U/B Mill

by XEELT on 04 April 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (6)


Instants (4)

Enchantments (5)

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Deck Description

My competative Mill deck, I know mill isn't great in competative, but still its always nice to have some fun in decks and milling is always a fun, and trouble-some deck.

leyline of the void is incase they have creatures like the eldrazi or darksteel collosus that bring their graveyards back to their hands (which by the first round i will see if they do or don't to take those out for the haunting echoes or to keep those in there)

guard gomazoa for great protection from non-red deck wins decks, wall of frost is amazing protection from non flying creatures. wall of bone for a weak but regenerateable wall. stormtide, when i get him, if i get him causes great protection from non flying decks but isnt too nessasary and makes my walls use their purpose up, but by the time i get him, normally the walls will have been killed by strong creatures.

then archive trap, and traumatize for big mills (archive really only if they have search cards, but thats what a side board is for) glimpse the unthinkable and mind funeral for obvious reasons. tome scour for the nice small 5 card take out

the side board-nemesis of reason nice strong creature with milling capabilities,, deprive for some more counters, induce paranoia for a milling counter, damnation for monster control, haunting for reasons stated earlier, extra glimpses and stuff for that and jace b/c everyone wants a planeswalker.

just for a fun semi competative mill deck :) (not really a fan of planeswalkers i know they are amazing, but ehh.)

fastest win- (so far) turn 7

Deck Tags

  • Mill

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 5,766 times.

Mana Curve

Mana Symbol Occurrence

0481400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/B Mill

Take out dramatize, if your mill deck is effective, by the time it's turn 5 you should only mill about 10 cards.

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Posted 04 April 2011 at 02:29

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I do agree, traumatize by then maybe can only mill like 10 cards, however by turn 5 there can be many instances where i havent milled that much, and even then 10 cards is effective and if traumatize turns out ineffective there is sideboard, which then i normally take my traumatizes out for nemesis' which come out same turn. Traumatize does its job vs EDH decks though... because by turn 5 even if my mill is effective, ive only taken out 40 cards... which traumatize will take 30 more out.

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Posted 04 April 2011 at 02:51

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Traumatize really isn't that good, so you should drop it for more glimpse the unthinkables ad try to add Drainu, LIch lord

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Posted 04 April 2011 at 03:13

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Never seen that card before... but holy shit thats good for milling.... thanks for the recommendation that 100% replaces traumatize... glimpse seems more useful at 3 but ill increase it to 4 some how

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Posted 04 April 2011 at 03:26

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Tome scour isn't my favorite mill spell, but Glimpse the Unthinkable sure as hell is. drop two for two. Also, leyline of the void should be in the sideboard, so that you could find something else to put in. Hows about a Jace Beleren?

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Posted 09 April 2011 at 21:56

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I know tome scour isnt the greatest, there just aren't many mill cards, and i have made adjust ments to the real deck that i havent made to on here, i now use all 4 glimpse's starting off jace is an option however im just not a big planes walker fan. but when almost all my monsters are stall it might work okay ill see, because i think panopic mirror is T1 so ill drop those

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Posted 10 April 2011 at 04:47

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Oh, and I have a mill deck as well, but its more artifact oriented, if you would enjoy viewing it,

http://www.mtgvault.com/ViewDeck.aspx?DeckID=149308

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Posted 09 April 2011 at 21:59

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Take a closer look at the deck I made, because even tough you said the mill is slow it is not. Think about it. The point was supposed to be Painters Servant + Grindstone for a win in one turn.

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Posted 10 April 2011 at 16:29

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yeah i just learned about that combo a while ago, i didnt see that before, I might actually get those and put them in my side boards because damnation is like 30 bucks last time i checked and induce paranoia is useless but otherwise mill can be slow but its fast

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Posted 30 April 2011 at 00:14

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More glimpse the unthinkables.

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Posted 16 May 2011 at 03:33

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the 2 sideboarded I generally have 24/7 now.

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Posted 17 May 2011 at 02:36

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Hi there. You are well on your way to having powerful mill deck. Mill is a very hard deck to build if you expect it to be competitive. Its biggest weakness is that I doesn't have any way to effect the board so creatures can easily over run you before you mill them out. I have a lot of experience and have tried many different builds. I have plenty of suggestions I am going to put out there for you to consider.

1st off it is a mistake to run any walls. I am not even a huge fan of running Guard Gomazoa, but he is miles better than walls. The problem is that they are your only defense, and they are still weak to creature removal and they can only block 1 creature at a time. What I would do is take out 4 walls and most of your Gomazoa and put in 4 Propaganda and 4 Ensnaring bridge. They are the same mana cost and they stop many more creatures. Propaganda stops swarms of smaller creatures and Ensnaring bridge ensures they can pay mana and swing at you with anything that is over a 3-4 power creature. Also since they are a enchantment and artifact they are way harder for your opponent to deal with. 2 Propagandas will shut down almost any aggro deck where 2 walls or guards only stops 2 creatures per turn.

I also don't think I would worry with Jace Beleren and maybe consider Jace, Memory Adept instead. He is essentially a better Nemesis of Reason. If you run Ensnaring bridge you may need to take out Nemesis of reason, not that he isn't good, just you aren't really wanting to swing at your opponent..

I also feel that Dralnu, Lich Lord is a potential disaster waiting to happen. You will already have a bad match up against burn and this guy could simply loose you the game if they start direct damaging him and making you sac all your stuff. Circu, Dimir Lobotomist is a much better option.

You need to either mainboard or sideboard some type card that can get permanents off the table. I recommend Echoing truth. The reason for this is that if someone plays a turn 1 or later Leyline of Sanctity, then you have no way to win the game because you can target your opponent to mill.

Hedron crab is awesome, especially with fetch lands. Blue black fetch lands are expensive but you can always through in terramorphic expanse or something like that. Thats 6 cards milled just for playing a fetch land. They tend to be better than the Dimir Aqueduct approach.
The best for recurring land fall though is to use Oboro, Palace in the Clouds and undiscovered paradise. They make sure you are milling with Hedron without casting a single card so that gives you major card advantage.

I am not a fan of Tome scour. Thought scour mills at instant speed and doesn't give you card disadvantage. Also I have been liked Vision Charm because it mills at instant speed and gives you some other minor disruptions options.

Lastly If you can find some room for a few Surgical Extraction or Extirpate do so. They are great back up if your opponent has something that resuffles their library like emurkal. They also give you a better match up against combo decks and just generally can really damage your opponets deck if you exile a key card.

Hope that helps and that you terrorize your play group with a beast of a mill deck.

Good luck with the deck!

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Posted 14 May 2012 at 19:39

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Hey, thanks I'll take some of your tips theres a few I don't like, but a lot of them, and I knew about surgical extraction, and i saw extirpate a few days ago for the first time. but I'll definitely take your ideas on creature control. and i think i can find room for surgical extraction and extirpate.

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Posted 15 May 2012 at 23:15

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