Helvaults - Elspeth (Standard)

by xRemnant on 12 February 2012

Main Deck (60 cards)

Instants (4)


Planeswalkers (3)


Artifacts (5)


Enchantments (2)


Sideboard (15 cards)

Instants (6)


Artifacts (4)

Enchantments (5)

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Deck Description

Experimental, please give feed back :)
Just wanted to do something cool with Helvaults because at first glance people tend to look at it as a useless card!

Saving creatures with Helvault, using boardwipes, bringing those creatures back, as well as keeping Requiem Angel on the field to make an even bigger mass of creautres. Acidic Slimes and Blade Splicers re using their abilities everytime they enter a Helvault and come out of it.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,759 times.

Mana Curve

Mana Symbol Occurrence

3300016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Helvaults - Elspeth (Standard)

worldslayer?

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Posted 12 February 2012 at 04:43

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worldslayer, as in the card?

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Posted 12 February 2012 at 04:44

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Worldslayer is a great idea to put in the deck. Exile the cards you need, and bam get them back with a swing of something unblockable maybe?

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Posted 12 February 2012 at 05:05

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wouldnt be standard though

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Posted 12 February 2012 at 05:15

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Worldslayer is in M12. Which is in Standard ...

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Posted 12 February 2012 at 05:25

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My bad i always just think of the mirrodin one

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Posted 12 February 2012 at 05:28

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the unwinding clock/Warden combo seems superfluous. I mean, it works, but only when you get both. the clock is a dead draw if you dont have a warden.

Darksteel Plate lets you keep creatures you want to keep, like Requiem Angel, when everyone else goes pop.

I want to question the werewolves. What purpose do they serve? Neither is helped by being stowed away in Helvault (unlike Fiend Hunter). Acidic Slime would work great here, as would Inquisitor Exarch and possibly Blade Splicer.

Worldslayer is another great boardwipe card, especially as you get to keep the boardwiper.

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Posted 12 February 2012 at 05:46

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Yeah, I guess the clocks and wardens could be switched out, it would be really awesome to be able to play them together though. I put the Wolfbitten's in to be something I can play early and considering the mana to possibly use their ability, the scorned villagers are there just for the mana factor. But I'll do some tweaking.

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Posted 12 February 2012 at 08:46

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