COMMUNITY PROJECT

by angus_02 on 29 February 2012

Main Deck (63 cards)

Sideboard (9 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Let's see how good of a deck the mtg vault community can collaborate to create.

I'll add or remove cards as comments call call for it. Its completely up to you.

I started it with kaervek and boodhall ooze.

WOO!!! Top deck 3/3/12

Deck Tags

  • Other...

Deck at a Glance

Social Stats

21
Likes

This deck has been viewed 43,000 times.

Mana Curve

Mana Symbol Occurrence

0081631

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for COMMUNITY PROJECT

C'mon, do eet.

0
Posted 29 February 2012 at 03:33

Permalink

i saaaaay...o.o olivia voldaren! just cuz...:3 FIRST

0
Posted 29 February 2012 at 04:13

Permalink

How many should i put?

0
Posted 29 February 2012 at 04:27

Permalink

2 breeding pit

0
Posted 29 February 2012 at 07:54

Permalink

Ok. Done, anything else?

0
Posted 29 February 2012 at 21:33

Permalink

we should make this a jund ooze deck!

0
Posted 29 February 2012 at 22:35

Permalink

Sure. Its up to the community.

0
Posted 29 February 2012 at 23:02

Permalink

C'mon people, 10 cards doesn't make a deck.

0
Posted 29 February 2012 at 23:45

Permalink

ok ok i dont know many cards but (x2) predator ooze, (x2) consumptive goo, (x3) contaigion engine, (x3) contaigon clasp if i think of anything else ill let ya know

0
Posted 01 March 2012 at 17:10

Permalink

You got it.

0
Posted 01 March 2012 at 23:08

Permalink

C'mon people two people aren't the entire MTG vault community.

0
Posted 01 March 2012 at 23:20

Permalink

lol itll end up being just our deck..ppl are no fun i have like 3 decks that have never even been looked at

0
Posted 02 March 2012 at 02:19

Permalink

Haha 99% of the community feels like that, I know i do.

0
Posted 04 March 2012 at 06:08

Permalink

Mini Garruck has deleted this comment.

Posted 04 March 2012 at 06:18

Permalink

sorry but i feel the need to improve this deck further :d (x2 jund charm/ x2 blackcleave clifs/ x2 copperline gorge/x4 savage lands/ x2 woodland cemetary) i know i eep adding if youd like me to stop i will and idk how much basuic lands this deck calls for but maybe 6 each? idk

0
Posted 02 March 2012 at 02:49

Permalink

Kederekt parasite

0
Posted 02 March 2012 at 03:46

Permalink

How many?

0
Posted 03 March 2012 at 07:23

Permalink

need more than one for it to actually do any damage

0
Posted 04 March 2012 at 17:03

Permalink

put in necrotic ooze x2

0
Posted 02 March 2012 at 14:09

Permalink

4x Bop, 4x savage lands to start the land base

0
Posted 03 March 2012 at 01:40

Permalink

You got it, keep the comments coming.

0
Posted 03 March 2012 at 07:14

Permalink

Don't forget: you can remove cards that you feel don't fit... but if you do so, please give a reason.

0
Posted 03 March 2012 at 07:30

Permalink

Since this is becoming a Jund deck, I'd definitely add 4x Bloodbraid and 4x Blightning.

0
Posted 03 March 2012 at 12:04

Permalink

in the idea of making it jund i would remove my vampire olivia as she has no other vampires to back her up anyways

0
Posted 03 March 2012 at 16:43

Permalink

add the cheese stands alone, don't question it, just do it

0
Posted 03 March 2012 at 19:27

Permalink

bloodbraid elf and blightning
4 each

0
Posted 03 March 2012 at 21:27

Permalink

Birthing Pod x3, Primeval Titan x1, Inferno Titan x1 and Acidic Slime x3 :) Some of my favorite cards.

0
Posted 04 March 2012 at 01:37

Permalink

Hmmmm, turned into a decent deck...lol

0
Posted 04 March 2012 at 05:33

Permalink

Now it is time to work on the sideboard.

0
Posted 04 March 2012 at 05:34

Permalink

Great suggestions, keep them coming. Just know, its over 60 cards.

0
Posted 04 March 2012 at 05:41

Permalink

Well since the community seems to love goo, how about a few copies of Gelatinous Genesis?

0
Posted 04 March 2012 at 06:07

Permalink

Main deck or side board?

0
Posted 04 March 2012 at 06:30

Permalink

Hmm, I would say main deck it. How big is this thing gunna be anyway?

0
Posted 04 March 2012 at 20:52

Permalink

I'd add a guttergrime or 2

0
Posted 04 March 2012 at 06:17

Permalink

Main deck or side board?

0
Posted 04 March 2012 at 06:40

Permalink

maindeck 1 sideboard 1

0
Posted 04 March 2012 at 07:12

Permalink

you get mana-screwed big time
i drew 5 hands and got 1 land in 4 of them and 2 in the other
more BASIC lands

0
Posted 04 March 2012 at 07:50

Permalink

Agreeing with this guy, maybe less nonbasic lands and more forests than others then get some ramp cards like cultivate. Just a suggestions

0
Posted 04 March 2012 at 17:07

Permalink

Why not have maelstrom pulse in there? I also agree with the people who say the land needs fixing. Try the fetch lands from zendikar and the dual land from Ravnica. color fixing is no problem now. I also request at least one siege-gang commander be put in. Because, deep down, he's everybody's favorite card.

0
Posted 04 March 2012 at 08:36

Permalink

You guys are going to have to do some removing, the deck . But keep going.

0
Posted 04 March 2012 at 15:24

Permalink

take out these cards: jund charm, gutter grime, breeding pit, the one primeval, cut down to 1 or 2 acidic slime and put one in the sb, if you run inferno titan put two in, take out necrotic ooze, take out seige gang commander if you run the parasite run at least 2 possibly 4, take out consumptive goo, take out birthing pod, and the two contagion things, and take out karvek, then drop two to blightnings and add 2 terminate, run 4 tarmogoyf, and 3-4 dark confidant, and 4 kird ape, (you should probably take out inferno titan), and go up to 2 to 3 maelstrom pulse, also add 2 grim lavamancer, and add 4 lighning bolts, run 4 punishing fire, 3 thoughtseize. then for lands run 4 grove of the burnwillows, go to 4 verdant catacombs, take out 4 savage lands, take out 2 verdant catacombs and run 2 blood crypt, and 2 stomping grounds

0
Posted 04 March 2012 at 16:40

Permalink

That's quite a few edits

0
Posted 05 March 2012 at 00:05

Permalink

Just out of curiosity, after seeing everybody making one or two edits, why did you decide to make so many?

0
Posted 05 March 2012 at 01:53

Permalink

thewuest has deleted this comment.

Posted 04 March 2012 at 17:55

Permalink

Remove Gutter Grime, Breeding Pit, Contagion Engine, Consumptive Goo, Predator Ooze, Siege-Gang.
Add 4x Putrid Leech.

Punishing Fire is banned, so don't run that w/ Burnwillows.

0
Posted 04 March 2012 at 17:56

Permalink

he never said anything about legality...

0
Posted 04 March 2012 at 23:56

Permalink

I would prefer to keep it legal.

0
Posted 05 March 2012 at 01:55

Permalink

punishing fire is only banned in modern, still legacy legal

0
Posted 21 March 2012 at 05:56

Permalink

Add two Maelstrom Pulse to sideboard.

0
Posted 04 March 2012 at 19:04

Permalink

well, if we want to make this a SERIOUS Jund ooze tribal deck, then we should put in the adaptive automaton maybe 3 or 4 put in 4 mitotic slime (a very good card even by itself) i would definetly say 4 gutter grime, i think its a very good card 4 predator ooze and 4 acidic slime, 4 volt charge ( to prolifearte on the +1/+1 counters, 4 virulent wound OR grim affliction proliferate again definetly 4 necrotic ooze another great card. and really guys! no gelatinous genesis in the main deck?!?!?!? that is one of the best cards in all ofmagic in my opinion, even if you only spend 4 mana, you can still put down 3 3/3's of for 6 mana, 5 5/5's, no other card puts down this mana powerful tokens for such a low cost, it is an amazing card. 4 terminates, an extremely good card, maybe some beast within, removal for every possible thing with only a small draw back, better than O-ring in my opinion keep the contagion clasps, get rid of the engine, too expensive, instead of the scars dual lands, put in say, 3 verdant catacombs, trim the deck down to 60, 60 is the most efficient constructed deck size. and i really dont get the point of kaervek, he seems kinda pointless in an ooze deck.

0
Posted 04 March 2012 at 19:29

Permalink

you have to pay the X cost twice for gelatinous genesis, It's not really that great

0
Posted 04 March 2012 at 20:41

Permalink

oh, and maybe a coat of arms.

0
Posted 04 March 2012 at 19:30

Permalink

oh, i did not realize the two X symbols in gelatinous genesis, this really ruined my day, now its not nearly as good as i thought it was, but, i would still put 2 in the main deck.

0
Posted 05 March 2012 at 00:50

Permalink

Just because he is my favorite card and he is beast. Add two Kresh, the Bloodbraided.

0
Posted 05 March 2012 at 02:19

Permalink

If the deck goes over 100 cards, I will not take any more additions until someone cuts it down to size.

0
Posted 05 March 2012 at 02:23

Permalink

Ok remove coat of arms. it is a terrible card and you need to remote two terminates because there is six of them in here

0
Posted 05 March 2012 at 02:23

Permalink

DO NOT remove terminate, it is an amzing removal spell, it destroys ANY creature without a catch, i think we need it, ok? its quite obvious how good of a card that it is

0
Posted 06 March 2012 at 02:38

Permalink

I would also say remove the maelstrom blast because its only worth it they three or more on the field and I would also remove the beasts within

0
Posted 05 March 2012 at 02:29

Permalink

the reason i had asked them to put in the beast within is because it is a great removal spell, but then again, i guess it does better belong in the sideboard

0
Posted 06 March 2012 at 02:40

Permalink

Drop the acidic slimes and get rid of some removal. I would vote the Lightning bolts.

0
Posted 05 March 2012 at 02:31

Permalink

I think that we definetly need more creatures, 24 is a perfect amount the acidic slimes are in there because they are another ooze creature, plus it has a good removal ability and it has DEATHTOUCH!

0
Posted 06 March 2012 at 02:42

Permalink

Sorry i meant remote maelstrom pulse

0
Posted 05 March 2012 at 02:31

Permalink

Also, kill the Virulent Wound (why are dealing with poison counters at all?) and Breeding pit makes no sense at all for this.

0
Posted 05 March 2012 at 02:33

Permalink

Can someone explain why Bloodbraid Elf is in here?

0
Posted 05 March 2012 at 02:36

Permalink

I agree but disagree on removing some removal. maybe not bolt but definitely need to remove some of the threat removal

0
Posted 05 March 2012 at 02:37

Permalink

Then what would you take out?

0
Posted 05 March 2012 at 02:38

Permalink

I say remote contagion clasp where as its not terrible its not good for this deck. after that we need to work on getting the land base more basic

0
Posted 05 March 2012 at 02:44

Permalink

For reals. The amount of life this would be loosing just for land is getting out of hand. If we really want land options how about we sub the Birds of Paradise for some Vivid Groves and cut out the enters tapped or lose life cards. The "if swamp or forest are on the field" land cards are better and without enough basic land they'll always enter tapped.

0
Posted 05 March 2012 at 02:47

Permalink

Can you be a little more specific?

0
Posted 05 March 2012 at 02:52

Permalink

Sellestra has deleted this comment.

Posted 05 March 2012 at 03:48

Permalink

Ok....so I just took a crash course on Jund. (Pretty much been playing this game for 2 months grand total). Toss in 4 Lilian of Veil for fun and ignore my comment about Bloodbraid elf. =D
One concern I do have is that we are trying for an Ooze tribal deck and Jund simultaneously. Should we try and focus it to one or the other?

0
Posted 05 March 2012 at 02:45

Permalink

Thanks for all the great suggestions, please continue to comment.

0
Posted 05 March 2012 at 03:03

Permalink

After much consideration remove kresh he he really has no use and the Kederekt Parasite the trigger is way to specific for a may effect.

0
Posted 05 March 2012 at 03:30

Permalink

Ok so my big question is are we tribal ooze or are we jund because i have a few more ideas if we go the tribal route.

0
Posted 05 March 2012 at 03:34

Permalink

Quite honestly, its up to you as you are part of the community.

0
Posted 05 March 2012 at 04:00

Permalink

this is a pretty interesting deck, im new and just got done building some br vampires, will anybody do me a favor and check it out? any criticism will be greatly appreciated!

0
Posted 05 March 2012 at 04:07

Permalink

Not enough 2's and too many 3's.

0
Posted 05 March 2012 at 05:25

Permalink

Agreed. Help fix it.

0
Posted 05 March 2012 at 05:33

Permalink

Remove doubling chant, coat of arms and gutter grime. They are way to expensive for a deck with no ramp. Add another Automaton and remove Duress (duress does nothing for this deck). Also remove 2 vivid grove (26 land is too much) then it should be better. Only problem is to find some more good 2 mana cards.

0
Posted 06 March 2012 at 02:42

Permalink

Ok get rid of thought seize and replace them with Duress. Same cost, same effect, no life lost...why would that get chosen over this. Further remove volt charge and replace them with lightning bolt, this deck doesn't need proliferate. Replace the verdant catacombs with evolving wilds OR terramorphic expanse. As for taking things out...hm it'll be hard to keep the card count down because one will say take this out, but then another will say put it back in thats just my take on it.

0
Posted 05 March 2012 at 07:22

Permalink

c'mon man, is'nt it obvious why there is a volt cahrge?? its to create more +1/+1 counters for the oozes!!!!
also, verdant catacombs is good, but yes, i think the terramorphic expanse is better.

0
Posted 06 March 2012 at 02:45

Permalink

Ok....this mana needs help.
Drop:
Stomping Ground
Blood Crypt
Grove of the Burnwillows
Verdant Catacombs
Copperline Gorge
Add:
2 x Woodland Cemetery
2 x Swamp
2 x Dragonskull Summit

0
Posted 05 March 2012 at 07:42

Permalink

Btw....This really is a fantastic idea. You should make another similar to this with different starting cards when we've edited this one to death. =D

0
Posted 05 March 2012 at 07:51

Permalink

I was planning on doing exactly that. And maybe not even having a starting card/colors.

0
Posted 05 March 2012 at 21:44

Permalink

Ok so Bloodbraid elf needs to go because being the only cascade card and relatively low cost at that its just bad for this deck. Secondly Liliana of the Veil really has no function in this deck other than to say "Oh look, I have a planeswalker.". So as cool as she is she really needs to go.

0
Posted 05 March 2012 at 15:05

Permalink

-4 necrotic ooze
- 4 liliana of the veil
+4 contagion clasp (or possibly 2 clasp 2 engine)

0
Posted 05 March 2012 at 16:43

Permalink

-4 Necrotic oozes for +2 Coat of arms and +2 doubling chant

0
Posted 05 March 2012 at 20:27

Permalink

Lands also need to be dropped down 33 is way too many.

0
Posted 05 March 2012 at 20:29

Permalink

New rule: To prevent cards (such as contaigon clasp) from going in and out over and over again, if you want to remove a card that has already been put back in you need to state the reason. If you want to add a card that has already beenremoved, give the reason.

0
Posted 05 March 2012 at 21:37

Permalink

Does that sound fair?

0
Posted 05 March 2012 at 21:59

Permalink

You have 10 CMC 5 cards, and run a cascade guy with cmc 4.

I'd suggest removing Mitotic Slime and adding Ooze garden. Not only can it make your guys bigger toughness wise, it can keep Leeches at 4 power and make insanity in the late game with Gutter Grime.

I surprised. I kind of like how this is turning out. It's Jund Ooze. Jooze. Never mind, that sounds racist. Oond, maybe? Jundslime?

0
Posted 06 March 2012 at 02:21

Permalink

MITOTIC SLIME IS AN EPIC ooze card, reeally dude? we cannot afford to get rid of any more oozes, then it would not be an ooze tribal deck, look, ooze garden wont work if its a mono ooze deck, also there is no need for blightning, this is not a discard deck, also the duress is also kinda weird in this deck, i would put in in the sideboard, i would take out the 2 coat of arms BECAUSE it is way to expensive for what it does plus we do need to trim this deck down so add 1 more adaptive automaton as it gives all creatures +1/+1
remove the duress's, the blightnings and for lands take out backcleave cliffs because there is a very low chance of you being able to get that into play untapped.

0
Posted 06 March 2012 at 02:52

Permalink

I agree with raphael, the ooze garden wouldnt work very well in this deck.

0
Posted 06 March 2012 at 03:28

Permalink

Derp. Forgot about ooze garden being non-Ooze.
Still I stick by my stance on the Mitotic Slime, and the Coat of Arms, too. They're not constructed worthy cards in this deck. On the other hand Duress (you should be running thoughtseize or inquisition of kozilek instead) and Blightning are all fantastic cards if you want to win in Modern. Raphael probably doesn't play Modern competitively, but if he does, he should know that.
You'd do much better keeping Blightning and Maelstrom Pulse instead of Doubling Chant and Mitotic. Maelstrom Pulse is in the top 3 removal in the format, and Blightning will work out to card advantage more often than Doubling Chant or Mitotic, as awesome as the card seems, and is in limited.

0
Posted 06 March 2012 at 04:11

Permalink

Is that an edit or a statement?

0
Posted 10 March 2012 at 04:23

Permalink

i was not aware that this was this deck was in modern format did the creator of this deck specify that it will be modern? if so then yes, inquisition of kozilek or thoughtsieze could work, i personnally though that this was just a casual constructed deck. but really, mitotic slime is a good card, it creates four 1/1's after the two 2/2's have been killed, it can be pretty hard to completely get rid of, plus the coat of arms are still too expensive.

0
Posted 06 March 2012 at 04:59

Permalink

why is there 5 gutter grime??
i say take out the 1 gutter grime in sideboard and put on 2 red sun's zenith instead

0
Posted 06 March 2012 at 05:27

Permalink

seriously leave my contagion engine alone :/ it was perfect for the oozes...well when this was an OOZE deck :/ now it just looks like jund aggro...oh well im ovverruled now i guess nice deck but im done with it good luck

0
Posted 07 March 2012 at 06:16

Permalink

coat of arms!!!!!!

0
Posted 08 March 2012 at 02:08

Permalink

coat of arms!!!!!!

0
Posted 08 March 2012 at 02:34

Permalink

we already ruled out coat of arms because it was too expensive, plus, you should read the other comments so that you know whats going on

0
Posted 08 March 2012 at 03:28

Permalink

I seriously think that we need to put in 4 acidic slimes, they are an amazing two for one card, you can get rid of ANY enchantment, artifact or land (includes nonbasic) PLUS they have deathtouch, this way it can also kill ANY creature.

0
Posted 08 March 2012 at 03:30

Permalink

Except its a litle pricey, and first strikers rape it.

0
Posted 11 March 2012 at 22:58

Permalink

Dear MTGVault Community,

Please look at this deck... actually an advertisement decks. I want to get this to the front page so we can see more decks hit the front page.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=307378

Thank you for your support,

~TheyCallMeTim...

0
Posted 08 March 2012 at 14:48

Permalink

Kresh the bloodbraided, totally OP jund card possible replace 2 of the blood braid elves

0
Posted 09 March 2012 at 15:22

Permalink

Sorry I've been out of town for the last week. Now back to editing...

0
Posted 10 March 2012 at 04:17

Permalink

maybe a beastmaster ascension or two? looks like alot of attacking will be going on, so the +5/+5 bonus will jump on quick

0
Posted 18 March 2012 at 03:37

Permalink

That'll bring the card count to 63 but ok.

0
Posted 18 March 2012 at 23:53

Permalink