Snatch and Grab

by 2psychoman1 on 27 April 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Came across a random Empress Galina over the wonderful world of the internet, and instantly fell in love with the possibilities.

Her ability to just outright steal your opponent's generals locks down many decks on her own.

How to Play

Steal, Steal, Steal, Steal, Protect, Counter, Steal, Attack, Win.

Synergies: Empress Galina with Crab Umbra, Leyline of Singularity, and swiftfoot boots, and protecting your newly stolen creatures as much as possible.

Set up your special blockers, stalling your opponents until you can afford Galina or one of the mana doublers. Spam untap abilities with Galina's ability and steal your opponent's generals. with Leyline of Singularity on the field, ALL creatures are legendary, so AT LEAST once per turn you can nab whatever you feel like from your opponents.
Caged Sun on blue with a crab umbra on Galina means you only need 4 mana to steal twice, even more if you have gauntlet of power, doubling cube, or even an extraplanar lens.

Deck Tags

  • EDH
  • Empress
  • Galina
  • steal

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,484 times.

Mana Curve

Mana Symbol Occurrence

083000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Snatch and Grab

what's the rule on players taking damage from their own generals? Lol

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Posted 27 April 2013 at 07:20

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well to my understanding you have to get 21 general damage from a single source to lose the game, so if I was swinging for four turns with Galina, you'd be at 4 general damage. I'd steal your sheoldred, the whispering one and swing at you for 6, which will put you now to 4 general from Galina and 6 from Sheoldred. As it's from a separate general still, even though I now control it, it would still count as a different source of general damage.

Or at least that's what I think... anyone have a ruling?

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Posted 27 April 2013 at 14:54

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You are correct. If you gain control of someone's general and deal 21 damage to that person with their own general, they will lose the game.

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Posted 27 April 2013 at 22:05

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Just talked with a group of serious players around my campus, and they said that if I would cast something that would have their general deal damage to them like with Backlash, then that damage would be registered as general damage, but it /I/ gain control of it, that general then just becomes a regular creature under my control until it is killed/exiled/returned/whatever.

I believe that if I steal a general, its still a general, and if I hit someone with a general, then they take general damage.

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Posted 01 May 2013 at 05:48

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If you referring to a card like Essence Backlash, the damage dealt as a result would not be considered commander damage since it is not combat damage. Additionally, here is rule #9 from the Official EDH/Commander rules:

Being a Commander is not a characteristic[MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card.

Examples: A Body Double copying a Commander in a graveyard is not a Commander. A Commander which is affected by Cytoshape, or is face down, is still a Commander.

Some additional info from rule #10:

If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.

This is an additional state based effect.
Commander Damage is cumulative throughout the game; nothing can reduce the amount of damage a Commander has previously done to a player.
Because it is a property of the card and not a characteristic of the game object, a card is still the same Commander even if it leaves the field and returns.
While effects can raise a player's life total, it doesn't reduce the amount of damage previously taken from a Commander. (eg: Beacon of Immortality)
Conversely, combat damage can be reduced, prevented, or replaced as it is taken, in which case it was never dealt and doesn't count towards the total taken from that Commander. (eg: Fog or Captain's Maneuver)
Commander Damage is specific to each Commander/Player pairing, not combined across all Commander.
A player can lose if he or she is dealt 21 points of combat damage by his or her own Commander (ie: under someone else's control).

I hope this helps!

1
Posted 04 May 2013 at 06:34

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