Miracle Grow

by Wittyname on 17 August 2008

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Plays lots of spells for free hopefully getting platnium angel out really fast makes quirion druid big conters spells kills creatures and prevents damage all for 0 man what else could you want wont be standard legal for long so if you have the cards make it

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,870 times.

Mana Curve

Mana Symbol Occurrence

00004

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Miracle Grow

you've got so many spells that don't cost mana, why put in so many lands?

take out 4 lands and put in summoner's pact,

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Posted 17 August 2008 at 00:55

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this deck should have some excel
linowar elves
devoted driud

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Posted 17 August 2008 at 01:14

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For Goblins: The lands are for the angel, the pacts don't really cost nothing, they have a cost if you read them, but with the angel out they really do cost nothing, it's brilliant really (nice job MagicTCGFreak). So the lands and accel are here for the angel. I agree with sparktitan, the accel would help, but I don't really know what to take out, but I think it can hold its own right now. It's a great idea, I like it.

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Posted 17 August 2008 at 01:29

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Neat deck. I think you should drop 4 lands and dramatic entrance for devoted druid and
elvish piper (to cheat the angel into play). Otherwise, looks good.

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Posted 17 August 2008 at 03:13

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Actually I'm not sure if this combo works. If you read the rules errata regarding platinum angel if you create an infinite loop with a "you lose/you can't lose" the game may be called a draw...not 100% sure on this but the transcendence/angel ruling sounds like it might be called into effect in this case.

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Posted 17 August 2008 at 04:23

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add 4 birds of paradise and 4 devoted druid and 4 elvish piper

plz commetn on my decks

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Posted 17 August 2008 at 14:17

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why is dramatic entrance in here the only green creature costs 2 as opposed to dramatics 5

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Posted 17 August 2008 at 20:43

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The transcendence ruling is as follows: the game will end in a draw. Transcendence's ability that causes you to lose when you have 20 or more life is a state-based trigger. When this triggered ability resolves you will not lose the game because of the Angel, so the ability does nothing. However this ability will then trigger again and go on the stack. This will cause a loop, and unless someone can break it the game will end in a draw.

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Posted 17 August 2008 at 21:26

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Since the pact's "lose game effect" only hits the stack once and is not a state based effect, or an ongoing effect, the "lose game effect" does not cause an unbound loop with the angel in play. aka, this combo works just fine TheXile.

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Posted 17 August 2008 at 21:27

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Copper Gnomes in place of the Dramatic entrance is your best bet.

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Posted 17 August 2008 at 21:31

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wow i made this deck yesterday and 10 comments this is awesome its a fun deck to play im sure i dont have any money so i play devoted druid quillspike/bloom tender combo decks i love combos =) Dramatic entrance is in there for the platnium angel and cuase i made this deck in like 5 mins all the lands are in there for the 5 mana i could take out 1 each of the non green vivid land and excel might work im not sure thanks so much for the comments i always loved the miracle grow decks in extended the

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Posted 17 August 2008 at 23:16

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n i saw the pacts and i was like omg so awesome

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Posted 17 August 2008 at 23:16

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dramatic entracne replaces elvish piper once this rotates out and i get a job then ill make it extended with some pitch spells and stuff ya know

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Posted 17 August 2008 at 23:18

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also i read dramatic entrance wrong XD i thought it said creature also would hybrid cards give 2 counters to the dryad ? cause then it would be a crazy deck o.O

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Posted 18 August 2008 at 03:20

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