Pili-Pala Burns for Infinite

by zarlack135 on 22 April 2014

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

This is a blue-based combo deck and, if undisrupted, can kill on turn 4 using either Banefire or Blue Sun's Zenith.

How to Play

There are several transmute cards to tutor for the combo pieces. Once "painting" Pili-Pala blue with Grand Architect, you have access to unlimited mana. This can be used to draw your deck with Azure Mage or Train of Thought and these can be transmuted by Muddle the Mixture.

To immediately make this deck better, replace Deprive and Spell Pierce with Remand, and perhaps put in a play set of Misty Rainforest and Scalding Tarn to replace 8 Islands.

Deck Tags

  • Modern
  • Mono Blue
  • Combo
  • Burn/Mill

Deck at a Glance

Social Stats

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This deck has been viewed 853 times.

Mana Curve

Mana Symbol Occurrence

044010

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Pili-Pala Burns for Infinite

The reason I run straight basic Islands is that I MUJST HAVE LAND AVAILABLE. Halimar Depths is wonderful, but that it comes down tapped scares the piss out of me. Has it ever been a problem for you? Effectively losing a turn to tell time?

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Posted 23 August 2014 at 14:34

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Nope. Usually because I can set up two can trips next turn anyway.

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Posted 23 August 2014 at 19:54

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My ideal operating range is turn 4. If it doesn't happen by 5 most times, the opponent would have answers. I assume from the Remands, that your policy is to delay the opponent with tempo tactics while digging for not only your pieces but rebuttals to opponents' answers. Would I be correct to assume that?

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Posted 23 August 2014 at 22:10

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Yes you would. Muddle the Mixture also serves as a counter spell as well as a way to fetch up ideal cards.

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Posted 24 August 2014 at 19:45

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