Mono-Blue Tron

by zerovector on 08 June 2015

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Based on the Tolarian Community College suggestion:
http://tappedout.net/mtg-decks/01-09-14-mono-blue-tron/
http://youtu.be/zbbgn3BusMc

I opted for Chromatic Sphere/Star for the card draw element, rather than the suggested Talisman of X. The talisman does stay on the battlefield, yes, but it's my position that the star/sphere will work just as well (not tested).

How to Play

Play control until you get tron assembled (the urza lands) and either win with a big creature or the mindslaver/academy ruins lock.

The lock requires at least 11 colorless mana plus 1 blue producing land and Academy Ruins:
- on your turn, play and sacrifice Mindslaver (10 colorless)
- on their turn (controlling their turn), tap all lands they control
- on their end step, put Mindslaver back on top of you library with Academy Ruins (1U)
- untap, play Mindslaver and repeat

This will mill them out because you will always be able to draw a Mindslaver by using Academy Ruins. Tapping their lands is essential so they cannot play anything on your turn.

It will be preferable to leave some mana up for a counterspell in case they have a response to Mindslaver. Once you cast Mindslaver, their only chance to stop the lock is to counter it: if they try to destroy Mindslaver, sac it in response; if they try to exile your graveyard with Mindslaver in it, use Academy Ruins in response. I suppose Squelch and Trickbind will also break the combo.

Deck Tags

  • Modern
  • Control
  • Lockdown
  • Mono Blue

Deck at a Glance

Social Stats

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This deck has been viewed 1,031 times.

Mana Curve

Mana Symbol Occurrence

019000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono-Blue Tron

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