Guild patriots league

by Zelan87 on 13 September 2013

Main Deck (64 cards)

Sideboard (12 cards)

Sorceries (2)


Instants (8)

Artifacts (2)

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Deck Description

Final version of my deck, until rotation. Very easy: build an army of tokens with Pyromancer and Assemble the legion, while Guttersnipe does the job. A good balance between control and burns for the spells.

Any suggestion?

Deck Tags

  • Standard
  • America
  • Midrange
  • Tempo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 872 times.

Mana Curve

Mana Symbol Occurrence

18210230

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Guild patriots league

Personally, I feel like teleportal isn't doing enough for you. With just six token producers its application is very limited. I would just focus on your control elements and your token producers will be just fine as win conditions. Also would you drop Assemble the legion to two? As game breaking as it can be it still takes time to develop and is a five drop that does nothing to the board innitally. Azorius charm seems like a 4 of. I would take out silence as well, sure its great early and can disrupt combos, but I personally believe you can do better.

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Posted 14 September 2013 at 00:06

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I agree on the teleportal I'd consider dropping both and 2 lands your curve is small enough to get away with it and it will bring your deck to 60

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Posted 14 September 2013 at 00:23

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Dragonshift, its crazy when you hve alot of tokens

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Posted 14 September 2013 at 00:33

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Thanks guys! So teleportal has been a winning condition so fare alongside with Assemble the legion, but depending on what comes out in Theros I might exchange it with Dragonshift. I don't feel like dropping Assemble to 2 cause I do really need it in my hand as soon as possible, just one on the field is fine but it can be countered/remove and other 2 in the decks are good replacement. Moreover, it's not a dead card cause I can always play another one for more tokens.
Azorius Charm is 3 cause it didn't come handy mani times, much better Boros charm (for damage in the face or making creature indestructible - I used it with Supreme verdict and it's been devastating!!)
I'll consider dropping lands, although post rotation it will be much more difficult to get the right mana quickly.

Any suggestion post rotation?

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Posted 14 September 2013 at 18:04

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Ive made a vaguely similar deck : http://www.mtgvault.com/yg96/decks/izzet-burncontrol. Feel free to make any suggestion. Mayby it can give you a few ideas.

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Posted 14 September 2013 at 18:38

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Any suggestion how to adapt it post rotation?

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Posted 22 September 2013 at 22:27

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