Esper Allies

by willisson7 on 21 June 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (8)


Planeswalkers (2)

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How to Play

The stars of the deck are Halimar Excavator and Ondu Cleric. Everything else really is just fluff. The idea is to sit back and absorb as many hits as possible. If you get either play set out, every creature spell simply becomes devastating. either cause you are gaining massive amounts of life or milling them for massive amounts of cards. Your late game finisher how ever isn't a creature at all. but your Sorcery spell Right of Replication. Youll want to drop it on either the excavator or the diabolist. If kicked it can end the game right there. Suppose you just had one excavator out for some reason, you have ROR in your hand and you are able to kick it, targeting halimar excavator. First Ally drops= 4 Card Mil, Second Ally drops= 9 card mill, 3rd drop= 16 card mill, 4th drop=25 card mill, 5th drop = 36 card mill, for a whopping total of 90 cards. After that, in a multi player game, every creature is an entire library milled. This can be applied to Ondu cleric for massive life gain, or if need be, to Diabolist to simply kill every one, all with out ever having to attack with a creature. Protect your alliest with negates and keep big nasties from hitting the ground with essence scatter

Deck Tags

  • Modern
  • Allies
  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1422700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Allies

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