U/W Standard Recursion Control

by yawgmothsbud on 09 November 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (7)


Artifacts (1)


Enchantments (1)

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Deck Description

This control deck focuses on standard control elements, and abuses newer additions to the UW control repertoire, such as Trinket Mage, Venser, the Sojourner, and Ratchet Bomb, and the disgusting synergy they have with sun titan, which in my opinion outperforms the more commonly run frost titan. Without budget issues, I'd consider adding at least 1, at most 2 JtMS. Apart from that, all I would modify is the SB, once I get a better sense of the deck's weaknesses (of which I've yet to see any; it's currently undefeated at my local FNM).

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,019 times.

Mana Curve

Mana Symbol Occurrence

2421000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Standard Recursion Control

I like this deck a lot, although I'd run 4 Jace, The Mind Sculptor instead of Jace Beleren. That's just me though. Very well constructed though!

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Posted 09 November 2010 at 18:15

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I admit the primary reason I run JB over JtMS is budget, but remember Sun Titan can return JB to play, but not JtMS, meaning you can get 2 draws off a single Jace per turn. Thanks for the comment though!

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Posted 09 November 2010 at 19:28

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I have but two things to say; Trinket Mage isn't new, he's a reprint from back in old mirrodin. Also, this is good and all, but this just isn't quite tournament quality to me.
I like the deck though, it's good, and there's no offense meant by the statement about it not being tournament quality.

Oh, and the one weakness I see is burn. My friend runs a burn deck that is fixed enough to beat legacy tournament decks, and it's standard.

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Posted 09 November 2010 at 20:18

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I know trinket mage isn't in his first printing; I played through the original Mirrodin cycle and loved it. I merely meant he was new to the standard environment. And no offense taken, but you have piqued my curiosity; exactly what would you change about it? I have 4 extra red-hosing counters and 2 kor firewalkers for the red matchup, as well as copious maindeck lifegain (trink->elixir and elspeth). I haven't played any red decks yet so I don't know for sure how it goes, but I feel pretty prepared for how red is played in the current metagame.

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Posted 09 November 2010 at 20:33

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Prepared? You're holding the big red nuke button on the meta! Spell based burn is pretty much best approached with flashfreeze(happy to see a big check on that one), and Leyline of Sanctity. Creature burn, while rarer, is an incredibly easy match-up for pretty much every control deck.

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Posted 09 November 2010 at 20:46

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So, how exactly am I weak to red? I think I'm missing your point. Also, I'm curious as to how you're friend managed to make a standard burn deck that can get around decks that have access to Force of Will and assorted turn 2-3 win combos.

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Posted 09 November 2010 at 21:12

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Not exactly weak to red, but slightly weaker is what I was going for.

Also the way he beats quick win combo's is usually by disrupting them with some strange voodoo he pulls out of his sideboard. He doesn't cheat, he's just abnormaly lucky. We thought he was cheating at first, but it's actually just plain stupid luck. Can't draw a nether void when you need to around him, can't get any land. He is a blackhole of luck, and fittingly Irirsh.

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Posted 09 November 2010 at 21:36

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