Again, we seem to have the problem of not having enough Lands, but this time it is much, much more important seeing as how your Mana-Curve is pretty high. I mean, I know you have Elvish Piper and all, but you still don't wan't to see a good Opening-Hand without any Lands, do you? However, you could run more Llanowar Elves and run a few Arbor Elf's and then 20-Lands would be pretty acceptable. Also, running a few Harrow's wouldn't hurt much either. Also, Wurmcoil Engine is still a badass. Hope this helps! :D
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Alright, now you told me to comment on your two main Decks, but I see your have four and did not mention which of them were the ones you wanted me to comment on. So, I'll comment on all of them. Alright now this is just me, but I would reccomend you always run 24-Lands in a Deck. I know it's being picky and all but I promise you that you will almost never have to Mulligan much ever again if you start off with 24-Lands. Besides, it shouldn't be too much of a problem for you to find a Card in this Deck which you wan't to take out, seeing as how most of them are 2-Of's. I reccomend you would switch from Soul Parry to Holy Day, seeing as how it costs less and takes care of all Creatures attacking you and having no problem swinging all out the turn before it. Also, if you are having trouble with the 24-Land thing, I would say to get rid of the Everflowing Chalice, seeing as how all it does is Mana-Boosting, and with 24-Lands, you won't be missing many Land-Drops at all. Kabira Vindicator and Door of Destinies would be quite nice to have for boosting your dudes some more, and Student of Warfare is just a complete BOSS in Mono-White Decks. Hope this helps! :D
Why, absolutely! I'll be sure to check them out right away!
I had a 60-Card Limit for this "Deck", so unfortanately, I ran out of space. :(
Journey to Nowhere is much, much better than Pacifism AND Arrest.
Wurmcoil Engine "Everyman's Titan"
I suppose, I do know a few guys at my FNM that play the Formats, I guess I could talk to them about it. I still think they're expensive as hell though.
My plans with this Deck is to stay Extended until the Lorwyn Block rotates out, then I will change this back to the original Standard Version so I can stay in Extended, then once the Shards of Alara Block rotates out of Extended, I will be playing EDH Tournaments until I find a Deck I like that's Legal in Standard or Extended. I am a huge hater of Legacy and Vintage because every single Deck I see in those formats always run playsets of extremely expensive Cards (Such as: Dual-Lands, Shock-Lands, Tutors, and every single Blue Spell in the History of MTG), which while I hate to say it, cannot afford ATM. I am thinking of a Boros Warfare EDH Deck, though I still have my doubts with the idea. Thanks for the comment! :D
Rofl if I made a Boros Warfare EDH Deck that would be epic as all hell. Idk bout the general though, maybe Brion Stoutarm? Meh, it's probably gonna be Agrus Kos, Wojek Veteran. Would be pretty cool though, sounds like a nice idea for my 20th Deck Celebration...
Wait, wtf happened to the rating system?! Oh well, guess I'm just gonna Like it instead.
Hey, Drakedew! Sorry it has been so long since I commented on any Decks at all, I've been working a whole lot in this new EDH Format, and it takes a long time to make one of those Decks. But I see you're still one of the best Deckbuilders I know, because this is one fantastic Deck. I love the whole idea of Countering Spells and building up your own little army of Merfolk Dudes and buffing them up. Really, since this looks like T2 Standard to me I can't really make any suggestions other than Cancel-Type spells because I'm not a big fan of spells that only work on certain Decks, but that's just me. That aside this is a great Deck, and I'm glad you're still epic as always, Drakedew. 9.6/10
Hey, aren't you like that one guy?
Aaboy66
If you're running Standstill, you might want to add in AEther Vial, the reason being you never CAST Spells with AEther Vial, you simply put them into play. Hope this helps and great deck! :D
The thing about Extraplanar Lens is that you usually help out your opponent, and that ain't good. So I would reccomend replacing the Mountains with Snow-Covered Mountains so you can only help yourself.
Yeah, no problem. Always glad to help :). If you want some more ideas for the Deck you can go on my profile and check out my version of it, which I will be bringing to a Tournament soon.
I beg to differ, in a 60-Card Deck you should always run 24 Lands if you have no Mana Boosters. This Deck is a bit of an exception because of its relatively low Mana Curve. However, this Deck is fine right now with 24 Lands, so I would suggest keeping 24.
Yes, but the only times you will be using it Early-Game is against Aggro Decks to get rid of their pesky Creatures, and Extra-Lands for an Aggro Deck is absolutely worthless. Also, Journey to Nowhere can be easily gotten rid of and they can get their Creature back much more easily, but with Path to Exile the Creature is gona forever and they got nothing they can do about it.
Mind Rots are in the Sideboard for Mirror Matches, because usually in Jund, the one with the bigger Hand is often determined the winner. But I do agree, Cascading into a Terminate does sound kinda lame in some situations, so I'll replace to of them with a Chandra Nalaar for now, and we'll see how it works out in the Deck. Thanks for commenting! :D
Finaly, another person who tried out this fantastic idea. First, get rid of Kumano. He adds nothing to the Deck and isn't really useful. Replace him with a Land. 24 Lands is always neccesary in a 60 Card Deck without Mana-Boosters. Get rid of the Journey to Nowheres for more Path to Exile. Get rid of Chandra for Elspeth Tirel. Also, once you have 24 Lands, you want to run 8 Mountains, 8 Plains, 4 Arid Mesa, and 4 Scalding Tarn (or Marsh Flats). The reason you want to do that is for Emeria Angel. Bird Tokens FTW! A great idea, a nicely built Deck, but with some more practice, this could be fantastic.
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