Rakdos

by zerozenx on 07 May 2013

Main Deck (60 cards)

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Deck Description

Rakdos red and black aggro

How to Play

Ideally you push to get out Master of Cruelties and pop the other player with it. Madcap Skills will help with this of course. Once his hit is through there's many options there to ping the other guy with one: Lobber Crew, Pillar, Spear, Bomber Corps, Bump, and Hellrider.

Deck Tags

  • Rakdos
  • Black
  • Red
  • Standard
  • Aggro

Deck at a Glance

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This deck has been viewed 717 times.

Mana Curve

Mana Symbol Occurrence

0021360

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rakdos

I really like this deck. I've been researching for a while if Rakdos could be truly standard playable, and this is probably the closest I've seen. I'll try to help as much as I can.

You will need to run more than 20 lands. That's a fact. 22 or 23 would be recommended. You'll probably need some shocks as well if you're running Ash Zealot. It's a bit unreasonable to think that you'll be able to start with 2 mountains and then get a steady black mana base as well. Just run shocks when you get them. (I'd recommend Dragonskull summit -- much more budget friendly)

Crypt Ghast doesn't seem to make sense here. He's good for extort since he gives a bunch of mana for extorting spells, but this seems like a much faster deck than that. The only situation I could see the ghast as useful is if you were running Rakdos's Return, which you're not (although you should be!!!). I say add in the return or drop the ghast.

Bomber corps is good. I'd try playtesting a proxy of Firefist striker instead, just to see which works better for you.

Master of Cruelties is an interesting card. I'm still trying to figure out how to break him, and madcap skills may work. The only issue I see is that at that point in the game, they will probably have the two creatures to block with, thus making him less useful. I can't think of anything off the top of my head, unfortunately, but see if you can't find something in the block that gives him evasion instead of just the double-block clause on madcap.

RUN RAKDOS, LORD OF RIOTS. OHMAHGAWD. He's the only worthwhile Rakdos card, in my opinion. Turn 3 Lobber Crew. Turn 4 Ping and then drop the lord. That's a 6/6 Flying Trample on Turn 2. That is a psychotically quick finisher.

Otherwise, I really like what you're doing here. Keep up the awesome work!

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Posted 07 May 2013 at 03:06

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Thanks for the constructive info. I've added the lands you mentioned, taken out Crypt Ghast, and added Rakdos. I did add one more Master of Cruelties as well because I feel like alot rides on him getting out there. If I can get him out and a hit through with Madcap or trample via Deviant Glee, the game is basically won. It would only take one damage from lobber crew, searing spear, bump in the night, or pillar of flame to finish it on that same turn.

I feel you on the blocking situation with Madcap but with everyone running two color decks, I don't know that intimidate will be nearly as helpful as madcap. Since Master has first strike and deathtouch he can basically disable their blockers two by two until there's none left. I'll admit there's a weakness here if I'm fighting a crap ton of tokens, but even with Firefist Striker I wouldn't be able to get past that. In that scenario I'd have to rely on direct damage with the fire spells, bump, hellrider, lobber, and bomber.

Feel free to critique further. I'm open for any info as I'm no professional. I just play with some friends.

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Posted 07 May 2013 at 13:40

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I think Master of Cruelties is an incredible card. At the same time, he's not very valuable because he's a giant target. He needs hexproof or evasion of some sort. If you wanted to splash green (you wouldn't even need to add forests, just shock lands), then I would add in Alpha Authority for the Master and Rakdos. If you combine Alpha with Madcap then he has hexproof + Can't be blocked except by 2 and Can't be blocked except by 1. Basically--hexproof and unblockable. Game over--right there. If you do, I would add 3 Alpha's drop a madcap, drop a deviant, and drop a dreadbore. This is just a suggestion. Given that would make this Jund more than Rakdos, I still think it would be worthwhile.

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Posted 07 May 2013 at 14:11

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That's a good suggestion for Hexproof. I'd like to be able to get that on him and had been thinking about it for a while. I just don't know if I want to add in the extra color for one card though. I'm going to get this together and give it a few test runs to see how it goes. I have the disentomb to help out if he gets murdered and 3 of him so I'm hoping the removal won't be enough. Aside from that if all focus goes to him it leaves them open for the other creatures to do their thing.

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Posted 07 May 2013 at 14:38

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If that's your strategy, this could be a very attrition based strategy. Make them waste their mana on rakdos and the master while your pingers slowly wear them down. You have good things going here. I'll be watching to see what changes you make in the future!

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Posted 07 May 2013 at 18:42

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Played with some friends over the weekend and won 3 1v1 games and a couple 3 player games. Only one I lost was a 6 player group game. One person had an Izzet deck with Guttersnipe and the guy to my right that was swinging at me was playing Gruul. I took too much from the darn Guttersnipe and my Dreadbore was countered when I tried to kill it so the Gruul guy was able to get in one swing to finish me off.

It was brought to my attention that even if Master of Cruelties is bocked at all, even with trample, his damage to the other player will not reduce them to 1. I hadn't noticed that until we were in a few games. I'll likely be swapping Deviant Glee out for a different enchant now. The extra damage and life is good but this makes the trample far less necessary.

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Posted 13 May 2013 at 21:16

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