Vampires Type II 3.5

by Wolfhide on 03 June 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Artifacts (2)

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Deck Description

This Vampire deck takes a bit of help from the 1st place qualifiers from various locations that used Vampires. My personal touch is a bit more hand-removal and some library removal in the SB for Team America and Super Friends.

I updated to the 3.5 by taking out the Highborns and the Bloodchief Ascension. I ended up putting in the Grim Discovery, Mind Sludge, Sign in Blood, Tendrils of Corruption and fetch-lands.

I also completely revamped SB, putting in Duress, Deathmark and Exocutioners Capsule. I cant lie, I did take some help from the 1st place Vampire decks from Kentucky, Arizona, New Brunswick and Dallas. Thank you guys.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,392 times.

Mana Curve

Mana Symbol Occurrence

006600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampires Type II 3.5

Normally this is a turn 6 or turn 7 win, first using Diabolic Tutor to ensure that I have a) Sanguine Bond in hand b) Blood Tribute in hand and c) 6 mana and/or some Dark Rituals. Then I slap down a Sanguine Bond, then next turn I throw out Blood Tribute, tapping a vamp to kill them. If by chance they gain health in between Blood Tribute and Sanguine Bond (which has happened), I then swing with my nighthawks and/or pulse trackers (since they can't have gained that much life).

My starting hands consist of at least 2 lands, a BA/PT and/or a KH/VN+DR. This allows me to mill down to 4 if necessary and still hold strong for a little bit. If I DO end up facing a control deck or a combo deck, I sideboard to black mill and pop out as many QNS as possible, filling them up with a single Mind Sludge. I also sideboard VH to deal with Planeswalkers.

Any criticism and/or advise is always welcome. Let me know what you think and take a look at my other decks as well.

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Posted 03 June 2010 at 02:52

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I just can't see how you can beat Legacy though, since wins turns 1-3 are common.

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Posted 03 June 2010 at 03:00

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I've beaten out Dragonstorms, and many combos need a creature, which turn 2 or 3 I get rid of with Gatekeeper or Urge. Also, if there's going to be a sick combo coming up, I'll sideboard to discard after first game...then Dark Rit to either Mind Sludge or Bloodhusk Rit. I've beaten Tendrils decks, D-storm decks and mono red burn decks with a 5 turn win before...albiet it was a bit of luck of the draw.

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Posted 03 June 2010 at 05:00

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10/10 it looks like a really good deck only thing i can think of is maybe adding the vampire planeswalker i can't rember his name though.
can you help me with my
http://www.mtgvault.com/ViewDeck.aspx?DeckID=61759
http://www.mtgvault.com/ViewDeck.aspx?DeckID=61837
decks my bant one worked a lot better after you helped me with it thanks

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Posted 03 June 2010 at 08:17

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Any time, I'll take a look at your other decks on Monday :) You should check out my Bant deck and my Ally deck. Both work pretty well and I think you'll like my Bant :)

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Posted 03 June 2010 at 13:39

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thanks i need a lot of help with this i suck at makeing good decks

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Posted 08 June 2010 at 09:26

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asmartfellow has deleted this comment.

Posted 03 June 2010 at 13:24

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This deck has reached 3.0 has I've completely redone the creatures/spells/enchantments/SB of the deck. I've cut some creatures, added some creatures, and added a slew of new spells. This should be more standard savvy than my 2 card win before. I'll try it at this weeks FNM and let you guys know.

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Posted 22 June 2010 at 17:16

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