Jund Dragons

by Zero_Weaver on 18 June 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

You've got the mana, now bust out the Dragons and hit hard.

How to Play

Get as much mana out as you can, play the dragons, and use the enchantments to make things much more interesting.

Deck Tags

  • Dragon
  • Multicolor
  • Flying

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 968 times.

Mana Curve

Mana Symbol Occurrence

008357

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund Dragons

Hmmm, it seems a bit scattered. Would you be willing to play it as a jund deck (B/R/G)?

1
Posted 27 June 2013 at 20:59

Permalink

I'm willing to make a big change. This deck used to be my greatest creation. It never lost, undefeated until Return to Ravnica. Then it was slaughtered in every match. I tried to update it, but it made things worse. If you can help me bring it back, then you're amazing!!!

1
Posted 27 June 2013 at 21:02

Permalink

1st thing:

Remove all of the artifacts with the following exceptions:

1 Sol Ring (you can only have one regardless of format).
Gilded Lotus
Prophetic Prism

2nd Thing:

Remove the following due to colr

Animar
Crosis
Deciever Exarch
Inquisiter Exarch
Intet
Maelstrom Wanderer
Numot
Oros
Phatasmal Dragon
Rith
Teneb
Treva
Vorosh
Marshals anthem
grixis charm
resounding silence
resounding wave
riths charm
treva charm
azorius land
boros land
izzet land
selesnya land
orzhov land
simic land

Remove these so I can see what the cmc and land distribution looks like without them.

1
Posted 27 June 2013 at 23:48

Permalink

Okay, now what?

0
Posted 27 June 2013 at 23:56

Permalink

Which of the relivent dual lands do you own?

1
Posted 28 June 2013 at 00:01

Permalink

Gruul and Golgari. I've also got 2 Rootbound Crag (r/g), and guildgates of the Rakdos, Gruul, and Golgari. I also have Stomping Ground (r/g), Pinecrest Ridge (r/g), and I think that's it for those color combinations.

0
Posted 28 June 2013 at 01:10

Permalink

toss in rootbound crags for transguild promenade. Then ditch the evolving wilds and the other promenade, rupture spires, and golgari rot farm and gruul turf for as many of the gates as possible. You want 24 lands total. Mix and match as best you can. Bump after that to let me know you're ready for the next phase.

1
Posted 28 June 2013 at 01:18

Permalink

I've only got 2 of Gruul and Rakdos, and 4 Golgari gates.

0
Posted 28 June 2013 at 03:54

Permalink

+2 Forest
+2 Swamp

Unless you have cavern of Souls (a $30 card) then we should probably use as many as we can. =)

that should give yo the right number' of land. We can adjust that later if need be.

0
Posted 28 June 2013 at 12:15

Permalink

Now for the hard part. Creatures.

-1 Dragonsoul Knight (mana cost for its ability)

After that, we need to improve the creature count a bit. Do you have an of the cheaper dragons? Hatchling, furncae Whelp, ect?


0
Posted 28 June 2013 at 12:19

Permalink

No Cavern of Souls, and I think I have 2 Hatchlings and 2 Whelps

0
Posted 28 June 2013 at 14:21

Permalink

Do you happen to have Rakdos, Lord of Riots hanging around?

0
Posted 30 June 2013 at 15:17

Permalink

Nope. I wish I did.

0
Posted 30 June 2013 at 23:54

Permalink

Yeah, he would be sweet for this build. Okay, so my suggestion is to grab some lightning bolts (or the best closest thing to that) and some really fast creatures (raging goblin, skitter of lizards, ect) and pick your favorite of the dragons you own. I would have a curve similar to the following:

1 CMC: 8
2 CMC: 12
3 CMC: 10
4+ CMC: 6

24 Land

That should help.

0
Posted 01 July 2013 at 14:29

Permalink