LOL turn 2 win. Wall tribal

by zostimos on 26 March 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Turn one: swamp, dark ritual, blood wall
Turn two: mountain, blazing shoal, then fling the wall

TURN ONE WIN!!!
Swamp,dark ritual,dark ritual,wall of blood,blazing shoal,then rite of consumption
Yep... Good game xD
The opponents look is priceless :D

Deck Tags

  • Fun

Deck at a Glance

Social Stats

47
Likes

This deck has been viewed 23,720 times.

Mana Curve

Mana Symbol Occurrence

0017210

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for LOL turn 2 win. Wall tribal

how do you win on turn 2?

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Posted 26 March 2011 at 21:29

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Read description... Its not likely to happen but it can lol

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Posted 27 March 2011 at 02:46

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You have to be another Dark Ritual or put a Pyretic Ritual to win on the second turn... cool deck!

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Posted 15 April 2011 at 13:22

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Actually no, his combo works as is as long as he has another red card in hand.

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Posted 16 April 2011 at 14:39

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asian9 has deleted this comment.

Posted 26 March 2011 at 21:29

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LOL I doubt you're going to get a turn 2 win, but the fact that it's all walls should stall long enough. Only question is, do you have anything with flying? :(

You should think about working in Rolling Stones and Wall of Spears. Or make this a five-color wall deck just to annoy everyone, with Omen and Frost walls.

And I'm still laughing at that...I pay 17 life to Fling a 17/19 wall at you xD My friend did a similar thing with Death's Shadow where he bolted himself to give it extra power right before flinging it.

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Posted 26 March 2011 at 22:07

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xD it would be hilarious if i got it off

Usually wins around turn 4 though

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Posted 27 March 2011 at 02:43

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Your deck inspired me to build one of my own, check it out if you want. Its mono black, but i think it could do pretty well. Its just called Wall of Blood. (creative huh? -_-")

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Posted 29 March 2011 at 09:46

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Thanks haha i checked it out... And yes super creative

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Posted 03 April 2011 at 17:14

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Blazing Shoal. It can replace the Lightning Bolt and Rite in your scenario, and you only need to pitch a red 1 cmc card or higher for it.

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Posted 11 April 2011 at 22:49

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Hmmm but longterm it wouldnt help. Ill think about adding maybe two

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Posted 11 April 2011 at 22:55

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This looks like a very interesting deck... I may be wrong, but it looks like you don't have a lot of creatures, or at least non-wall ones. If you get the right cards from the get go, you could win pretty easily. But if you're playing against someone who has a lot of counters... you might be the one making the priceless face!

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Posted 12 April 2011 at 20:33

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Good point but now im adding a deatg's shadow for that and for multiplayer xD now i can sac the wall of blood and get a 13/13 creature

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Posted 12 April 2011 at 20:41

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if its a 13/13 your dead .... ya you would be at 0 if you go to one then someone in that multiplayer and burn you with a pinger and were didi that kid with the turn two win go???

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Posted 15 April 2011 at 04:33

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Okay 10/10 my bad

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Posted 15 April 2011 at 10:37

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lol i like it! quite creative and fun:) i've never really tried to build infinite anything deck so i wouldnt know how to improve:p but if i think of something i'll let you know!

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Posted 13 April 2011 at 01:13

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This isnt actually infinite cuz it only does 20 damage but thanks for checking it out :) and help is always appreciated

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Posted 13 April 2011 at 01:39

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Okay so after about 100 sample hands i would say that this deck is a consistent turn four win which is excellent, but i dont think this deck would have any chance in a multiplayer game :/ any suggestions?

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Posted 13 April 2011 at 02:30

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some decks just arn't ment to be played multiplayer, but I think this deck would do moderatly well, play it safe and put down your walls let your opponents beat on eachother then kill the dominate one and play with the near dead one. Only issue is if you play with your friends they will know your deck and the surprise factor is gone

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Posted 13 April 2011 at 17:03

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Try replacing Fling with Soul's Fire.

Its one more mana, but the creature stays around.

So you can still win turn 4. Four lands out, two have to be mountains, dark ritual and Soul's Fire twice. Obviously not quite as insane but its a start for multiplayer.

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Posted 15 April 2011 at 19:22

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Im thinking that i should make a side board xD

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Posted 16 April 2011 at 03:26

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lol 2nd random hand i got wall of blood, dark ritual, 2 flings, a swamp, and 2 mountains with the next card being a glyph of destruction... how fun

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Posted 13 April 2011 at 03:27

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Lol the glyphs are my favorite card 10 power for one mana :p i wanted to build around them and changelings but the walls were surprisingly good.

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Posted 13 April 2011 at 11:33

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I have a deck very similar to this.
Some things you might consider adding:
Shrapnel Blast + Great Furnace
Mogg Maniac + Simulacrum
Wall of Souls

Nettling Imp + Wall of Souls + Glyph of Destruction + Fling is one crazy fun combo


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Posted 13 April 2011 at 16:01

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Im not how simulacrum works with wall of souls since that only works with combat damage but i do like wall of stones as a black defender so i will add that.

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Posted 13 April 2011 at 20:17

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i cant add anything, but i can like it and say this deck is massive lolz

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Posted 15 April 2011 at 01:47

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Why thank you xD most of my decks are just funny and/or frustrating... Im actually putchasing this deck and taking it to a tournament so im hoping it will work :D

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Posted 15 April 2011 at 01:49

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BAM! I'm kicking this baby to the tops. It's unlikely to get the turn 2 win, but I dunno...I like it still. =]

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Posted 15 April 2011 at 04:17

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hey its the guy with the white infect you commented on earlier can you check it out again?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=173115

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Posted 15 April 2011 at 04:27

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Yeah certainly

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Posted 15 April 2011 at 10:42

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that is so sweet. and plus you also put death's shadow to good use, props to you man.

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Posted 15 April 2011 at 09:47

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Question: does "pay 1 life:" count as you losing life?

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Posted 15 April 2011 at 10:13

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Yes but im not taking damage i just take away life for power,

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Posted 15 April 2011 at 10:38

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na... dont work on turn 2.... you will give 19 damage... but still is a coll idea

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Posted 15 April 2011 at 15:59

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it does work t2, thats what blazing shoal is for

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Posted 15 April 2011 at 17:50

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castroa has deleted this comment.

Posted 16 April 2011 at 01:51

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you fucker, its mine deck

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Posted 15 April 2011 at 17:24

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I made it not you and idek you also i saw your decks and nothing is near this

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Posted 15 April 2011 at 20:05

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sorry for my arrogance, i have now very hard season (ive been fired, ive lost my mind sculptor deck, i have to pay for rent.. etc) i need money and im very bad to all. sorry, i mean it real. i wrote it just because i made the same deck and nobody looked at it, and when you made it, it became popular ..

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Posted 19 April 2011 at 18:40

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Ill check yours out -_-

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Posted 19 April 2011 at 20:37

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umm ouch. I'd like to see how it fares against my mill deck though

http://www.mtgvault.com/ViewDeck.aspx?DeckID=173068

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Posted 15 April 2011 at 17:30

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Looking at it now.

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Posted 15 April 2011 at 20:08

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Honestly i think mines faster lol

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Posted 15 April 2011 at 21:02

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Pretty solid, Wall of Blood is fucking awesome

if I could afford the insane dual lands I would actually splash black into my defender deck just to put those in.

If you're having trouble with flying at all, maybe consider a couple ether membrane's. The bounce mechanic along with reach has won me a bunch of games with my deck simply because people won't attack it.

Check out my R/W deck, same idea, massive defense and burn. No turn two ridiculous hand wins though

http://www.mtgvault.com/ViewDeck.aspx?DeckID=137916

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Posted 15 April 2011 at 19:19

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Nice Idea. I have a deck that doesn't win on turn 2 but completely stops the opponent from playing any spells. Altho it basically gives me a win check my deck out (Pain in da A$$)

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Posted 16 April 2011 at 04:16

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exiled09 has deleted this comment.

Posted 16 April 2011 at 04:20

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Also im seeing a turn 3 win and no turn 2 win here as is. As it would take at least 2 mountains to cast a blazing shoal, or a lightning bolt and a fling plus a swamp for the dark ritual?

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Posted 16 April 2011 at 04:25

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I can screw blazing shoals mana cost by discarding a red card :D

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Posted 16 April 2011 at 14:05

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exiled09 has deleted this comment.

Posted 16 April 2011 at 04:27

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Can anyone plz look at some of my other decks?

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Posted 16 April 2011 at 15:00

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nice combo.

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Posted 17 April 2011 at 03:06

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Thanks haha

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Posted 17 April 2011 at 03:09

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exiled09 has deleted this comment.

Posted 17 April 2011 at 03:31

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The wall does not cost mana to pump.. So the combo works

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Posted 17 April 2011 at 03:34

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Bad ass. That's all I gotta say

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Posted 17 April 2011 at 12:36

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How does the turn one thing work?? Dark Ritual only gives you black mana.

Any other things I want to point out, I will comment.

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Posted 18 April 2011 at 22:38

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Also, if you don't get a red card in your hand for Blazing Shoal, you're gone!!

Good deck though!!

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Posted 18 April 2011 at 22:41

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Also, I drew the sample hand 28 times, and only 4 times I got the combo.

That's one in every 7 times you play you win. That's not good enough.

Also, what if after you cast the Wall of Blood, what if they Lightning Bolt you on their first turn?? Then you can never win!!

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Posted 18 April 2011 at 22:45

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even if they lightning bolt my first wall i will have plenty enough down to stall for a very long time... then i can fling/rite of consumption walls with glyph of destruction... it actually works very well when i dont get the combo, and if i do then yay! haha
and the turn one works because :
dark ritual + dark ritual (5mana) blood wall (2mana left) blazing shoal any red card (still 2 mana)
rite of consumption (0 mana left)

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Posted 18 April 2011 at 23:42

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Unless I am seeing something wrong, a turn 1 win looks possible. Swamp, Dark Ritual, Dark Ritual, giving you 5 mana. Cast Wall of Blood, use Rite of Consumption, pump 20 life into Wall of Blood and gain it right back from Rite of Consumption's effect. You are at 20, your opponent is at 0. Am I missing something or does this work?

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Posted 23 April 2011 at 14:30

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Read description -_-

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Posted 23 April 2011 at 15:05

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Good deck. Here is my stab at the New Phrexia standard Turn 2 Kill. I'll need a lot of help
http://www.mtgvault.com/ViewDeck.aspx?DeckID=176419

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Posted 25 April 2011 at 01:07

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I could use more help on this deck if other's are willing to help. Thx zostimos
for providing the inspiration....

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Posted 25 April 2011 at 04:22

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In response to fling: Lightning Bolt. Opponent laughs.:) But in all seriousness, this is a neat idea for sure. Cool deck. Black has some amazing tutor effects though. Why not use a few? Like Liliana, Vampiric Tutor, Diabolic Tutor, Demonic Tuor, etc. Yeah, I know some are banned but so what.

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Posted 27 April 2011 at 16:50

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As far as I know, you can't lightning bolt the wall of blood because sacrificing it is part of fling's *casting cost*, meaning nothing can interrupt it (sacrificing it before the spell has even been played).

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Posted 11 May 2011 at 00:29

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Cool so thy cant kill what i sacrifice.. The problem is they could just directly bolt me :s

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Posted 11 May 2011 at 11:48

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This is how he is going to win on turn 2. 1st turn: play black land, use dark rite, play blood wall, 2nd turn: play red land, need the red rite in the deck to, play glyph of destruction on wall of blood, pay 10 life, fling the wall, hit for 20 life, Game Over!

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Posted 04 December 2011 at 01:41

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