Green Counter Mash

by aneris4 on 24 May 2015

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (2)

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Deck Description

this deck is something you will LOVE to play with.
it will make you dream about having +1/+1 counter on yourself.
Tarkir block has given us multiple tools to archive counter orgasms, as well as simple counter win conditions.
every white or green creature that gives powerfull buff to other creatures with counters on themselves, is a great gift
gift presented to us with smile and handshakes
from our lords and saviors
from Wizards of the Coast

How to Play

When I was just a little boy, I always dreamed of becoming famous.
But I didn’t desire just fame, the kind of fame rock stars and movie stars get.
I wanted to be famous for doing something bad or even evil.
My dream was to be like those villains from batman or TMNT.
This deck always gives me the feeling that im doing something I shouldn’t, something bad, something nasty. I often have feeling im just hurting my opponent. And I love it.

First hand

The dream hand in this deck is
2 forests or fetchlands
1 servant of the scale
1 shaman of forgotten ways
Dream hands sadly really rarely come true.
we can do just fine with 2/3 lands and 1 1-drop and 1 2-drop.
Don’t really bother about not getting 2-drop on starting hand, we have so many of them that we can rely on getting them later in the game.

mana base

most of our land base is multicolored, and there is a reason for that.
Both our 2 drops (anafenza and avatar) requires 2 mana of different color. That’s kinda bad. Its even worse if you don’t have alredy that particular land base. We all know that fetches and scrylands are expensive and im sure most of this decks value lays in those lands. Don’t be discouraged. You can play this deck with just basic lands, but you may run into a problem when you will have no white mana and handful of white cards. On the other hand basic lands come into play untapped, so with a little bit of luck basic land based deck can do even better. With more expensive lands we just pay for a little bit of safety. Its 100 bucks for “just in case”.
If we understand each other, now lets go to more exciting part of this lecture

its how to make your opponent from 20 to rekt.

we have 4 win conditions here (that’s much more than in most standard decks)

-first and the most obwious one is just overwhelming enemy with our army of countered creatures and hitting him in the face once in a while
-second is blocking off the board, creating situation when no one can attack, since it will just end up in trading creatures, and everyone wants to keep as many as they can. Then we just play abzan falconer and fly over the barricades.
-third one is Ajani and his +100 hp skill (it’s the hardest to archive since our protective spells can be only casted on creatures not planeswalkers)
-4th is trading off all enemies creatures and using shaman of the forgotten ways to make opponents life total 0 in sorcery speed for 11 mana (in my opinion that is some well spend mana). Nykthos, shrine to nyx really helps with that.

For most of the games you should try to archive win in that specific order of win conditions. The most difficult one is 3rd not 4th just because if shaman dies after spending mana and before changing their life, we can be in big troubles since we just wasted 11 mana on basically killing of our own card.
that would suck in curriculum vitae.

ok so now some cool tips and things you need to remember. This section grows with each game I lose just because I forgot something or I didn’t know the interaction.
1. Never forget that avatar of the resolute have reach and trample. I bet your opponent will. I could win 3 games if I remembered this little fact. I just focused too much on counter thingy and forgot about that.i could block and instead i got smacked in face by dragonlord 3 times.
2. Never use shaman of forgotten ways to reduce opponents life if you have less than 5 creatures on the board, in case of unexpected burn spell
3. Shaman is not just two elvish mystics, it can give you every mana color, you just have to remember to spend it on creature spell. It really helps if you have only basic lands in your deck.
4. if you have to bolster and multiple creatures are tied for least toughness you can choose which one will get counters and you absolutely should always bolster servant of the scale if possible
5. when servant dies, action of replacing his counters is not bolster, it means that you can place them anywhere you want, not on least tough creature
6. ALWAYS COUNT COUNTERS WHEN CALCULATING WITH HARDENED SCALES , don’t let opponent count for you. People cheat you know
7. If you can win OR add 100202 more counters and then win, you should add 100202 more counters. This deck is made just to do so and by playing it you are obligated to bm in my name
8. Bring bag full of k6 dices, you will need a lot of them. Nvm mark counters with k20, makes more sence

glhf
like for more decks, ignore for petition to open puppy slaughterhouse
and yes i know
rip english

Deck Tags

  • +1/+1 Counters
  • Standard
  • Green
  • White

Deck at a Glance

Social Stats

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This deck has been viewed 588 times.

Mana Curve

Mana Symbol Occurrence

2400030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Counter Mash

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