RED QUICK BURN

by will91595 on 25 July 2013

Main Deck (60 cards)

Instants (18)


Land (22)

Sideboard (0 cards)

No sideboard found.

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How to Play

win.

Deck Tags

  • Red
  • Burn
  • Storm
  • Fling

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 3,572 times.

Mana Curve

Mana Symbol Occurrence

000420

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RED QUICK BURN

It seems like with so many 1 and 2 mana spells you'll play out your hand really quickly. Maybe you'd benefit from some card draw. Faithless Looting will let you dump extra lands and works well with Guttersnipe or Young Pyromancer. If you want to throw in a couple of more expensive cards (manawise) in case a game goes long, I like Fire Servant and Galvanoth here.

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Posted 25 July 2013 at 06:09

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Reforge the Soul works well in burn decks. I like to running 4 and 2 elixir of immortality.

1
Posted 25 July 2013 at 07:01

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Use kiln fiend for turn 3 win.

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Posted 25 July 2013 at 11:16

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ball lightning is fun ! Nice Deck, Made a couple new decks have a look if you have a chance , Thanks
http://www.mtgvault.com/dragon77/decks/rise-again-skeletons/
http://www.mtgvault.com/dragon77/decks/taking-your-deck-apart-slowly/

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Posted 25 July 2013 at 11:53

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Take out Fire Servant. Add Pyromancer's Ascension.

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Posted 25 July 2013 at 13:39

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If the idea is to burn the other player as fast as you can, maybe you could replace shock or searing spear for lava spike. More damage, one mana.

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Posted 25 July 2013 at 13:42

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Here is my version of a burn deck, but it is meant for a group game instead of 1v1 you may be able to get some ideas.

http://www.mtgvault.com/melon57/decks/my-burn-deck/

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Posted 25 July 2013 at 14:09

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Goblin guide

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Posted 25 July 2013 at 14:35

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I have a burn deck using a similar gameplan to yours. I find that my deck loses to aggro if they are able to roll one out that's too big to shock/bolt to death. After that, a couple of enchantments or equipments on that one creature and I would lose the game. So in response to that, I throw in some Ensnaring Bridges and some Aether Flashes to keep the creatures at bay.

I'm on the fence about Melon57's idea of Elixir of Immortality. If a game lasts long enough that you need to do that, you probably already lost. Although 5 life is always nice.

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Posted 25 July 2013 at 16:42

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Check out my burn deck if you want some ideas, I can win on turn 3 or 4 fairly easily

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Posted 25 July 2013 at 21:34

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I dont think your creatures are fast enough. In fact, they are suboptimal for modern burn deck. Guttersnipe is 3-mana, just worth running in standard decks, in modern too slow. Fire Servant is fine in multiplayer or EDH, but 5-mana support for burn doesnt work. Goblin Arsonist is only good to sacing into Goblin Grenade, but even then its 2 cards and RR for 6 damage - thats the same power as 2 Lightning Bolts, but the Bolts are more reliable. Bloodcrazed Goblin is quite restrictive, you can't hold your instants to opponents turn (bad especially with skullcrack against lifegain decks). Goblin Guide is just better.
Ball Lightnings, Spark Elementals, Hellspark Elementals would do the job better. Or you can have approach similar to me: http://www.mtgvault.com/zipec/decks/br-burn-modern/

1
Posted 27 July 2013 at 17:07

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After i discovered storm every other red deck looks to me like its moving at snail speed. But you could easily add some nice cards, like Sulfuric Vortex, Goblin Guide or such the cards like Ball Lightning.

1
Posted 28 July 2013 at 12:31

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Fling could work good with this. Fling filn fiend after pumped or fling lightning ball after swing

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Posted 28 July 2013 at 16:10

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Well it sounds good at first, but then you realize that to fling Ball Lightning, you have to have 5 open mana. With Kiln Fiend its also very risky, you also must have open mana for fling + burn and he has to survive his swing.

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Posted 28 July 2013 at 20:50

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how about arc trail, chandras spitfire and definitely inferno titan for late game, also in my opinion any burn that targets only a creature or only a player isn't what u want, leave your options open ;)

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Posted 29 July 2013 at 01:35

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oh and forked bolt

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Posted 29 July 2013 at 05:50

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valakut, the molten pinnacle for lands

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Posted 04 August 2013 at 17:40

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You have already won or lost before you drop your seventh land in this deck.

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Posted 09 August 2013 at 17:25

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Simian Spirit Guide.

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Posted 09 August 2013 at 05:57

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Is a combo speed up. A card disadvantage in here.

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Posted 09 August 2013 at 17:25

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Now this mono red color deck is starting to look nice!!! Maybe use a Grim Lavamancer or 2

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Posted 10 August 2013 at 14:06

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Glacial ray over skullcrack if you're running lava spike.

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Posted 28 August 2013 at 13:24

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