I would look into a relic of progenitus in cas you end up getting leyline of the void out later than you hoped. It's a pretty decent card if you ask me! Hehe But I love your idea! Have you tried it out against anyone yet?
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I still think Harrow would work quite well in here. It gives you 2 landfall for 1 card
I've added some myr and from the looks of it, that should speed it up. *fingers crossed* and with all the buffs they're getting, i can't see them being all that easy to pop xD
i can't think of too many cards that benefit you when THEY go to the graveyard, but I can think of plenty of cards that benefit from other things in the graveyard! Kresh the Bloodbraided comes in as a 3/3 and whenever a creature is sent from the feild to the graveyard he get's their power in +1/+1 counters. Scavenger drake gets a +1/+1 counter whenever another creature is sent to the graveyard. Lord of Extinctions p/t are equal to the number of cards in ALL graveyards. then all of the lhurgoyfs benefit from having cards in the graveyard. I'm not sure if i helped at all, but i hope i gave you some ideas!
I've actually made myself a pretty strong draw deck and if you'd like I can give you some ideas and some hints. Draw has some very powerful creatures and some amazing spells. I personally like mono blue draw, but green has some really good ones too. First thing I've noticed about your deck is this... you don't draw by yourself very often. most of your draw helps everybody, in which case you don't have a lot of card advantage. Howling mine, font of mythos, temple bell, kami, and jace all give everyone cards. However, font of mythos is a beautiful card and i LOVE it. I don't have one, but i want one haha. And, if you add consecrated sphinx then allowing your opponents to draw is just fine. look into Plagiarize otherwise. Whenever target opponent would draw this turn, you drawn instead. psychosis crawler is a HUGE win condition in himself. the amount of draw a good draw deck has is ridiculous! however (and i'm not 100% sure on this) using something like jace's archivist makes your card hand 0 which kills him before making him big again. in which case a cheap card like eel umbra will prevent his death indefinitely. Aeon Chronicler is really nice, however his suspend cost is ridiculously pricy. the */* power toughness are still nice though. Jace's archivist, again, is a LOT of draw, but might end up killing your win conditions. Personally I don't think jace's erasure is a very good card in here for this reason. You're trying to kill them with damage. you don't really want to waste cards for a completely different play style. I would look into more draw spells. things like flight spell bomb, and couriers capsule can be played and then used for draw as soon as psychosis is dropped. blue sun's zenith means a lot of draw late game and it's shuffled back in. Lastly, a draw deck is VERY risky in that you're going to mill yourself out quickly if played right. in that case, you should look into something to recycle your deck. if you find a lot of cards end up in your graveyard, using an eldrazi and merfolk looter will recycle your graveyard. if you find your cards are all in your hand, time reversal is WONDERFUL. your deck is full again, AND you draw 7 for psychosis to deal out a ton of life loss. Again, these are just a bunch of my thoughts. by no means do you need to take them. feel free to take a look at my deck for some ideas. http://www.mtgvault.com/ViewDeck.aspx?DeckID=216098
Honestly most of my little creatures fit the deck perfectly! The exuberant firestoker provides extra mana while doing passive damage. Soulbright flamekin is trampling dragons for decks with flying or gravity well AND replaces the need for seething song etc a little bit later on. Bloodhall ooze can get really big really fast or I can just turn him into a dragon with sarkan if I'm in a bad match. Ætherflame wall and the mudbuttons are the only small cards here with no huge purpose or plan.
I like the removal he brings and the vamps he brings me, but I completely agree. He's far too expensive for me. As for dark rituals, again they are beautiful cards, but I need to figure out where Thayer belong in my deck first. It's something I'll have to look into.
I roll a mono blue draw deck right now and it's absolutely wonderful! It's posted on my vault account you should check it out! My favourite cards for a draw deck are psychosis crawlers and venser's journal. You might want to look into those cards for this deck! :D
I love the deck idea! Personally I would look into maybe some more kill cards. Glissa's ability procs even if shes not the one killing it.
I think a must have for this deck is 'form of squirrel' hehe it's unhinged but fits the theme PERFECT!
You my good sir have helped me! I'm not a big zombie guy and haven't really looked into them. That deathtouch will be nice, especially if they're double striking knights too xD
Honestly, turn 4 I average a dragon, and one just about every turn after that. I've got the obelisks and Dragonspeakers which speed me up more than enough.
Well if it's not yet on the vault there's a button on the left that says make new deck. Once it's made, in the description there's a deck link. Then copy/paste
I think it's more one of those 'well, until i get a carnifex out i guess he'll do...' haha
The "Mine" Vampires - http://www.mtgvault.com/ViewDeck.aspx?DeckID=215929 Jund Dragons - http://www.mtgvault.com/ViewDeck.aspx?DeckID=222461
So, I kinda looked through your deck a little bit, and honestly I wasn't impressed. I'm more or less the 'dragon guru' around my parts, and the fact that you had no 'mana ramp' in a deck focused on fire breathing, and the fact that you used fire breathing (enchant) over Captive flame kinda dumbfounded me. The way I kinda look at dragons is that each dragon in itself is almost a win condition. Why limit your win conditions to 1 or 2?
Well, seeing as I've got a 1/10 chance of actually drawing one of those cards, i very rarely find it harmful to me. by the time I actually draw one, I almost always have enough mana to play it, and that being said I am able to reap their benefits too.
I don't need more of any of those creatures except maybe nighthawks because they're there for early game mostly. Once I'm at a point where I'm stealing all of their cards most of my 1 and 2 drops are mostly obsolete... As for the whole land thing, vampires are a very cheap tribe. I have no need for more land and very rarely find myself without mana that I need.
This deck is kinda wonderful! I just made an 'undeck' today focusing around artists! Let me know what you think!
Your deck looks pretty solid for the most part but there is a couple of things I would change. Pawn of ulamog is pretty useless when it comes to vampires. The spawn really don't do anything for you. Also, bloodseeker is rather weak in this deck. In term of 2 dropsy prefer vampire hexmages. The number of plainswalkers and bloodthirst and +1/+1 counters they are very powerful! In a deck where captivating vampire is a pretty central thing like this you don't need THAT much kill... I'd say you can get rid of your anowon and doomblades. Urge to feed isn't a 'kill' persay but it has the potential and you can buff up your vamps. Also, vampires are a very cheap tribal deck. 24 lands really isn't necessary. I'd take out 3 maybe even 4. One of which being piranha marsh. It does nothing but slow you down. Those are just my thoughts. I would encourage you to take a look at my vampire deck. Hopefully it'll give you some fun ideas! :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=215929
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