Jund in Scars Standard

by AoRK on 12 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck started with me playing on Magic Online actually. I was bored with my Mono-blue Grand Architect deck and was looking through cards I owned to see what other new deck I could build.

I saw that I had 4 Goblin Ruinblasters. I realized that basically every deck in Standard was running more than one color, and thus running non-basic lands. (Caw-Blade and it's variants, Boros, Tezzeret, Vamps now too, U/B control, W/U control, etc.)

So, I added 4 of them and looked at what other cards I had. Came across a playset of acidic Slime. It basically screamed "Destroy target Sword of Feast and Famine" at me, and at worst, I'm destoying a land that Goblin Ruinblaster can't hit. put 4 of those in.

Came across some Gatekeepers of Malakir next. Always loved the card, but could never find a place for it outside of vamps. Decided I'd try it here. In go 3.

So, I realized I had some sort of Jund concoction going on. Jund, massive card advantage, I like where this is going. I quickly found my Mitotic Slimes and added them, along with some Precursor Golems, etc. A few minutes of brainstorming and mana tweaking later, and voila.

Basic idea is to just swarm your opponent with massive amounts of creatures that generate some sort of advantage. This deck has the tools to attack your oppoent on all fronts too.
Mitiotic Slime: Allows you to win attrition wars versus red decks
Precursor Golem: Punishes opponents who don't have much spot removal
Gatekeeper of Malakir: Helps with decks that rely on one big creature (Valakut, Control decks, etc.)
Goblin Ruinblaster: Gets in there and ruins their mana-base
Acidic Slime: Does everything else from killing thier fancy $40 equipment to stranding them with 2 lands
Terastodon: A catch-all answer to everything else

So, it runs decently well, generating a crap ton of card advantage and overpowering your opponents. Went 7-3 in the Casual room last night, hoping to tweak it and make it competitive. Side-board hasn't been thought about at all as of yet, not sure what to add besides pyroclasms atm. Comments on tweaking my main and side-board are appreciated all the time.

Anywho, this is a very fun deck to play in Standard that's budget-friendly too. Hope you enjoy it. :)

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0015618

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund in Scars Standard

though u will think me stupid for saying this and some will think i'm absolutely crazy, i'm gonna suggest sarkhan the mad. supported with an agro base of vengevines, bloodghasts, and fauna shamans. that should give u a good amount of comboing and speed early game, and enable u to fully abuse sarkhan. with bloodghast, lands become free dragons, and who doesn't want that?! also, dragonmaster outcast and scute mob could be fun late game smashers and early game weenies. harrow will greatly speed up the deck, and i suggest alteast 3. get rid of 2 lands, 24 is quite enough. i'll leave the rest up to u.
hope i helped!

0
Posted 12 April 2011 at 05:26

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