Windmill

by zarvelda on 29 May 2012

Main Deck (68 cards)

Sideboard (0 cards)

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Deck Description

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Deck Tags

  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

032000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Windmill

4 x Archive Trap, and replace terramorphic and evolving wilds with the fetchlands from zendikar. trepidation blade + sword of body and mind would be good too. Jace 3.0 if you can get it. Replace traumatize with something faster cause if you're doing it right, by turn 5 half their deck isn't worth 5 mana.

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Posted 29 May 2012 at 20:17

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You really don't need four Jace's Erasures. Take it down to two, MAYBE three, and add something new. Glimpse the Unthinkable if you can afford it. Other than that, Memory Sluice, Mind Funeral, and Tome Scour come to mind. But this is really a solid deck. I would appreciate it if you took a look at a Commander Deck I'm building: http://www.mtgvault.com/ViewDeck.aspx?DeckID=341052 thanks!

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Posted 29 May 2012 at 23:45

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I would replace ghoulcaller´s bell with Grind Clock. Also check out Mindshrieker. And Jace´s Phantom is almost a must in a deck like this (IMO). Then you can even bash em to death with a good start. And Jace (planeswalker) is a must. His +0 ability is OP.

Good luck! :)

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Posted 06 August 2012 at 22:14

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