Radiating Ascension

by ANON on 15 November 2009

Main Deck (60 cards)


Sorceries (7)


Artifacts (4)


Enchantments (8)


Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A better solution to the Radiate competition but I won't enter it since I already have a deck there.

With the Ascension in play try stopping a constant self generating storm.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 1,173 times.

Mana Curve

Mana Symbol Occurrence

0230310

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Radiating Ascension

To help this deck a bit more, I think you could take out Ophidian Eye and put in more spells.

Since Pyromancer Ascension only triggers from instant and soceries, there is no point to play Ophidian Eye when playing other spells will help trigger Ascension better.

Your deck doesn't need any Paradise Mantle or any Fabricates, it is just a waste to Fabricate for Paradise Mantle when your deck could run more smoothly with just more lands. First of all, I'm not entirly sure you want to Radiate because that will pretty much kill your own monsters. Radiate only creates copies of a spell so your Gelectrodes and Cindermancers will only be affected by spells you actually cast using their mana cost and "played from your hand".

Seething Song is pretty good, but you have no way to actually dump all your mana on a spell like Banefire or something, so maybe we can change that.

Swerve actually doesn't really do you much good since most of the time you don't need to change the target of a spell. You don't want to change the target of your spell either lol.

Grapeshot isn't that useful because it is a sorcery. And it only deals 1 damage. And it only counts as one spell being "played from your hand". All the other spells by storm are copies so they don't really work that well with your creatures or Pyromancer's Ascension.

But man... Pyromancer's Ascension will pretty much rock like hell, so lets just take out all the Radiates and put in Pyromancer's Ascension for some kickass fun

-4 Paradise Mantle
-4 Ophidian Eye
-3 Radiate
-3 Swerve
-4 Fabricate
-3 Grapeshot
-3 Seething Song

21 spaces!

+4 Desperate Ritual (1R)
-> Instant — Arcane
-> Add RRR to your mana pool.
-> 1R Splice onto Arcane :(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Since your playing Peer Through Depths, why are you playing Seething Song? This card works a lot better and more times if you run Arcane spells. Arcane gives splice effect, don't waste the Arcane just for the spell. Splice it up!

+1 Gelectrode
It helps more than Cinder Pyromancer because it triggers off your blue spells also

+4 Scalding Tarn
-> Pay 1 life + Tap : Search your library for Mountain/Island and put it into play
Fetch lands are just simply amazing, they thin out your deck, shuffle your deck, and allow you the choice of either red or blue on the very turn it enters the battlefield!

+1 Peer Through Depths
Why not just run 4? It goes good with the Ascension and can kick ass really well.

+4 Lava Spike (R)
-> Sorcery - Arcane
-> Deals 3 damage to target player
3 Damage and it Arcanes pretty well. Plus it works with Ascension

+3 Electrolyze (1UR)
-> Instant
-> Deal 2 damage divided among any targets. Draw a card
Great card and it can kill 2 X/1 cards and net you a card! That's like a 3 for 1!

+3 Goblin Fleetmancer (URR)
-> Creature - Goblin (2/2)
-> Sac: You may change the target of an instant or sorcery
Since I thought you liked Swerve, this guy is actually more playable because you can either have Swerve, or a creature that acts and blocks for you.

+2 Invoke the Firemind (XUUR)
->Sorcery
->Choose one — Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
Hey, since you have a lot of mana from Seething Song, why not just use this card to the max?

+1 Izzet Chronarch (3UR)
->Creature — Human Wizard (2/2)
-> When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

+ 4 Glacial Ray (1R)
->Instant — Arcane
->Glacial Ray deals 2 damage to target creature or player.
-> 1R Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

+1 Niv-Mizzet, the Firemind (2UURR)
->Legendary Creature — Dragon Wizard (4/4)
->Flying
->Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
-> Tap: Draw a card.
This guy will be totally great with your deck. Basically when Niv-Mizzet is out, it's gonna hurt a lot... and I mean a lot! You can almost combo him with Ophidian Eye if you want.

Sideboard
+4 Ignorant Bliss (1R)
-> Instant
-> Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Protect you against discard decks.

0
Posted 15 November 2009 at 11:05

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Your New Deck should look something like this

Creatures

3 - Cinder Pyromancer
3 - Izzet Guildmage
4 - Glectrode
3 - Goblin Fleetmancer
1 - Izzet Chronarch
1 - Niv-Mizzet, the Firemind

Enchantment
4 - Pyromancer's Ascension

Land
6 - Island
6 - Mountain
4 - Casade Bluffs
4 - Steam Vents
4 - Scalding Tarn

Spells
4 - Desperate Ritual
4 - Peer Through Depths
4 - Lava Spike
4 - Glacial Ray
3 - Electrolyze

Enjoy!

0
Posted 15 November 2009 at 11:09

Permalink

Woops, also add

2 - Invoke the Firemind to the previous deck list under "Spells"

You might also want to add 4 - Ignorant Bliss for sideboard if you wish.

0
Posted 15 November 2009 at 11:12

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