Fueled Flames

by whitey_mcfly on 21 February 2010

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mana ramp this time with Omnath and burn spells. And there are wolves. lots and lots of wolves. I might bump this up to tournament quality.

use quest for renewal to keep tapping for ridiculous amounts of mana, then when you have enough, use an X spell. can you say 50 damage? :)
another favorite combo of mine: kicked rite of replication + turntimber ranger. all 6 abilities happen at once, giving the 1st turntimber +5/+5 and putting 10 2/2 wolves into play.

in case anyone wants to make this, the deck costs a slightly affordable $136.67 at Star City Games (excluding shipping, handling, and tax), with what I already have, without the sideboard.

please rate and comment.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0130930

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fueled Flames

On a whole, I like the deck. I'd like to see it in action. The only thing is I don't see everyone's fascination with Font of Mythos, the mine comes out sooner and therefore is quicker (and better my oppinion).

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Posted 23 February 2010 at 05:20

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yeah It was originally gonna be mill, but then I reread Mind Spring and only I can draw cards. if I could have forced the opponent to draw, it would be more mill than anything else

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Posted 23 February 2010 at 10:25

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You only get 10 2/2 tokens if you rite of replication on Turntimber Ranger. They all enter the field at the same time and their ability for "another ally coming into play" doesn't trigger... But the original one's does

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Posted 26 February 2010 at 20:50

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can you link to the rulings on that?

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Posted 26 February 2010 at 22:29

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Mhm, one sec

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Posted 27 February 2010 at 13:05

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Lemonzest has deleted this comment.

Posted 27 February 2010 at 13:11

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611.3b The effect applies at all times that the permanent generating it is on the battlefield or the object generating it is in the appropriate zone. ~~~ Since the tokens are put onto the field at the same time, their continuous ability cannot activate because they aren't in "the appropriate zone"

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Posted 27 February 2010 at 13:12

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damn. I was hoping that would work. either way, that's still a hell of a lot of wolves

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Posted 27 February 2010 at 13:22

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Yeah, still enough to overpower most decks in standard

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Posted 27 February 2010 at 14:06

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and with all the mana ramp I have in there it should be fairly easy to pull off. any ideas on the sideboard?

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Posted 27 February 2010 at 15:56

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Hmm, I'm not too sure because the whole Allies idea never caught my attention very much... But I would suggest swapping out the Negates for Cancels. I would take out red alltogether, run Time Warps and Into The Roil because their kicker helps you put counters on the Ascension. Instead of mountains, do 1 forest, 1 island, and 1 magosi the waterveil, and maybe some Mold Shamblers for land destruction.

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Posted 28 February 2010 at 23:48

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Oh, duh... wolfbriar elemental.... That's what I forgot to mention

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Posted 28 February 2010 at 23:55

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the mountains are for the burn that dots the deck. I don't exactly feel comfortable putting my win condition into a creature. but the elemental is a good idea, though

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Posted 01 March 2010 at 07:33

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Trust me, I play competitive Standard. Running a 3-color (especially r/g/b) is really hard to do successfully. You may pull the first win, but they will most likely be ready to remove/ping your mana sources during later games. Also, replace the soaring seacliff with that land that lets you change the order of the top 3 cards (I can't remember the name at the moment)

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Posted 01 March 2010 at 19:15

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halimar depths. I'll put both in there. reason being Omnath needs a route through the defenses.

also remember that wolves are my secondary win condition, so I can always go with those if they decide to go with removal

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Posted 01 March 2010 at 19:49

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At this point, I would take out both the Archmage Ascensions and the Negates. Take out one of the Quest for Renewal. Put in 3 Goblin Ruinblasters and two of the Wolfbriar Elementals from the sideboard.

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Posted 02 March 2010 at 18:34

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I agree with your decision on the ascension. it really isn't needed. however, the ruinblasters get sideboarded. other than that thanks

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Posted 02 March 2010 at 20:55

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you might want to add howl of the night pack. you get 2/2 wolf tokens for every forest you control

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Posted 06 May 2010 at 16:29

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with 6 forests, I don't think so.

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Posted 08 May 2010 at 23:30

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