Mono Green Elf Token Overkill!

by Arakane25 on 11 February 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Pretty much a basic budget deck that i use for casual play and tournaments at card shops, it does very well actually, its finished winning local tournaments, or atleast getting in top 2 or 3 (here and there, there'll be the occasional person that will go all out and spend hundreds of dollars on jund decks or cards that do infinite combos like panoptic mirror or my least favorite, the painters servent and grindstone :( haha ) but all in all its a pretty fun deck to play with and it does well against any deck because its all around balanced

Deck Tags

  • Horde

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000057

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Green Elf Token Overkill!

ok i like what you are trying to do BUT 14 lands i dont see how it works i did a sample hand and got nothing for like 5 or 6 turns.

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Posted 12 February 2011 at 02:38

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I know but running a fetch land deck I can afford to do 10 lands less, the draw a hand thing accounts for cards with their 1.6% chance of getting one card (not counting douplication) but when you physically have this deck and shuffle the cards and draw, if you have one land you can play it because it doesn't need a traditional 3-4 land in hand to work at mulligan

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Posted 12 February 2011 at 07:21

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If you want to use this for like mtgo, just add in 6 lands?

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Posted 12 February 2011 at 07:25

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i still think a couple more lands couldn't hurt. ditch a growth, a promenade & a hunting triad & just add 3 lands. at 17 lands, this deck would be nasty. toss a harmonize or 2 in there also to try and flip thru quicker, comboing elves due to the increased land production. wren's run is a good card, but you can do without them, this deck runs solid enough without the need of deathtouch.

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Posted 12 February 2011 at 11:55

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actually the whole point of wrens run is to have a fall back if someone uses a ramp deck, most of my creatures would be screwed even if they do have some extra power behind them, i know if i used my eldrazi ramp deck (i use quicksilver amulet and belbe's portal for a 3-5 turn eldrazi summon), and do a playtest game against it, im totally screwed, but you have a vaild point with the land, however i think ill still remain a nonconformist to the land rule of 20-24, because ive done well against any deck with that amount of land, however, i love the constructive critisism, and thanks for your insight, also take a look at some of my other decks, theyre ALOT better haha

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Posted 12 February 2011 at 12:44

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