anyone142313

10 Decks, 21 Comments, 1 Reputation

The name of the card you're thinking of is Awakening Zone, and I only have four which are in another deck. Of course green would be better, but I like Venser and don't really have room for those green land grab cards. I mean, I guess I could get rid of some of the living weapons in favor of land grab, but the point is to drop that equipment, Mass Polymorph, then bounce the equipment with Venser for more creature tokens.

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Posted 12 March 2011 at 01:09 in reply to #139548 on Mass Eldrazi-Morph

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Doubling Season --> Genius.

But you really should get rid of the Steady Progresses and replace them with Contagion Engine. Completely worth the trade off to proliferate twice every turn.

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Posted 08 March 2011 at 23:36 as a comment on Plainswalker Smackdown

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I REALLY like tec edge. It's like giving the finger to Valakut. Also, if I were you, I'd chuck one Necropede and two Phyrexian Vatmothers in favor of two Everflowing Chalices and one Blightsteel Colossus. You'd be amazed at how quickly your Chalice becomes worth like 15 mana.

Also, if you have a Jace Beleren, I'd advise throwing that in there for card advantage, since you're pretty much never going to run out of loyalty counters on him. Just keep using the -1 ability.

But overall, I think I'd like to have a go against this deck. It seems fun to play against and obviously can hold its own against a lot of threats. Well constructed, sir.

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Posted 08 March 2011 at 23:31 as a comment on Proliferate Fun

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Why Nissa's Chosen? That card is terrible without Nissa. Giant Growth slows your deck down considerably. Blightsteel looks like you said, "Oops, I need a win condition... Oh, here, Blightsteel!" Doesn't seem like a lot of strategy went into that. Also, those Mul Daya Channelers are totally pwned by Joraga Treespeaker, considering the number of elves you're running. And Ezuri's Archers? Oracle of Mul Daya would fit way better.

Just sayin'.

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Posted 08 March 2011 at 05:36 as a comment on Mazzelaars deck, feedback needed!

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My god, you could win on turn 4, until you somehow gave your tokens Haste. Earthcraft+Squirrel Nest is retarded good.

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Posted 08 March 2011 at 03:17 as a comment on Fuzzy Nuts

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At first, I was like, "Why no Arcbound Overseer?" But then I realized that Steel > Arcbound as far as Overseers go.

Also, Followed Footsteps.

That is all.

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Posted 08 March 2011 at 03:10 as a comment on Modular

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Well Mirri the Cursed isn't standard and I was actually thinking about using this for FNM. The point of the Bloodthrones was to arbitrarily sacrifice creatures so that my opponents would have to, too, if I had Butcher out. And they're another low cost vampire to tap for Captivating. And they can get big with those eldrazi spawn tokens.

As for creature destruction, I don't really wanna go that route since I do have like ten cards that say my opponent has to sacrifice a ton of creatures. And Kalitas is like, "Oh, I'm gonna Doomblade your creature AND get a token that's as strong as it was." And those big guys are the reason I have land aggro. I'd like to be able to get Kalitas/Drana/Butcher out in like four or five turns rather than seven or eight.

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Posted 07 March 2011 at 02:19 in reply to #138394 on Standard Vampires

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You really may want to look at Vedalken Infuser. And that being said, I would personally drop the Reality Spasms for Inexorable Tides. The Tumble Magnets that you have should take care of tapping whatever they need to use for the turn, so it's a bit of a dead card and waste of mana, as far as I can see. And maybe go half and half on Contagion Clasps/Engines? That's really a matter of how soon you need your proliferation online.

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Posted 03 March 2011 at 23:18 as a comment on Mono Blue Proliferate (opinions appreciated)

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You know, I didn't even think of that here. That's a fantastic idea. And considering how much drawing I'll be doing with this deck, I doubt I'd have to take anything out to make room for it...

You, sir, are a genius.

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Posted 03 March 2011 at 00:09 in reply to #136450 on Me? Thief?

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Look at Hellkite Charger and then consider it enchanted with Bear Umbra. And I don't have a Lotus Cobra, nor am I willing to shell out $20 for a deck I'm not ever going to use competitively. But it would be amazing in this deck.

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Posted 03 March 2011 at 00:07 in reply to #137212 on Bear-Charger

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Well the problem with it is that it's a slow build up of small creatures and relies solely on attacking, something that few Myr were designed for. Something like Lightmine Field or Day of Judgement would completely shut down that strategy. Or something that was faster than you are, like this deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=155896

I'm not saying your deck isn't a threat; it is solid. But it doesn't "wow" me, if you know what I mean.

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Posted 03 March 2011 at 00:03 in reply to #136453 on Myr to you too.

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I constructed a Myr deck similar to this one, but it was based around draw ability and Myr Welder. Honestly, I'm having trouble seeing your win condition outside of the whole infinite Propagator trick. I'm of the opinion that Darksteel Myr is just a stall measure, which I suppose it decent if you're waiting for a win-in-one-turn event, but I don't see it here.

Personally, I'd nix the Perilous Myrs and the Origin Spellbombs in favor of another Galvanizer and Turbines. Also, you may wish to consider putting an artifact that you want to put in the graveyard for the Welders you've got, like Decimator Web.

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Posted 01 March 2011 at 18:08 as a comment on Myr to you too.

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Well, what answer do you have to a pair of Lighthouse Chronologists?

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Posted 25 February 2011 at 14:11 as a comment on Oldschool Infinity deck

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I'm still having difficulty seeing how this deck would win against any deck with kind of speed. For example, the standard-popular Liquimetal Coating deck in the various colors, or Valakut, or any green aggro deck with a Naturalize in it. I feel like this deck would get bumped off sort of quickly against any of those.

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Posted 01 February 2011 at 00:44 as a comment on 42 Land Blue

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That judge lied to you. It hits the graveyard as an artifact, then immediately loses the artifact characteristic. It's the same principle with tokens. They hit the graveyard, then immediately cease to exist.

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Posted 01 February 2011 at 00:28 in reply to #100842 on Liquimetal Deck Wins

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All I knew about sideboards was that it had to be exactly 15 cards. I didn't know there were card limits there, too. I'll fix that.

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Posted 31 January 2011 at 05:34 in reply to #122870 on Myr-Mana Capitalization

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This deck doesn't seem fast enough. Most green decks have at least a little bit of aggro in them and I see no fetches anywhere. And I'm definitely not crazy about that Kird Ape. I'd put in Spellbreaker Behemoth instead, but if you want to stay low mana cost, I'd advise Tattermunge Witch, which gives blocked creatures +1/+0 and trample if you pay GR.

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Posted 31 January 2011 at 02:22 as a comment on R/G Beatdown

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If you're going to have Eldrazi in there, why not go for the bigger, better ones? Emerakul, Kozilek, or Ulamog? And if you're not willing to spend the dough on those guys, Artisan of Kozilek or Pathrazer of Ulamog are both superior to Ulamog's Crusher. Just my thoughts on the matter.

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Posted 24 January 2011 at 22:14 as a comment on Maelstrom Mayhem

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I considered Amulet of Vigor in place of Khalni Gem, but I figured I'd need the mana more than the lands coming in uptapped. After a bit more play, I may edit those in. Time will tell.

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Posted 24 January 2011 at 21:50 in reply to #119864 on Silly Allies!

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Very true. This deck is essentially toast if you lose Liquimetal Coating. The point is to mulligan until you get it. The side strategy that most don't see requires Acidic Slime and Splinter Twin. Using that combo, you can essentially destroy all your opponent's lands while blocking and destroying any one attacking creature without flying.

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Posted 24 January 2011 at 21:44 in reply to #119897 on Liquishatter

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