Enchantress

by Ziedrich on 27 October 2009

Main Deck (60 cards)

Sideboard (15 cards)

Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The deck is powered by Argothian Enchantress, Enchantress's Presence, and Exploration. These cards allow you to get card and land advantage and obtain all the necessary enchantments to overwhelm your opponent.

There are two win conditions with this deck. The first win condition revolves around a lot of enchantments in play with Yavimaya Enchantress. With a Greater Auramancy (preferably 2) in play and an Armadillo Cloak on the Yavimaya Enchantress your opponent will most likely have to board wipe or get you to sacrifice the Yavimaya Enchantress somehow since it will be untargetable along with your enchantments.

The second win condition requires getting a Sigil of the Empty Throne into play and then play as many enchantments as possible to overwhelm your opponent with an army of angels.

The deck provides some early stall using Oblivion Rings and if necessary Solitary Confinement. The Solitary Confinement's drawbacks can be offset by having a few Argothian Enchantresses and/or Enchantress's Presence in play.

The sideboard has cards to prevent your enchantments from being countered using City of Solitude. An early Dueling Grounds can stall weenie decks until you get your key cards into play. Seal of Cleansing for artifact and enchantment hate and Wasteland to destroy any threatening non basic lands. Ground Seal provides a means against heavy graveyard manipulation.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 4,361 times.

Mana Curve

Mana Symbol Occurrence

2400019

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchantress

i like this deck a lot, i have wanted to make a deck like this a long time just never happened :) +1

0
Posted 27 October 2009 at 19:46

Permalink

ALJ. same here. zeidrich, just to let you know, there are more enchantress cards or creatures that deal with enchantments if you are interested. its still really good though. +1

0
Posted 27 October 2009 at 20:16

Permalink

wait never mind, i didn't see argothian enchantress, its in enchantments for some reason. that was one of the cards i meant.

0
Posted 27 October 2009 at 20:17

Permalink

the deck needs Sigil of the Empty Throne

0
Posted 27 October 2009 at 20:28

Permalink

Yeah, I'm not sure why Argothian Enchantress shows up under enchantments. Sigil of the Empty Throne definitely would be nice. I'll look into adding it at some point.

0
Posted 27 October 2009 at 20:44

Permalink

Not my fave Enchantress deck, but it works.

0
Posted 27 October 2009 at 21:14

Permalink

Any advice on what I should change?

0
Posted 27 October 2009 at 21:25

Permalink

Auratog and Rancor are kinda outdated. 4 Enchantress is a MUST. I would make this more combo based. The Solitary confinement is good. Sterling Grove a must. Replenish is good. Swords to Plowshares is good. Your missing 4 Enlightened Tutor. Sigil of the Empty Throne is a good kill condition for this deck. Serra's Sanctum is amazing in this deck and I would run about 23 lands in total for this deck. Pursuit of Knowledge is good because you can skip draws off your Enchantress draw engines to draw 7 out of NOWHERE. You should have for mana, 4 Windswept Heath, 4 Savannah, 4 Temple Garden, 4 Flagstones of Trokair, 2 Serra Sanctum, and then fill in the rest with basic forests and plains depending on what color you play or need the most. Mirari's Wake I dont think is necessary.

0
Posted 27 October 2009 at 22:15

Permalink

Thanks for the advice! The mana has been working out for me for now, I might change it up some later. I'll probably slowly replace some stuff with the stuff you mentioned as I play more games to see what I need and can get rid of.

0
Posted 27 October 2009 at 22:34

Permalink

My Pleasure, and thanks for listening. Good luck!

0
Posted 27 October 2009 at 22:51

Permalink

The deck is doing really well. I'm currently working on the sideboard. Right now it's pretty rough. I'm basically looking for things to stop my friends' decks (U/G Madness, Reanimation, Discard).

0
Posted 28 October 2009 at 23:01

Permalink

Just use Solitary Confinement, it stops all those decks from doing anything :P

0
Posted 31 October 2009 at 17:34

Permalink

these decks are pretty cool, i have never played against one msyelf but i have seen freinds at fnm play against them and they kinda seem like if you dont get rid of them in less then 5 turns you could be in trouble. cool deck.

0
Posted 01 November 2009 at 10:02

Permalink