Darksteel Reactor Epic Wins!!!..

by xsaedren on 13 February 2011

Main Deck (60 cards)

Sideboard (2 cards)

Artifacts (2)

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Deck Description

Darksteel reactor + Proliferate= Epic Wins

Deck Tags

  • Fun

Deck at a Glance

Social Stats

13
Likes

This deck has been viewed 4,083 times.

Mana Curve

Mana Symbol Occurrence

018006

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Darksteel Reactor Epic Wins!!!!

Plz like or comment I would like to improve this deck.

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Posted 13 February 2011 at 09:00

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fuel for the cause or throne of geth?

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Posted 13 February 2011 at 10:10

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Fuel for the cause costs too much mana and I can't afford to sac creatures

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Posted 13 February 2011 at 13:20

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What happens if someone plays Revoke Existence?

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Posted 13 February 2011 at 10:14

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thnx for the input i hadn't thought of that forgot indesructible doesn't prevent exile.

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Posted 13 February 2011 at 11:09

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do you have any ideas on what to put in to counter revoke existence etc.

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Posted 13 February 2011 at 13:24

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cancel should work...

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Posted 17 February 2011 at 20:48

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Vedalken Infuser for more counters.

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Posted 13 February 2011 at 10:49

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thnx i added four in and 2 titan forges

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Posted 13 February 2011 at 11:07

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Do you think I should add Tezzeret, The Seeker.

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Posted 13 February 2011 at 11:10

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nah

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Posted 16 February 2011 at 16:03

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But Thanks So much everyone who is Commenting and Liking Iv'e never gotten this much feedback.

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Posted 13 February 2011 at 11:14

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Good luck with all your decks and mabye folllow me and check out my other decks

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Posted 13 February 2011 at 13:25

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Leave a comment if you want me to check out any of your guys decks i will like and comment telling you how i feel you can improve

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Posted 13 February 2011 at 13:27

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Paradox haze! Also I'd consider a lux cannon.

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Posted 14 February 2011 at 18:02

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GILDER BAIRN GILDER BAIRN GILDER BAIRN!

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Posted 14 February 2011 at 19:05

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thnx Brian but i don't really wan't lux cannon, but the paradox haze and Gildere Bairn both awsome ideas

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Posted 15 February 2011 at 14:52

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So if you care i changed some stuff up check it out

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Posted 15 February 2011 at 14:57

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Cool deck mate! If i were you I'd go 4 - 2 on the clasp - engine, giving you a bit better early game

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Posted 15 February 2011 at 03:20

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thnx but i get a ton of mana from the everflowing chalice

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Posted 15 February 2011 at 14:51

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Yay guys thanks over 40 likes

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Posted 15 February 2011 at 15:30

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Inexorable Tide + Shrieking Drake would be epic in this deck...

And Turn Aside to protect your permanents.

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Posted 15 February 2011 at 16:03

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i thought about inexorable tide but then decided against it, and shierking drake you mean play it and return it back multiple times to mass proliferate nice combo-ish thing. and darksteel is the only thing i need to protect and it is indestructable but i do need to watch out for things like revoke existence which someone mentioned above

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Posted 15 February 2011 at 16:49

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Ensnaring bridge and propaganda could help with attackers.

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Posted 15 February 2011 at 21:30

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Really great composition. I like how you don't just have one card in there for another card like some decks would. in this deck some of those things like energychamber can be used in multiple ways, and the proliferate isn't just for that one perminant. Nice call with the titan forge and the paradox haze too.

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Posted 15 February 2011 at 21:38

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HELLZ YEAH SATJIV FRONT PAGE!!!!

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Posted 15 February 2011 at 21:49

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Some mountains and Dismantle. Target your own artifacts or even your Darksteel Reactor and double the charge counters.

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Posted 15 February 2011 at 21:51

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*approve*

In fact:

Helm of Awakening* + 2 Sensei's Divining Tops + Arcbound Crusher + Dismantle + Darksteel Reactor

...Not efficient, but definitely all-caps EPIC. Can you even imagine?

*(or Cloud Key, or Etherium Sculptor, or Mycosynth Golem...)

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Posted 16 February 2011 at 20:22

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What if you put in a couple Myr Galvinizers? A couple of those to untap and retap your Coretappers, and game over.

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Posted 15 February 2011 at 22:08

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Question about Gilder Bairn: how are you going to get him tapped in the first place to use his ability? He seems a little crunchy to use as an attacker. Maybe I missed something.

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Posted 15 February 2011 at 22:53

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You need to worry about bounce just as much as exiling effects. I'd let you build up tokens then bounce the reactor to your hand just before it gets to twenty.

Personally, I don't think things like Energy Chamber because you have to wait for it to happen which gives your opponent time to find ways to stop it. I'd rather be more aggressive and proactive. I'd take out the Energy Chambers and put in Voltaic Keys. That will let you reuse Contagion Clasps, Contagion Engines and Coretappers at your own pace rather than just waiting for things to happen.

I'd take out Paradox Haze for Aura of Dominion. Play Aura of Dominion on Coretappers. You can tap Coretapper to add a charge counter to the Darksteel Reactor then use Aura of Dominion to tap Gilder Bairn and untap Coretapper. Use Coretapper to put another charge counter on Darksteel Reactor then use Gilder Bairn's ability to add more. That's a lot of counters for 1 colorless mana each turn.

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Posted 15 February 2011 at 23:18

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Hey this is a Really neat design! I would suggest 'Turn Aside' to protect your reactor from 'Revoke Existence' Like the others suggested and maybe 'Voltaic Key' if you can find room, it'll let you untap your artifacts for added charge counters and its cheap so you can easily play it early game. Again great job

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Posted 16 February 2011 at 00:11

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My "Charging" deck uses the same idea but it has more versatility then yours, I use multiple win cons so I can use whatever I end up drawing.

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Posted 16 February 2011 at 01:53

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here is the combo for infinite charge counters by turn 5-6

Coretapper
Palladium Myr
Myr Galvanizer x2

How does it work?

Tap Palladium myr for 2 mana, then tap coretapper for a charge counter, then tap Galvanizer to untap palladium myr and coretapper. You have 1 mana left and one Galvanizer untapped. Tap palladium myr for 2 mana, then tap coretapper, then tap the untapped galvanizer for another charge counter. The galvanizer you just tapped with 1 mana (2 left over, this also gives infinite mana) just untapped the other galvanizer!!!! So basically infinite mana, infinite charge counters, etc.

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Posted 16 February 2011 at 08:56

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Of all the ways to break Myr Galvanizer, I never thought to use Core Tapper for infinite charge counters. That's awesome!

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Posted 16 February 2011 at 09:38

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I would add another 2x Titan Forge so you have something substantial while waiting for the Reactor to charge. 9/9 golems also provide an alternate win condition.

Also, to counter Revoke Existence..... well.. run Counterspell! :)

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Posted 16 February 2011 at 09:36

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Thanks so much guys for all of the likes and comments I have never done this well with any deck before all of your suggestions are great its going to take time to read all of your comments just to let you guys know i will read all of your comments and I am not just going to add another color like red for just one card. But thanks for all the great encouragement.

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Posted 16 February 2011 at 15:06

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for the exile artifacts cards it would be good to use negate... it's cheap and is good for the cause... i myself like as a little bonus the card "erayo, sorotami ascendant"

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Posted 16 February 2011 at 15:17

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Erayo is interesting But then they would just play something else i may just use chimeric mass and titan forge my wincondition if i run out of reactors.

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Posted 16 February 2011 at 15:23

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Anyone reading this should Checkout Thegreenestberg's to affinity and beyond deck.

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Posted 16 February 2011 at 15:18

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to activate gilder bairn i will wait till i have a good amount of counters on whatever i need then attac and in response to their blocking i will untap so iget the counters and can sac the bain thats why i only put 2 because they weren't that great, thanks for the question boondock saint.

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Posted 16 February 2011 at 15:30

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Doubling season?

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Posted 18 February 2011 at 15:02

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nice idea but i am not adding green for one card.

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Posted 21 February 2011 at 12:50

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lol smart man, adding another color is never worth it for one card:p

anyway, i honestly have never been a huge fan of proliferate(always found it to be to slow) so i dont really have much to add maybe switch a thrumming bird for another guilder bairn, that card works way better than proliferate lol and i have you thought about fetchlands at all?

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Posted 22 February 2011 at 10:56

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Ya but this is a mad low budget deck so I just qm trying to keep it nice and cheap and fetchlands are kinda pricey and it is only a mono color deck.

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Posted 22 February 2011 at 11:19

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