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Born from a failed Worldslayer deck... the first time opponents see this deck, it's groan inducing. Every time after that it's paranoia. You're gonna clear the board... it's almost impossible not to. You're likely the only one who can deal in any meaningful way.Win or lose, everyone hates you. :)
The early game is admittedly sketchy, you gotta hit three lands or otherwise find a way to eventually drop an Ingot. You can Seething Song a Jokulhaups if need be but you need a Ingot or a Citadel if your hand isn't land heavy. You'll eventually need a minimum of 4 mana sources usually. You're trying to drop the indestructible stuff (especially the ingots) before you blow up the world in most cases. Ratchet Bomb is awesome for this. Stuffy Doll as well if you don't quite want to nuke a non-offensive board. Once you nuke, Myr's get your disk back and you can go right back into "Go ahead and play something offensive" mode. Stuffy doll hangs out until you get the Phoenix. Blow up the board, Phoenix should be ready to go from Darksteel artifacts. Armageddon/Wrath lets you play with more surgical strikes if you're in a bad spot with not wanting to scoop. Nevinyrral's (Panic Button) is there to only come back. It's a long game, but your late game is hard to stop.
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