2hp10

190 Decks, 722 Comments, 138 Reputation

Hmmm... Interesting enough. Spam creatures while keeping down the enemy's field? My advice would be to add avacyn and use her and Novablast Wurm in a REALLY gay combo. You also dont really need Ulamog... And if you are looking to make a Saproling deck there is one card that I can't remember that makes all saprolings forests and all forests Saprolings. Awesome enchantment for a mana ramp. Another piece of Advice is to take out Elspeth Tirel and replace her with Elspeth, the Knight-Errant in order to make basically everything indestructable. Oh and Diabolic Revelation might come in handy.

0
Posted 15 March 2013 at 00:06 as a comment on Ghave, Guru of the Dead

Permalink

And one thing you can't forget is True Conviction :P. All your creatures have double strike AND lifelink

1
Posted 14 March 2013 at 23:59 in reply to #331356 on Army of the Light

Permalink

I run Khemba in real life and trust me, the best kind of deck with her is to put as many equipments as possible in it and have life gains that work for massive amounts of creature's which I see you have but you need more equipments to run Khemba really well.

0
Posted 14 March 2013 at 23:15 as a comment on Army of the Light

Permalink

I also need legal cards for adding stuff to my hand.

0
Posted 14 March 2013 at 22:58 as a comment on Legacy Consultation

Permalink

Need help because I honestly think that this doesn't have enough mana in the beginning. Any ideas as to how to keep the combo intact and add mana, please post.

0
Posted 14 March 2013 at 22:54 as a comment on Legacy Consultation

Permalink

Only a few questions. Why is there only one reanimate? With Griselbrand having lifelink it sorta makes it like a free way to pull him out of the grave for a really cheap cost. Plus then you can use Cabal Therapy in a more effective way by sacrificing him after he attacks and then pulling him back with "technically" losing no life. And if you use use the children of Korlis you actually gain life right? One more question is why tendrils of Agony? It seems like a higher cost for a deck that runs pretty fast without medium cost sorceries/instants...

3
Posted 14 March 2013 at 21:57 as a comment on legacy Tin fins

Permalink

Hmmm. I know you haven't been on for a while but when you do itd be great if you looked up my latest decks lol

0
Posted 14 March 2013 at 21:49 as a comment on splinter twin deck

Permalink

Lightning Greaves for your blightsteel colossus? And mabe call it Artifact Supremacy?

0
Posted 14 March 2013 at 21:18 as a comment on Prison light

Permalink

You put growing ranks in.. for one card. Giant Adephage. He can spam tokens of himself well enough without it. Yes it is scary but unnecessary. My advice would be to take those out and add Master Biomancer or the Zameck Guildmage. Or there is a blue enchantment 5 cost that makes you proliferate every time you cast a spell. Might be useful ehem.

0
Posted 13 March 2013 at 16:02 as a comment on Garden of Eden

Permalink

Ok lol. Sorry bout that.

0
Posted 13 March 2013 at 15:58 in reply to #330888 on Burning Guttersnipes

Permalink

Ummm... I only see one card that can cost over 4... and that's alright because he can pull out another Burning Guttersnipe with it. And mana accelerators would be like Chromatic Lantern?

0
Posted 13 March 2013 at 15:57 in reply to #330886 on Burning Guttersnipes

Permalink

Ok lol. Sorry for going off at you. It pisses me off when people dismiss decks that have potential. Ya know?

0
Posted 13 March 2013 at 15:55 in reply to #330882 on Burning Guttersnipes

Permalink

You are literally retarded if you think this is a bad deck. It actually has a style that I like because it pulls out guttersnipe and then copies him repeatedly. This can be a deadly effect especially with all the flashbacks he has and burning vengeance he can start dealing a shitload of damage for casting a spell that helps him such as cackling counterpart... (Apologies GARM00 if your a girl. Just assuming since most people on vault are guys. Btw nice deck haha.)

0
Posted 13 March 2013 at 15:47 in reply to #330879 on Burning Guttersnipes

Permalink

This looks to be a pretty fun control deck haha. If your going for enchantments with blue... why not Omniscience or even Dream Halls?

0
Posted 13 March 2013 at 15:43 as a comment on TOKEN'S DREAM

Permalink

This. This is interesting haha. And original! I like it. If you want to chip away at their health better there is an enchantment that everytime your opponent draws a card deal 1 damage to them. Also, ever heard of realmwright? He is a one cost creature that is amazing. Great idea though. Keep up the ideas.

0
Posted 12 March 2013 at 20:26 as a comment on Modern Land Control B/U

Permalink

Uhhh.... Not a typical spirit deck that I have seen recently, but it seems to have potential. First advice: lose the Azorius cards. Yes they are cool but not really meant for spirits the way you think they are. It would be better to add spells that would help amp your spirits and allow you to crush your opponent more quickly. Favor of the Winds i think is a good one because all flying creatures you control get +1/+1. And look up Drogskol Reaver. He is a pretty cheap card.

0
Posted 12 March 2013 at 20:23 as a comment on U/W Spirits

Permalink

I kinda get the approach you are trying to do, but as of now this deck doesn't have any focus at all and the burn cards that are in it aren't even close to being the best there is. Flame Servant is a good idea but you should have more than one of him, Burn at the Stake? Great card, but not in this deck because you have so few of creatures. A deck it would be better in is a deck that has A LOT of creatures such as a a goblin spam deck. Look up a card named Arcblade (At least I think that's the name) it causes three damage to target player or creature and after it is cast it is suspended. Therefore it never goes away and you can keep dealing three damage to your opponent without having to pay its mana cost.

0
Posted 12 March 2013 at 20:17 as a comment on Little Red Giant

Permalink

Lol i love him but he is too high of a cost... ill consider it

0
Posted 07 March 2013 at 07:15 in reply to #324486 on Scour your Thoughts

Permalink

If you can, get a keeper of progenitus in here. He makes it so that when you tap a mountain, plains, or forest for mana add an additional mana of the same color. And hes a four cost green to get out I think.

0
Posted 22 February 2013 at 00:57 as a comment on Angelic Council

Permalink

the beginning of your ninth turn huh? You most likely have lost some creatures by then so it would be good to pull it out. And if it comes out tapped thats fine because this deck runs off of low mana.

0
Posted 22 February 2013 at 00:39 in reply to #313201 on mega weenie!!!

Permalink

501-520 of 709 items