Mindcrank Ascension

by Andarious on 15 May 2018

Main Deck (60 cards)

Artifacts (4)


Enchantments (4)


Sideboard (15 cards)

Sorceries (6)

Instants (3)


Artifacts (6)

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Deck Description

Mostly just screwing around here. Looking for something fairly budget that will work in multiplayer.

How to Play

Get Bloodchief Ascension on the field and charged up. Get Mindcrank out, watch your opponents die as soon as their first card hits the graveyard, or they lose any life after. Gain all the life they had. Watch the remaining players tremble in fear.

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 738 times.

Mana Curve

Mana Symbol Occurrence

006000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mindcrank Ascension

Yes. I will probably make this deck in real life. I like it a lot.

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Posted 15 May 2018 at 18:47

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Thanks, tbh I was hoping for criticisms not compliments, is that weird? I am curious of any swaps or adjustments people might make for it.

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Posted 16 May 2018 at 09:58

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Yeah same most of the time with me, but when people do compliment me, it’s always fun.

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Posted 16 May 2018 at 17:36

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I moved Touch of Moonglove to SB and put in Tragic Slip, the former is only good if I have a creature and by then it's kind of win more, not win. The later however provides some rather strong hard removal.

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Posted 16 May 2018 at 17:44

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I use to run a deck a lot like this but ran blue to add in duskmantle guildmage, gives a second trigger for mindcrank without the life gain from bloodchief. Also put in stab wounds just for that auto trigger / pump for bloodchief. Finally, I ran bone splinters for creature control / trigger your mummy / grub. Not that these are necessarily better options just what worked for me!

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Posted 28 May 2018 at 16:05

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Bone Splinters could work here.

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Posted 29 May 2018 at 09:40

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