I'm not really sure what you mean. Like with what cards I would like to win with? Or do you mean like "my greatest goal is for this deck to be an epic tier 1 modern deck?(not a goal, just an example)"
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How about Phyrexian Dreadnought? Maybe cards that you sac at end of turn, like spark elemental, hellspark elemental, etc.
Great theme deck!
Cool, thanks for the recommendation. I just went to a modern tournament to playtest it, and you're totally correct about the battalion. I found that wren's run works much better, so I'll definitely be taking out the battalion. I really like the hunting triad, and I'll probably be keeping that, because I can give 3 creatures +1/+1 at instant speed, which also gives them trample if I have the paragon. If my opponent blocks with 1/1's, expecting no trample, it often times gives surprise lethality. Now, rancor is a GREAT card, but it doesn't work as well with some of the cards I use. Baiting, triad, perfect all work well with the bonus power, and haste.
Love the name :)
May I interest you in a foil Inquisition?
There are definitely better ways of abusing Eldritch Evolution, but I love the idea of the Reaper King getting reaped. And this deck really wasn't supposed to be good. I can't think of any deck that it would work well against, and there is very little chance that I'll pull of the combo.
"Deathtouch means that any damage dealt by the source is considered lethal damage to a creature.Trample just checks that you assigned lethal damage to the blocker(s) before you assign any to the defending player or planeswalker.Because deathtouch makes any amount of damage lethal, you only need to assign 1 damage to each blocker before trampling over. Even if the blocker is indestructible or has protection, you still only need to assign 1 damage because trample checks damage assignment rather than the result of damage."I think Epochalyptik says it better than I could on tappedout.nethttp://tappedout.net/mtg-questions/do-deathtouch-and-trample-have-an-interaction/
Try adding trample. It works really well with deathtouch, because you only need one damage to kill the blocking creature, so almost all the damage gets through. Also, it works with both odric and concerted effort.
Dude, this is hilarious. I greatly approve. Maybe shifting wall? If your deck had colors, I would recommend living wall just because the art is awesome, and fits the theme. The person's closing her eyes, and right then, the wall attacks.
Maybe ball lightning?
I don't really think Harness the Storm is worth it. With frenzied tilling, it would cost a whole ten mana to cast two. I'm not saying you won't get there, what with the ramp and such, but I don't think it's very likely. I don't know if you'll be playing this deck with very many different groups, but I know that if I played this deck in my group, they would gang up on me, because getting your lands destroyed sucks. Then you would have even less time to get that ten mana. Raptor would be better I think. Or maybe some kind of 1 mana ramp, because you don't have many things to play first turn. I've never designed a deck for multiplayer, though, so I'm not sure how valid my argument is.
Are you asking your member list or the community?
Thanks. It's added.
Great ideas. I'll make an exception and add both. Thanks for the help. :)
Cool, you should get back to me if you ever get to test it. Maybe you should add Burrenton Forge-Tender, because it only needs one white mana, and it would be the only thing you can play first turn.
This is a really cool deck, have you play-tested it in a modern tournament? Also, how easy is it to get all that you need? I feel like you might have problems getting out the prot red cards, because they're double white. You have eight plains and only one mountain, which should counteract that a bit, but you can't activate pyrohemia with plains. But then if you take out plains then you definitely won't be able to play the prot red cards, because blood moon is turning all of your non basics to mountains. What are your thoughts on this (if you've play-tested)?
Dude, this is awesome. I never could find a good use for Norin.
Yeah, not very many people play it. P.S. You should say a card.
I'll have to check those cards out, thanks.Edit: Okay, so I looked at all those cards, but I don't think I want to use them. Chromatic Lantern might work, but I like Channel the Suns better, because since it's a sorcery and not a permanent, it's really unexpected for the opponent. I would run the Pili-Pala Combo, but then it would have to be tri-color, because I want to keep the discard. Also, it takes double blue, and Eldritch Evolution takes double green, so I probably won't be able to get the right mana, especially since I'm way to cheap to buy good lands.
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