Elfdrazi Green

by Aaboy66 on 08 November 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (5)

Artifacts (2)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I take the Deck that absolutely DOMINATED States this year and do it my way. Enjoy! :D

Thanks to Lucian_Devine for the Title!

P.S If you have any suggestions, make them Standard-Legal please.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

21
Likes

This deck has been viewed 3,606 times.

Mana Curve

Mana Symbol Occurrence

000057

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Elfdrazi Green

I'm assuming your windstorms on the sideboard are for everyone's "favorite" angel. If so, I'd suggest instead using Plummet. Also, maybe replace one of your Ezuri's with a 4th Monument. That's my two cents.

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Posted 08 November 2010 at 13:35

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Yeah, that's a pretty damn good idea. I'll get it done right away!

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Posted 08 November 2010 at 13:43

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definitely agree

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Posted 27 November 2010 at 10:16

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Just like what the guy above me said.

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Posted 30 November 2010 at 10:47

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For the builds that are running agro, I highly recommend Copperthorn Scout. If you've got an Archdruid already in play, you can tap him for mana during your main phase, attack with your scout, untapping the rest, then tap him again, usually for more mana. A card to swap out for him would be the Treespeakers. Your curve is topping out pretty low, so I don't think you need the 2 mana they produce, let alone their level 5 ability.

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Posted 08 November 2010 at 13:40

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Good feedback, mate. I'm happy to see my first try at this Deck seems to have gotten a lot of attention already.

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Posted 08 November 2010 at 13:44

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Nice deck but I'm not sure how it would fair against infect... I suggest adding fog

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Posted 08 November 2010 at 22:58

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Infect is really almost never used in Tournaments (which is what this is made for), so I have no reason to be worried at all about it. Besides, this Deck is way faster and better than Infect any day.

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Posted 09 November 2010 at 09:16

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Damn, i need to play where you are... Infect is a pain in the ass here! LoL

I'd drop the four Fauna Shaman and one Copperhorn Scout and add 3 Wren's Run Vanquisher and two Genesis Wave.

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Posted 09 November 2010 at 15:30

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Vanquisher isn't standard anymore, and I think he's going for standard tournament legal.

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Posted 10 November 2010 at 03:38

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I'm actually going for Extended. I always hated Standard ever since they dropped the Alara Block, it just seems really damn boring to me now.

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Posted 10 November 2010 at 09:23

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why is eldrazi in this deck name

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Posted 22 November 2010 at 09:00

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The original Title by Brian Boss (who came up with the idea for this Deck), called it "Eldrazi Elves Green", but I just shortened it to Eldrazi Green even though there is another Deck called Eldrazi Green which has a completely different idea. This Deck has "Eldrazi" in it because it's about getting out a bunch of Mana-Producing Elves to get out an early Nissa Revane and build up to her final ability (which you trigger as soon as possible, even if you have to kill Nissa), to get out all the Elves in your Deck, and in the same turn you cast Eldrazi Monument, and you bassically win your game with Indestructible Flying Elves. If you don't have Nissa, you can just beat them to death thanks to the pumping abilities from Elvish Archdruid and Ezuri, Renegade Leader. Thanks for the comment! :D

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Posted 22 November 2010 at 09:27

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colop1 has deleted this comment.

Posted 22 November 2010 at 09:01

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I would drop the Arbor Elves in favor of Ezuri's Archers. Ezuri's Archers are 1/2 for 2 with reach that get +3/+0 when they block a flier. You have the Plummets in reserve for 'everyone's "favorite" angel' (awesome phrase btw) but regular fliers can just bypass your elves for hits. And trust me, I didn't think you could get a fast running flying deck, bgut I got taken out by an epic blue flier/bounce deck (a bunch of 1/1 for 1 and 2/2 for 2, with a few 3/2 and some 4/2). You seem to have definately enough mana for the low curve from the Arch druids, Llanowars, and Copperhorns, so I think it won't hurt you too much while giving you some more defense (plus a 1/2 for 1 is good any day).

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Posted 22 November 2010 at 14:59

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Ezuri's Archers is definitely a very good Card and could be a very nice addition to the Deck, but I really only have 12 Mana-Boosters and one of the costs 3-Mana, so I really don't feel comfortable with getting rid of my 2nd best Mana-Booster for Ezuri's Archers. Like I said, would be very nice to have, but not sure what to get rid of for it. Thanks for the comment! :D

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Posted 23 November 2010 at 09:15

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If I were you I'd swap out the Tectonic Edge(s) and put in 4 Verdant Catacombs. Deck thinning and such is almost always a better choice than the occasional funny land destruction.

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Posted 23 November 2010 at 17:56

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Or better yet, swap the Tectonic Edges for Ezuri Archers and then swap 4 forests for 4 catacombs. The deck thinning will be a great help, and you get to include the archers. Tectonic Edge is bviously not in it for mana, so it doesnt hurt ur mana flow at all

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Posted 23 November 2010 at 19:06

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@ surewhynot and raggedjoe
Great idea! I feel completely okay with having less lands in a Deck with Mana-Boosters. But still, I'm a noob, and I don't see how Verdant Catacombs will "thin" out my Deck, and if so, will adding Misty Rainforest help "thin" my Deck out as well? Please reply. I'll do the Ezuri's Archers change right away. Thanks for commenting! :D

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Posted 24 November 2010 at 09:10

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Yeah, any fetchland will work to thin out a deck and thus accelerate it. I said Verdant because I like their art more than the misty rainforests =P

When you play a fetchland, you can immediately pay 1 life (no big deal) and sacrifice it to find one of the two lands it lets you find. So, you play one land out of your hand, and then pull another land out of your deck. Thus you have less lands in your deck, which "thins" it out (because it actually IS getting thinner). With this, you increase the chances of drawing cards that you need while still getting lands out on the field. In some cases, adding fetchlands can increase the speed of a deck SUBSTANTIALLY. If you notice, a number of my mono-colored decks still have fetchlands in them for a "speed boost". =]

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Posted 24 November 2010 at 13:34

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Oh okay, that makes sense. Thank god I already bought my playset of fetchlands when they first came out!

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Posted 25 November 2010 at 09:33

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I know. I grabbed a whole ton of them when I could, I had a feeling they'd go way up in price...I was right.

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Posted 25 November 2010 at 12:46

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Same thing with Jace, the Mind Sculptor and Tarmogoyf and Elspeth, Knight-Errant. Oh man remember that time when White actually sucked? If only we knew...

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Posted 25 November 2010 at 13:18

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Haha...I don't know about that. I've always had fun with white =] I'm just glad it's even better now!

Hey do you think you could take a look at my "Dirty Deck"?

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Posted 26 November 2010 at 18:55

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Oh hell yeah, man. I meant that people (StarCityGames + ChannelFireball) thought that White sucked at the time of Time Spiral 'cause Blue Cards I guess were better. I'll check out cour Deck man!

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Posted 27 November 2010 at 02:29

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Ok here as promised, firstly if this is ment for a tournement you always have a chance with this its such a good choice as elves are just so powerful I agree with the addition of plummet as dealing with flyers is an obvious weakness, I'd even start with a couple in the main deck !, after this your relying on the speed of your own deck so you don't face many other flyers, so focus on speed, I like the win condition with nissa (surley you need x4 nissas chosen ?) My only concern is protecting the nissa's and I'm not sure you can do that with mono green, so your right to consider another win condition, like the pump abilitys I think jorga warcaller (not sure of the spelling, but sure you know him) a friend of mine has a scary old elf deck and this is his key card !, strength of the taraju would also do the job if you end up relying on your elves, resist any temptation to pull your arbor or mana elfs out I've made that mistake before and always miss them, good deck as always mate, I reckon you'll clean up with this one well done, genesis wave is also a nice touch.

Hope this helps ill study it further from a pc and not my phone as its all a bit slow and painfull looks good from here though.

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Posted 26 November 2010 at 17:42

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Alright, I'm bringin' this Deck to Standard, so I'm going to need some help with the Sideboard but I'll do the Joraga Warcaller thing right away! Thanks for the comment man! :D

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Posted 27 November 2010 at 02:27

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congratz on top decks! =] (again)

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Posted 26 November 2010 at 23:05

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Awww, you're too nice man! Thanks! :D

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Posted 27 November 2010 at 02:26

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Hahaha no problem man. You keep me on my toes. I have to churn out good decks because you keep pumping out good decks! I can't just let you take all the glory =P

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Posted 27 November 2010 at 02:50

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Love the deck +10 for sure, but my one question is that you say u are going extended but only have one card from extended. Seems like there should be more, i for one mainly play standard so not much help but i would think there would be more. also a cool little trick i was thinking of is that nissas chosen say that if they would be put into a grave yard they go on the bottom of ur library instead, in effect they never die, bc with nissa out u can just use her plus ability to bring them back, consiquently u have an ifinate engine for you eldrazi monumant.

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Posted 26 November 2010 at 23:27

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Also might deff have to steal this deck and make it standard would love to run it at my card shop would dominat.

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Posted 26 November 2010 at 23:28

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You know what? You're right. I think if I bring this Deck to Standard it will be easier for Card choices and I will have no problems going to FNMs to trade Cards to make this Deck. You win, man. Thanks for the comment! :D

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Posted 27 November 2010 at 02:26

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Thanks man but props go to u, hey i took ur idea and made it standard from what i would put take a look at it and see if you like it. I only made a few adjustments but take a look none the less. I am deff going to putting this deck to gether.

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Posted 27 November 2010 at 14:14

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=119620

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Posted 27 November 2010 at 14:16

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Ok, I'll check it out!

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Posted 27 November 2010 at 14:19

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Nice Deck! Nicely Balanced. I was wondering what you think of my elf deck. I need some good advice.

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Posted 27 November 2010 at 09:47

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Alright, sure! I got a few things to do so don't be surprised if I don't do it right away.

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Posted 27 November 2010 at 11:40

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congrats wing man nice first page action !, and i feel theres more to come from this deck whoop whoop !

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Posted 27 November 2010 at 14:30

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xD Thanks man, it really means a lot to me. Also, WHOOP WHOOP!

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Posted 27 November 2010 at 15:06

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hey and you were right about my infect deck to cheers !, i really dont know whats standard vintage extended ect, not very up to date and dont really play tournements so cant advise further on card choices but let me know if you make any changes to this and i'll say if i think there for the better ect, cheers pal.

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Posted 27 November 2010 at 14:35

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MTG Tournament Class With Aaboy66:
Standard: You are allowed to use Cards from the Zendikar Block up to the Scars of Mirrodin Block.
Extended: You are allowed to use Cards from the Lorwyn Block up to the Scars of Mirrodin Block.
Legacy: You are allowed to use Cards from any Set, except the Cards that are Banned.
Vintage: Bassically Legacy, but you are allowed to use the Banned Cards from Legacy, but only one of each (e.g you are allowed to use Black Lotus, but only one.) The Cards in Vintage you can use only 1 copy of in your Deck are called "Restricted" Cards. Vintage also has its own Banned List as well.

Constructed: You make your own Deck in one of these Formats with a minimum of 60 Cards in your Deck. The Deck may also have a Sideboard consisting of exactly 15 Cards. When you want to bring in a Card from your Sideboard, you must take a Card out of your Deck to replace for it. (e.g say you want to bring in 3 Pyroclasms because you are going against RDW, you must take out 3 Cards from your Deck and put it into the Sideboard.)
Limited: In Limited, you construct a Deck out of Cards you got in given Booster Packs. The decks in

Limited tournaments must be a minimum of forty cards, and all unused cards function as the sideboard. In contrast to "Constructed" tournaments, the player is not restricted to exchange cards on a one-for-one basis when sideboarding, so long as the player adheres to the forty card minimum. The rule that a player may use only four copies of any given card does not apply.

In "Sealed Deck" tournaments, each player receives six booster packs (each containing 15 cards) from which to build his or her deck. They may then add as many basic lands of their choice to their deck, as needed.

In a "Booster Draft", several players (usually eight) are seated around a table and each player is given three booster packs. Each player opens a pack, selects a card from it, and passes the remaining cards to the next player. Each player then selects one of the remaining cards from the pack he or she just received, and passes the remaining cards again. This continues until all of the cards are depleted. Players pass left for the first and third packs, and right for the second. Players then build decks out of any of the cards that they selected during the drafting. Talking, signaling, and showing cards is forbidden during the drafting process.

That's bassically it. Thanks for the comment! :D

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Posted 27 November 2010 at 15:34

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I would take out one of the Ezuri, Renegade Leader cards (its legendary after all, 2 is plenty IMO) and one of the copperhorn scouts, and replace those with 2 Vines of Vastwood cards, those are great to stop spot removal or boost a guy up +4/+4 which is always nice. You could also consider adding in Predatory Urge to get rid of fliers or annoying blockers. In my elf deck I run 4 Treespeakers instead of 4 Arbor Elves but maye that isn't too big of a difference. Like someone else said, strength of the tajuru would also be useful to help with your second win condition as well as probably a 4th chosen and a 4th warcaller. Also, maybe Asceticism should be side boarded for if you play against red/black decks? After all if a deck is only playing those two colors there is nothing they can do about enchantments, so its perfect against their removal.

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Posted 27 November 2010 at 15:54

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I like the idea of Vines of Vastwood in the Main Deck and Ascetism in the Sideboard, but as much as I hate to say it, I don't like Strength of the Tajuru all that much. It's a little bit too Late-Game for the type of Deck I'm going for, and adds nothing to the Main Combo. Extra Nissa's Chosens and Joraga Warcallers wont be neccesary, because I can pick up the Chosens with Nissa and Joraga Warcallers aren't that great in a Opening Hand. Predatory Urge sounds like a good Sideboard Card as well, so thanks for helping with that! Thanks for the comment and great feeback, bro! :D

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Posted 27 November 2010 at 16:15

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Don't get me wrong I was aware of the formats just wasn't aware of what sets came under vintage and legacy ect and what format was which, I defo play vintage and the odd draft ! But mainly vintage there's even the odd time walk floating about amongst the group I play with but not owned by me, anyway I just stated I was not upto speed with the formats and legalitys of the cards so you knew why I was unable to advise you of what changes tou could make by bringing this deck to standard simply as I dident know what card sets fitted into standard and therefore was unsure what to advise, your explination has helped though by clarifying the names and what's in each format, so thanks ilike I say imaware of the restricted and banned lists ect and how many you can play I dident know what sets were in each format so cheers, just wished I could have saved you a lot of writting by explaining myself better but thanks dude what are wing men for.

P.s sounds like your pretty happy with this deck from your comments you should go ahead and enter that tournement thanks matey

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Posted 27 November 2010 at 19:45

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Oh. Hell. Yes. I really like this Deck now. At first, I saw it as some BS Tribal Bullcrap with a terrible Combo, but I realized how effin' fun this Deck is and I remembered that bassically all Decks in Standard kind of sucked now, so I'm okay with it. Only problem I have with it is Vines of Vastwood, so I'll try and find something to replace it with. Also, this Deck is cheap as hell, that is if you already have a couple Eldrazi Monuments (like me) thank god. Also, my Sideboard still feels a litle awkward, I have no way of having an advantage against Control Decks, and RDW is still faster than me. Thanks for the comment, man! :D

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Posted 28 November 2010 at 03:24

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I've come across quite a few elf decks like this at tournaments, and I have to confess their a pain to face, lol. The second they untap with an Archdruid and a Copperthorn Scout, they could just go off, as I'm sure you've noticed. Tap any mana producers you have for mana, cast what you want, then attack with the Copperthorn, untapping everything else, which you can then use to either buff with Ezuri, or cast more in your 2nd main phase. The most devastating thing to do in your 2nd main, is of course either an Eldrazi Monument, or Garruk and untap 2 lands, putting him at 4 loyalty, which sets up for the overrun next turn for the win. This deck is explosive, resilient, and generally frustrating, lol.

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Posted 29 November 2010 at 02:13

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Oh yeah man, this Deck is a blast to play and fun as hell. That is if you're the one who's playing it. xD Thanks for the comment! :D

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Posted 29 November 2010 at 09:06

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It seems like you have more than enough mana producers to get mana you need. You could try dropping two forests or tectonic edges to main either the plummets or the ascetisms. or hell you can throw in two vengvines just for the hell of it to be more in your face.

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Posted 29 November 2010 at 03:21

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I don't know what the standard tournaments are like where he is, but I've noticed a severe decline in white decks, with the exception of 1 or 2 white weenie decks. I have seen almost no Baneslayer Angels since Shard rotated out. On that note, I don't think he needs the plummets in the main, at least as far as my meta game is concerned. I can see the usefulness of both the Ascetiscms and Vengevines, and of the two I would say the Vengevines, but their not as good unless you have 4 of them, and Fauna shamans to pitch to fetch more, thus giving you more haste. His metagame might be different from mine, but that's my 2 cents.

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Posted 29 November 2010 at 03:46

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I agree 100% with Lucian_Devine on this, I seriously hate running Cards that are only good against one type of Deck in my Main (e.g Day of Judgment, Path to Exile, etc.) and really, I just don't like Vengevine much at all, and I seriously can't stand a Deck with less than 20 Lands. I don't care how good your Mana Curve is, you're never going to get Lands when you want them unless you're extremely lucky.

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Posted 29 November 2010 at 09:09

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Check out fyndhorn elves and elvish piper.

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Posted 29 November 2010 at 06:06

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Read the description please, neither of those Cards are Standard-Legal.

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Posted 29 November 2010 at 09:11

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If he were going that far back, lol, he may as well toss in a Black Lotus and a Mox Emerald. Let's all try to keep it standard, lol.

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Posted 29 November 2010 at 09:13

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Sorry, I didn't realize. I get the Elvish Piper, but why is Fyndhorn Elves Illegal? Its the same thing as Llanowar Elves.

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Posted 29 November 2010 at 09:52

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ericdevey has deleted this comment.

Posted 29 November 2010 at 09:55

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In Standard, you can only use Cards from the Zendikar, Worldwake, Rise of the Eldrazi, Magic 2011, and Scars of Mirrodin blocks. Elvish Piper is in Magic 2010.

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Posted 29 November 2010 at 10:04

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And Fyndhorn Elves is from as far back as Ice Age and Master Edition.

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Posted 29 November 2010 at 10:09

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Yeah @Lucian_Devine

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Posted 29 November 2010 at 10:19

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Don't get me wrong, I'd totally swap out the Sylvan Ranger for either old school Wood Elves or Fyndhorn, lol. At least for my other deck. I'd totally pay 3 instead of 2 for a forest into play untapped :D, or for another quadruplet of 1 drop tap for greens. Totally fair right, lol?

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Posted 29 November 2010 at 10:24

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Or god forbid: Hermit Druid *shivers in fear*

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Posted 29 November 2010 at 10:31

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Or how about Priest of Titania, lol. Her combine with Archdruid can lead to some pretty rediculous ramp.

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Posted 30 November 2010 at 01:47

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Or how about the most unfair General in EDH: Rofellos, Llanowar Emissary *shivers in even more fear*

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Posted 30 November 2010 at 09:28

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He'd be pretty decent for both of us, lol, little better for me since I'm running 16 forests. If he's tapping for at least 3+ though, he's brutal enough in his own right.

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Posted 30 November 2010 at 12:05

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Beauuuuutiful 10/10

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Posted 30 November 2010 at 12:41

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Thanks! :D

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Posted 30 November 2010 at 12:52

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So...it took me a while to have time to hop back on this site : / I live over by LA and most of the tournaments here or people I play, I run into a LOT of blue/white control, it's a california favorite you might even say, and most still run baneslayer :[ which is ok late game, but I love when they need one more land, or have to tap to many to counter something and then be stuck eating my 2 drop 3/2's or anything to the face :] and day of judgements are fine, I run re-assembling skeletons in my black sac deck just for that :]

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Posted 08 December 2010 at 14:37

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I live around Missouri and at my local FNM all I really see being played is Eldrazi Green (the real version), Elves, and Vampires. I see occasional UB Control, but it is extremely rare to see UW Control around here, so I'm not all that worried about it. Speaking of Vampires, I need a good Sideboard Card against that matchup. Don't get me wrong, this Deck beats Vampires all day and night baby, but sometimes they Arc Trail both my Elvish Archdruid and my Llanowar Elf which pisses me off, I need a good counter to that. Thanks for the comment! :D

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Posted 09 December 2010 at 06:20

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Well definitely look into the vengevines if you have the money, (or the luck of pulling it lol) they do stray away from the basis of what you are trying to accomplish, but if you tech it in, you have continuous sac fodder and you can combo it with predatory urge to kill something and bring it back same turn to attack. Another great one that fits with the theme of the "beatdown" you have with the protection is vines of vastwood, since you can pay green early game for protection, or get the +4/+4 on a creature and protect it to swing for something big which is always a good play :] and no one I've ever played against runs leyline of vitality, but hell, if it gets the job done the best, and you can bring it out opening hand for free? sounds good, just no more than three copies, because an opener with two is just a gamble. well atleast your creatures defense is buffed, but I'd say if you tried the leylines out, definitely add in oracle of mul-daya yo help get your speed back up and play more cards from your library faster, it should even out the drawback and get you land when and if your creatures die.

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Posted 10 December 2010 at 03:32

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I'm broke ATM, and I still probably wont add Vengevine because the guy costs 4 Mana, which while I can access pretty quickly with this Deck, is kind of a lot and I'd rather be spending my Mana on stuff like Nissa Revane and Eldrazi Monument. I have tried Vines of Vastwood (look at some of the earlier comments) and I just don't like it. 2 Mana was a little too much for a pump effect, so I tried out Giant Growth (and I didn't want to use Groundswell because of the 20 Land count), and still, I found out that there wasn't much reward. Every point of Mana you spend with this Deck makes a huge difference on the game, and Giant Growth just didn't get the job done. Leyline of Vitality sounds absolutely great against the Arc Trail Combo from that Vampire Deck, so hell to the yeah-eah I'm going to add it to the Sideboard! Oracle of Mul-Daya costs too much, and by the time I will be able to cast her, I wont need Mana anyway. Good feedback, and thanks for the comment! :D

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Posted 10 December 2010 at 08:12

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Wow, amazing deck. 10/10! However I think I know a card that would make this deck just devastating to your opponents. It's called beastmaster ascension and it's a really good card in aggro decks like this. Especially combined with Eldrazi Monument. Look it up and see if it you think it would fit. It would definitely send your opponents crying home.

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Posted 09 December 2010 at 16:05

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Hey Drakedew! It's been a while, hasn't it? I like the idea about Beastmaster Ascension, but seven attacks is really a lot, and considering its a 3-Mana Spell, it wont be played until like turn 4-5. The reasoning for this is because my favorite way to start out this Deck is with a Turn 1 Llanowar Elves/Arbor Elf, Turn 2 Elvish Archdruid, and Turn 3 Ezuri's Archers + Copperhorn Scout and Nissa Revane and Attack with Llanowar Elves/Arbor Elf. That's usually game over. But I can think of some cases which the Card can be very valuable, so I'll think about it. Thanks for the comment! :D

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Posted 10 December 2010 at 08:03

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wow. i do like it. its sort of like my green deck. if you could, please look at it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=101456

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Posted 09 December 2010 at 22:07

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Glad you like the Deck, and I'll be sure to check out that Deck of yours! :D

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Posted 10 December 2010 at 08:13

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Very Nice. But too expensive for me.
Here is mine:
http://www.mtgvault.com/jonahmargolis/decks/elf-stampede-help-wanted/

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Posted 08 November 2013 at 01:11

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