Sex Bomb

by WhiteAndBlueTheyKillYou on 12 August 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (1)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

If you're brave, look up the album Sex Bomb, Baby! By Flipper. It's one of my favourites, packed with tunes to kick back to. The only way I can describe it without referring to Flipper is to say it's like the soundtrack to Clerks kind of.

This deck was originally built to be an example to a friend why Hermit Druid must have been made while R&D/QA were tripping BALLS, but it's fast becoming my main Vintage experiment.
http://faces.chpwssn.com/212/
I'm changing it up from the Lord of Extinction idea, it was fun while it lasted, but I don't want to lose a game because somebody played a dolt.


Anybody else think that Hermit Druid looks kind of like "The Dude"?

Deck Tags

  • Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 6,322 times.

Mana Curve

Mana Symbol Occurrence

12418214

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sex Bomb

Do you just like big Numbers? I mean....I've only looked at like 8 of them, and every deck you make is over a thousand dollars, Needlessly. Why such rare cards when you could get the job done with less and have a deck an average person might play? This deck for example....I have a 50 dollar simple Artifact deck that will take it apart... I dont mean to be rude or anything, but is there some kind of reason for the price in ANY of your decks?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=288022 <-- Artifact Deck, Averages turn 5 wins very consistently.

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Posted 12 August 2012 at 15:57

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After a few playtests, I'm mulling 3-5 times on average to get a workable hand, winning turn 5 only occassionally and oh god if there was green on white in the other deck...Your deck is cool, has some potential, but personally I'm not seeing how it's where you say it is so far. Also, I don't mean to be rude or anything, but I don't think you looked hard enough at his decks if you don't see why (at least for this one) he needs those cards. They're turn one land drops that aren't basic lands, and you can play more than one. They're pretty much necessary for that deck to work with consistency before turn 4 or 10 or so.

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Posted 12 August 2012 at 16:26

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green or* white, my bad (typo).

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Posted 12 August 2012 at 16:28

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Actually, I hate how expensive my decks are believe it or not, I'd love to see these cards for cheap so that people who didn't get them early on could use them to make things.
Only reason the cards I use are expensive is because some idiot somewhere is willing to pay that price for them. While they may be good, some of them unreasonably so, they simply aren't worth the price to me. This deck isn't one I own in paper, I will go on record with that, as I refuse to buy the more expensive pieces until they have a significant price drop.

And this deck actually fires off consistently on turns two or three, against Vintage control even. It's a very odd deck, in that the way it functions is by having Hermit Druid mill my entire library, putting my Narcomoeba's into play, and bringing out an ungodly huge Lord of Extinction(with haste thanks to Dragon Breath) via Dread Return. I could get the job done for cheaper, but not this well. Likewise, I'm not trying to be rude to you, but this deck absolutely stomps house. I have an alternative design using Sutured Ghoul for trample, but it has some rather hefty modifications.

The main reason for the prices on some of my decks is that they're tournament viable. If it's good enough to win a tournament it's going to be expensive. The most efficient answers will cost more in a game like this.

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Posted 12 August 2012 at 16:39

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How do you not die to self-mill the turn after your combo? I feel like I'm missing something somehow. You get your entire library into your graveyard, play a MASSIVE Lord of Extinction...and then fail to draw and lose through mill.

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Posted 12 August 2012 at 16:20

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The great thing is that you don't technically "deck out" until you draw :D Dragon Breath comes into play when he gets on the field, so I swing with haste. The other variant I have is more creature heavy, and relies on Suture Ghoul to make sure I get the damage through. Vintage is a creature light meta right now though, so I don't see much reason to use that one.

Also, as for getting a workable hand, the vault isn't exactly the best way to try this deck. A lot of Vintage and Legacy decks seem like utter CRAP if you only use them on here, but in play they're a lot more stable than they seem. I know this sounds like poor excuses, but it's the honest truth.

I'm very grateful for the comments you've posted so far Purpleberry, it's not often anything I do gets love such as that.

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Posted 12 August 2012 at 16:46

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Well for starters, I only have to buff a Blighted Agent +9 points...and with an Artifact deck with a bit of mana acceleration, a cranial plating does that VERY quickly, a turn 2 is not unheard of with my deck...Just not consistantly.

Honestly i think we just play at totally different levels. I mean yeah i've destroyed really excellent tourney players, only in vintage because i dont have the cash flow to keep up with Modern tourneys. My group pretty much abhors the old Mox and Petals...They see them as cheap because none of us are into Magic enough anymore to want to 1 turn kill....We are exclusively for the fun of it now. You obviously arent, so there really can be no Comparison.

Normally i'd argue...even after your multi paragraph rebuttal (that made your point very well, might i add) but since you both know exactly what you are doing and care nothing for arbitrary card prices...I'm not even going to touch this one. Initially, I thought you a power hungry 12 yr old Munchkin. It doesnt happen very often, but this time i was totally wrong. I really didn't look much at your strategy, i just looked at the outrageous price and found no need for it.

Oh and for what its worth, while i still stand beside my decks against yours...I'd have to call you the better player and admit you'd kick my ass anyway. We are just not on the same Level :)

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Posted 12 August 2012 at 17:11

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Bah, there's no such thing as levels in magic! It's all about the fun for me, I just had a spree of deleting old decks I had up so I can update them fresh :) I'm starting with the more tourney ones simply because I only post those when I first look at a new set.

And I actually see what you mean, and think that when your deck fires off it's more lethal. It's more or less that you don't have the same tech as Vintage does, that's the only advantage really.

I know a lot of people wind up seeming like 12 year olds who just run the power nine so they can do something stupid, I'll even admit to being that way when I first started. I understand wanting to argue your point, it's totally valid to me. Like I said, I hate the prices.

I'm also sorry if I came off as a bit of an ass, sometimes I'm overzealous for defending silly ideas in my decks.

I'm going to check out your deck in a bit, I'm just kind of halfway online right now because I'm waiting for a nap.

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Posted 12 August 2012 at 17:43

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its all good. You didnt come off ass-ish at all.

I only started playing in the middle of Kamigawa, and that was when i lived in Arkansas and had nobody to teach me well. Sure, they would teach me to play, but never enough to beat them. Then i moved to Kirkland/Bellevue area in Washington and my dear god...I got a hold of a couple of good tournament players and they totally schooled me. Then they taught me all their tricks, and better, they taught me how to think like a pro. The problem came when it was serious enough that we had decks that could 0 and 1st turn kill...That killed the fun. So we all came up with less deadly stuff and it got back to the basics, having fun. Which sucks now because im back in Arkansas and i no longer have any decks that i can play with for fun.....Its like swatting flies even with my most pathetic decks.

Enjoy your nap, and thanks for not taking things the wrong way.....An internet argument is one where both sides lose :)

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Posted 12 August 2012 at 17:50

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People like you are why I loved this place when I started up here, and for that last line, you've rekindled it :)

If you want to have good fun in magic, the best thing to do isn't tone your decks too far down I've found, but rather to help get them thinking about how to tune their's up. When I started I was the worst player in my group, I ran some stupid crap, but now I'm our dedicated field control guy.
My buddy had an elf deck, and when we started up it was the best deck in our group. He usually had two people watching him at all times, and I thought that was silly, so I decided to make a deck that would kill faster than he popped out creatures.
Then I became the target of hate, because Grave Pact was hilarious, and another friend took up counter control, and things spiraled to where we are now :)

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Posted 13 August 2012 at 06:27

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Hermit Druid...used in the original Filth decks, and banned shortly after. Of course, Filth wasn't the only thing that abused the crap out of him. It is funny that damn near any graveyard based deck that runs green does drastically better with this dude. For example, my buddy almost crapped himself when he saw what it did for his Karador EDH.

I like this a lot. It's a lethal Hermit deck that cuts out all the BS and fancy tricks to just get the job done. And what that does is drops soooooo much of the mana-burden normally associated with these kinds of decks (oh yes, vintage decks can have mana-burden). Only thing that's a little surprising is Spell Peirce. Not that it's in here, just that there's 4...

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Posted 12 August 2012 at 19:38

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Hell, almost any graveyard deck period can run the dude. He breaks everything but Reanimator oddly enough. In Karador EDH Hermit Druid is just plain nasty though, I've only heard about him in it from one of the girls who helped me test some of my stuff, but she says it's pretty much the same situation as it is here.

I'm glad you noticed that, it's actually one of the ways this deck is so powerful. I've experienced mana burden in Vintage more than most thanks to my long standing relationship with Doomsday, so the main goal of making this(outside of showing why Hermit Druid is insane) was to make sure that it's almost impossible to make me go through the headaches again.

Spell Pierce is one of those things that seems like it shouldn't work in this deck, but have you ever seen me play combo in Vintage that didn't double as a control deck of sorts? After my nap I did some heavy testing, and I actually found myself wishing I could play more than a playset. This deck might be simple compared to my usual style, but it's actually harder to play because I can't rely on seeing as many counters in a game. That and I have actually lost a match because of somebody hitting me with Ancestral Recall... That made me laugh and want to cry at the same time.

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Posted 13 August 2012 at 06:11

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Nice build
Just made this deck , nice some help !
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=373846

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Posted 12 August 2012 at 22:21

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Danke schoen, and I'll be checking that out in a bit!

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Posted 13 August 2012 at 09:50

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