Modern URZATRON

by zarlack135 on 01 December 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (8)

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Deck Description

What is TRON?
Mono Blue Tron is a deck powered by the so-called Urzatron lands (Urza's Mine, Urza's Power Plant and Urza's Tower) which, together, produce 7 mana instead of just three. This allows you to cast powerful win conditions and obtain the dreamy inevitability.
The plan is to stall the early game while playing a good amount of cantrips, mana fixers/ramp and card draw until you assemble the full "Tron". Reaching that point gives you a large resource advantage, greatly reducing the possibility of losing the game.
Blue gives you almost everything you need to control the early game, stabilize your board position, refill your hand and win - counters, bounce, draw and wincon tutoring. You should also play a good number of utility artifacts like Talisman of Dominance and Expedition Map to get color fixing and assemble the Tron faster.After that you'll usually win via Mindslaver lock (Mindslaver + Academy Ruins + 12 mana, letting you recurrently control your opponent's turn), Sundering Titan (punishing greedy manabases) or Wurmcoil Engine (beats the crap out of aggro decks). You also have Platinum Angel for the combo matchups and overall last resort.

Why should you play it?
The deck is fun, cheap (for a competitive deck) and powerful. Can't get better than that. It combines aspects from tempo and control decks, it's highly interactive and demands a lot skill and practice, being highly rewarding.It has a good matchup versus Combo and Control. You pack a good amount of permission and Tron gives you inevitability if the game goes long, so these matchups are generally favorable even before sideboarding.On the other hand, the matchup versus fast aggressive decks is bad as it has always been for monoblue decks. Most of the SB space is dedicated to that matchups for this reason.

How to Play

How does it work?
In the early game you play Talismans/Signets and Expedition Map to fix your colors and get the Tron online. In the meantime you'll use cards like Remand, Repeal and Condescend to control the game until you can do a game-ending move, being it a big creature or the Mindslaver lock. If your draws does not help you, Treasure Mage is there to ensure you'll get your finishers and Thirst for Knowledge works great to refill your hand and dig for the missing pieces or answers.If you have enough mana and Academy Ruins (or a Map to get it), most of the times you'll tutor for Mindslaver and go for the lock. If you still don't have it in place, it's common to fetch Sundering Titan if you're playing against a deck full of shocklands or Wurmcoil Engine otherwise. Platinum Angel is a good option when facing combo decks or when you fall behind against decks that can't deal with it.Also keep in mind that even without the lock in place, one or two Mindslavers activations can win a lot of games.There are also the occasions when you'll win via Solemn Simulacrum/Treasure Mage beats, these guys can be a decently fast clock with permission backup.

Deck Tags

  • Modern
  • Mono Blue
  • Combo
  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,245 times.

Mana Curve

Mana Symbol Occurrence

020000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern URZATRON

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