AlleywayJack

31 Decks, 1,083 Comments, 785 Reputation

You could have easily said casual, without saying it doesn't stand a chance in Legacy/Vintage. I think anyone who plays any sort of Magic should realize this isn't a Legacy or Vintage deck... That was completely unnecessary and just you power-tripping/ being a dick for no reason what so ever.

You could have very easily answered the original comment without any negativity..

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Posted 03 August 2014 at 02:15 in reply to #490171 on Control is Blue, right?!

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It doesn't do anything here... If it's something more than a 3/3 for 4, or a cycling ability then what is it doing? Giving your opponent bad draws? Rearranging your top 3 for 4 mana? All those options are terrible.

If it's something more than that i'll concede, and admit you're a better magic player. What does it do? What are you using it for that is so useful? Please enlighten me.

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Posted 03 August 2014 at 02:04 in reply to #490187 on Modern Dimir Combo

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All you're doing with it is cycling. How is that worth while?

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Posted 03 August 2014 at 01:44 in reply to #490187 on Modern Dimir Combo

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Well the only thing i can think of
is that you're a bad deck builder
because it seems pretty useless to me.

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Posted 03 August 2014 at 01:42 in reply to #490187 on Modern Dimir Combo

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What is Architects for?

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Posted 03 August 2014 at 01:22 in reply to #490187 on Modern Dimir Combo

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This looks sweet. I wouldn't mind seeing a little more discard though. I'm not sure Rakdos charm is good enough for 3 maindeck. It's decent against a few decks, and I like that it pretty much just kills Twin, but i still think i would rather have some more discard instead.

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Posted 02 August 2014 at 20:03 as a comment on Endless Mutilation

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Not really a huge fan of Burning Inquiry here. I get that it can be sweet with Waste not, but i would rather run Wrench Mind or even just go up on maindeck Blood Moons. I also really don't like Liliana's Caress. You don't need it. the racks provide a great win condition all by themselves. Caress is just a waste of space.

This is a really cool concept though. This deck definitely has potential.

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Posted 02 August 2014 at 19:59 as a comment on Waste Away

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Ensnaring Bridge

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Posted 02 August 2014 at 19:56 as a comment on Waste Away

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Ice Storm is awesome, just a little more expensive.

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Posted 02 August 2014 at 19:51 in reply to #490226 on Control is Blue, right?!

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If you look at the original here
http://www.mtgvault.com/alleywayjack/decks/mono-green-control/

I ran more 1 drop ramp, because like you said, it's very important. As far as not being able to interact; the idea is, if they play any cheap creatures you can kill them with Quicksand, Acidic Slime Deathtouch, or just by playing your fatty. Anything they play should be relatively small, and you should be able to live long enough to find one of your answers.

You absoluataly don't want to take out Stunted Growth though. That's the card that makes this deck a "prison" deck, and the card that actually establishes the lock. When your opponent has 1 or no lands in play, and can't play anything in his hand, you play Stunted growth and he won't be able to play anything for at least 4 turns. 5 mana for 4 Timewalks is a really good deal.

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Posted 02 August 2014 at 16:57 in reply to #490209 on Control is Blue, right?!

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WorldStar!!

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Posted 02 August 2014 at 16:26 in reply to #490187 on Modern Dimir Combo

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Keep talking shit and trying to make yourself feel smart( or cool, or whatever the hell you're trying to do by talking shit on other peoples decks) You're a joke man.

I'm not picking any fights. I don't want to fight anyone. I'm just making sure you realize how big of a tool you are.

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Posted 02 August 2014 at 16:10 in reply to #490171 on Control is Blue, right?!

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This deck is definitely not competitive....

A bunch of transmute effects are cool, too bad besides Muddle they are completely useless outside of the transmute ability... I love that you can't counter Transmute(well you can with something like Squelch but those aren't really played in modern) though, so there is that.

What sucks about Transmute is you can only transmute as a sorcery and you are showing your opponent exactly what you plan to do, so they have a chance to find an answer.

What is Architects here for?

It's a cool combo when it works but it's wildly inconsistent, and easy to disrupt.



--
BTW do you play online at all? I would love to shut your mouth.

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Posted 02 August 2014 at 16:06 as a comment on Modern Dimir Combo

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No, your just a douchebag. No casual deck is going to survive in Legacy. There was zero reason to point that out, other than to be a douchebag.

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Posted 02 August 2014 at 15:57 in reply to #490171 on Control is Blue, right?!

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Ok normally i love these decks.. There are a few things i don;t like about your list though. Why Dissipate? Why Terashis grasp instead of O-Ring? Why no Gifts Ungiven? This deck really really wants Gifts.

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Posted 02 August 2014 at 15:51 as a comment on Modern BUW Solar Flare

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Hahahaha. Wow you're a douchebag Ninja.

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Posted 02 August 2014 at 15:44 in reply to #490171 on Control is Blue, right?!

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Never seen Lifeline.. this is a pretty cool, interesting, and unique concept..

Deranged Hermit is ultra cool in this deck

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Posted 02 August 2014 at 15:43 as a comment on Squirrels call from Lifeline

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I know i originally made this years ago, but i still have this guy put together, and this actually is the most up to date version. The deck has gone through a few changes over the years, and this is where it ended up.

You have some fun ideas though, throw together your own version and piss your friends off with it. >:D

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Posted 02 August 2014 at 15:37 in reply to #489781 on mono green control

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Here is the original.

http://www.mtgvault.com/alleywayjack/decks/mono-green-control/

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Posted 02 August 2014 at 15:33 as a comment on Control is Blue, right?!

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You gotta believe me when i say that Fallow Earth is great. Think of this.. I go first play a land and an Elf. My opponent goes and plays a land. My turn i play a land and put his land on top of his library. He draw his land and plays it. On my turn i put it on top again.... It gets really frustrating and annoying drawing the same thing over and over. If they have a ton of 1 drops its obviously not as good. Most of the time though you catch them with nothing relative they can play, and them just drawing the same brick again and again. Fallow Earth is beast!


On that note, I might be able to get away with a 3/3 split.. because Plow Under is a monster as well..

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Posted 31 July 2014 at 07:29 in reply to #489286 on mono green control

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