Overburdened

by ak47888 on 25 May 2025

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Pretty straight forward. Just bounce, bounce, bounce

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

031000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Overburdened

Is this budget vintage (based on the single Sol Ring), or casual budget? (my comments change based on the format/budget)

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Posted 25 May 2025 at 21:02

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I guess you could say it's casual budget. The Sol Ring is there 'cause I just like to have a Sol Ring in my deck. Unfortunately that makes it vintage, so it wouldn't be great for tournament play, but fun to play the way my friends and I play. Which is if you got it, use it. Even if it's banned, but I'm not rich enough for those cards lol

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Posted 27 May 2025 at 18:04

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No shame in that, anyone who can afford to play vintage is either a lucky as hell 40 year old that started the game in alpha, a serious pro, or someone with WAAAAAY too much cash to burn that's ok with games that are won or lost on turn 1 (which I find quite boring).

Unfortunately, Overburden doesn't trigger off of tokens. If it could, you could just win the game instantly with Hunted Phantasm or put opponent in a perpetual landlock with Forbidden Orchard, etc. So your Pongify/Curse of the Swine mechanic doesn't really have a place in here. You can still technically bounce the tokens to effectively exile the creature entirely, but that would be a 2 for 1 for opponent, so you're down material in a deck that loses material in order to stall for time unless you've got your full lock in place.

I do see some potentially easy/cheap rearrangements that could be made to help this build along. You really, really, really want to get to Overburden as quickly as possible, as the deck loses material without it until you just run out of steam. To that end, you'd want to run something like Muddle the Mixture which can search out your lock piece, as well as Isochron, targets for Isochron, or can be put on Isochron itself against control builds.

Propaganda would be this deck's best friend. It keeps opponent from attacking because of the land denial, and slows opponent down even if you don't have your lock in place.

Unwinding Clock doesn't really have enough targets to justify its spot, as it's basically a dead draw if you don't have Scepter up and working. It combos with a couple artifacts here and there, but nothing with enough synergy or stability to justify it over running something that either gets you to your combo faster or protects you. Same thing with Panharmonicon. Brain in a Jar is a slow way to grind out tactical advantage, but you'd honestly be better off just running Preordain and getting the cantrip that lets you see up to 3 cards (2 at the min) which gets you closer to what you need and speeds the deck up.

Some other cards to check out:

Aether Barrier (HUGE tax effect when combined with your lock), Contempt (reusable bounce mechanic that costs opponent tempo and lets you grind out your advantage until you get your lock, Brazen Borrower // Petty Theft (alternate win condition/clock enhancer that also bounces a critter and is pitch perfect for a build like this. It even lets you bounce a Mystic Sanctuary to reuse).

Ideally you'd also want to run a few fetch lands to work with Mystic Sanctuary, since you can fetch it, but they're all expensive so I imagine that's probably not on the table.

Just some ideas, for what they're worth.

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Posted 29 May 2025 at 19:53

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I appreciate the time and effort you put into that response! Man, I'm so dissappointed in myself for not looking up the ruling on Overburdened before jumping the gun with making this deck. That really changes things a LOT. I'm gonna have to rethink this deck (with your ideas in mind, of course) and have some more fun building it again.

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Posted Saturday at 23:10

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And I am a 40 year old who started when it came out, but unfortunately gave away my collection, 'cause after middle school no one wanted to play anymore. Just another sad moment in Magic history lol

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Posted Saturday at 23:14

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Oh, and I absolutely love Forbidden Orchard. I use it in my repurcussion deck. Thought about using it in this deck until you gave me the heads up I needed.

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Posted Sunday at 00:53

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I'm not surprised they did a ruling on Overburden because of how powerful an effect token bouncing would be in EDH, but it's also a shame, cause it would actually be a fun mechanic to play around with if there weren't such ridiculous token generators to combo into. Ah well, them's the breaks I suppose.

I've been noodling this in the back of my mind a bit, and another angle you could do is go for a blue/green semi-prison build that takes advantage of some green cards to speed up your win condition while also adding to the prison effect of mana denial.

Running Root Maze along with the Overburden package would grind opponent to a god damn halt, especially against a deck that ran fetch lands. It'll only slow you down a little bit in comparison, and you don't care anyway, as this deck is ok with taking it's time as long as opponent has to also take lots of time. This would also let you run Uro, Titan of Nature's Wrath as another wincon, which combos perfectly with Overburden, as it dumps a land back into play, and is replayable from the grave, etc.

Alternatively, since Overburden doesn't trigger from tokens, you could turn it into a token build, where you take advantage of the loophole by running agro tokens for the faster beatdown while opponent is getting land bounced and is generally slower.

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Posted Sunday at 19:09

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Interesting concept. I'm really surprising you're not using man-lands. Muddle the Mixture will allow you to transmute for Overburdened, which will really increase your reliability.

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Posted Monday at 01:08

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