charlie

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Posted 29 March 2011 at 01:02 as a comment on charlie sheen deck-- WINNER

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too many high cost mana spells.. need more burn like Pyroclasm or Slagstorm because other decks are FAST

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Posted 29 March 2011 at 01:01 as a comment on R/B Control

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Cystbearer is nice but Viridian Corrupter for the same mana cost, can destroy opponent artifacts

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Posted 25 March 2011 at 23:45 as a comment on greenfect

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i am sure you will need more than just 10 lands. since you are playing all white.. you can check the card Emeria, the Sky Ruin for 3 to 4 lands

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Posted 25 March 2011 at 23:42 as a comment on Hyperdefensive Lifegain

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need to find an easier way to pay for your high cost spells. only 3 lands?

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Posted 25 March 2011 at 23:41 as a comment on Big bad 5

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don't know how Call to Mind could add to the fun. Tidings seems like a nice draw card unless you want an 'x'U cost type spell

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Posted 25 March 2011 at 23:10 as a comment on Hail the spells

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if you want to be more competitive, an all white deck can use Emeria, the Sky Ruin to get back 3 mana cost stuff by turn 7. add some Day of Judgements and stronger lasting creatures until you get there.

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Posted 25 March 2011 at 23:08 as a comment on Whity-Pie

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-4 Twincast, go for some counterspells, defensive creatures or drawing

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Posted 24 March 2011 at 22:54 as a comment on Quick Mill Really Effective

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if you go infect, you have to go more completely. otherwise, you forgot Vampire Nighthawk (one of the best in standard)

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Posted 24 March 2011 at 22:46 as a comment on Death from Above

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