Azorius Control

by Zach_255 on 01 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A simple Azorius Control Deck. Counters and Removal. Use your small attackers to break your foe down.

How to Play

Use your Delvers and your instants & Sorceries to win the day...Just dont let them drop anything on you.

Deck Tags

  • Azorius
  • Control

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,107 times.

Mana Curve

Mana Symbol Occurrence

1648000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Azorius Control

Can anybody think of anything better than Champion of the Parish?

0
Posted 01 June 2013 at 01:06

Permalink

Funny, I was actually going to say that I didn't like Champion of the Parish in this build. If you're looking for something with a low CMC, I'd run with Doom Traveler. Much more expensive, but I think Aetherling is a creature you might want to consider as well.

1
Posted 01 June 2013 at 01:32

Permalink

Thanks for the suggestion. I swapped it up a bit.

0
Posted 01 June 2013 at 01:45

Permalink

-1 Sphinx rev
-2 Doomed Traveller

+3 Aetherling

1
Posted 04 June 2013 at 22:48

Permalink

I'll give it a shot and report back. =)

0
Posted 04 June 2013 at 22:51

Permalink

id agree that Aetherling could be a valid option. in my view it seems a bit hard for you to actually kill the opponent

1
Posted 04 June 2013 at 23:01

Permalink

Delver does the work 9 times out of 10

0
Posted 05 June 2013 at 00:20

Permalink

and so does Tragic Slip. good luck hitting an Aetherling with that shit

0
Posted 05 June 2013 at 00:21

Permalink

Very true, but my goal is to counter all the silly kill spells that I can. =P

0
Posted 05 June 2013 at 00:46

Permalink

better than countering them is making them useless altogether

0
Posted 05 June 2013 at 00:48

Permalink

I sideboard Aetherling just in case I need them, but so far, it hasn't made a huge difference in the decks viability.

0
Posted 05 June 2013 at 00:50

Permalink

I like Delver a lot - it's a great turn two threat in a lot of cases that most decks probably won't have an answer for that early, other than just removal which you can counter. But even an average midrange/combo deck will probably have an answer for it by turn 4-5. Plus, what if you don't draw one on turn 1? What if you don't draw one at all?

I recommended Doomed Traveler instead of Champion of the Perish because I would assume you're using it to chump block - I'm not sure what else you'd be using it for. It isn't going to win any games, and as great as Snapcaster Mages are for control, it isn't going to win any games either. Aetherling is a fantastic mid-late game finisher.

Personally, I think you should drop the Doomed Travelers, drop the Syncopates and maybe two Cyclonic Rifts, and add 2-3 Aetherlings, 4 Supreme Verdicts, and 2 more Detention Spheres.

0
Posted 05 June 2013 at 01:35

Permalink

do NOT drop syncopate. there is not a better early game counterspell than syncopate. its pretty much the only answer in standard for a turn 2 Liliana of the Veil, who will make you sac your delver anyways.

also, Cyclonic Rift is better than Supreme Verdict, in many cases. it gets around Tajic, Boros Charm, Rootborn Defenses, and anything else that makes their creatures indestructible.

1
Posted 05 June 2013 at 01:39

Permalink

Indestructible doesn't prevent mass removal like Supreme Verdict :)

0
Posted 05 June 2013 at 01:55

Permalink

Shoeski1123 posts
Indestructible doesn't prevent mass removal like Supreme Verdict :)



it absolutely does. Hexproof does not, and prot/color does not. Indestructible does.

700.4. If a permanent is indestructible, rules and effects can't destroy it. (See rule 701.6, Destroy.) Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.

heres a link to the rest of the Comprehensive Rules, so you can read up :)
http://wiki.mtgsalvation.com/article/Comprehensive_Rules

1
Posted 05 June 2013 at 01:56

Permalink

Ninja is right on this one

0
Posted 05 June 2013 at 02:10

Permalink

You're right - I was thinking of Hexproof. My mistake.

0
Posted 05 June 2013 at 02:10

Permalink

I know :) seriously, though. save that link. its SUPER helpful. especially when you start studying to be a judge.

0
Posted 05 June 2013 at 02:12

Permalink

Did a little rearranging. While it does make me twitch a bit...I changed up the mana curve because, as you all pointed out, Aetherling is just too good. Thanks for the advice. The deck is a bit more resolute now. =)

0
Posted 05 June 2013 at 02:09

Permalink